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TestBoard.cpp
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242 lines (227 loc) · 9.62 KB
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#include "Board.h"
#include <iostream>
#include <cassert>
// Piece guide: 0 o, 1 l, 2 s, 3 z, 4 j, 5 7, 6 t
// Moves guide: 1 left, 2 right, 3 anti, 4 clock, 5 down, 6 drop
class BoardTester {
public:
Board& board_;
BoardTester(Board& _board) : board_(_board) {}
long getTimesteps() const { return board_.timesteps_; }
long getScore() const { return board_.score_; }
int getTimeToNextTick() const { return board_.timeToNextTick_; }
bool getPeriodBP() const { return board_.periodBetweenPieces_; }
char getTypeOfCurrentPiece() const { return board_.currentPiece_->type(); }
char getTypeOfNextPiece() const { return board_.nextPiece_->type(); }
int getOrientation() const { return board_.currentPiece_->getOrient(); }
void setCurrentPiece(int _i) {
board_.currentPiece_ = &board_.pieces_[_i];
}
void setNextPiece(int _i) {
board_.nextPiece_ = &board_.pieces_[_i];
}
void setGridAt(int _r, int _c, char _ch) {
board_.board_.set(_r, _c, _ch);
}
char getGridAt(int _r, int _c) const { return board_.board_.get(_r, _c); }
int getPieceCol() const { return board_.currentPiece_->getColPos(); }
int getPieceRow() const { return board_.currentPiece_->getRowPos(); }
char getBoardElement(int _r, int _c) const {
return board_.board_.get(_r, _c);
}
void setBoardElement(int _r, int _c, char _dat) {
board_.board_.set(_r, _c, _dat);
}
};
int main() {
// Using BoardTester class, run unit tests for Board
// 1. Construct the Board.
// Check that the current and next pieces are correctly initialized
// Now for our further tests, set current to 'o' piece, next to 'l' piece
Piece::populateLookupMaps();
Board board(8);
BoardTester tester(board);
tester.setCurrentPiece(0);
tester.setNextPiece(1);
// 2. Give 4 commands to rotate clockwise, then 4 commands to shiftRight
// Since it is 8 timesteps, the tick should happen automatically. Check that piece
// has stepped down one step
// 1. shiftLeft 2. shiftRight 3. rotateAnti 4. rotateClock 5. stepDown 6. dropBottom
assert(tester.getTypeOfCurrentPiece() == 'o');
assert(tester.getTypeOfNextPiece() == 'l');
assert(tester.getPeriodBP() == false);
assert(tester.getPieceCol() == 3);
assert(tester.getPieceRow() == 0);
tester.board_.timestep(4);
assert(tester.getOrientation() == 1);
tester.board_.timestep(4);
assert(tester.getOrientation() == 2);
tester.board_.timestep(4);
assert(tester.getOrientation() == 3);
tester.board_.timestep(4);
assert(tester.getOrientation() == 0);
tester.board_.timestep(2);
tester.board_.timestep(2);
tester.board_.timestep(2);
assert(tester.getPieceCol() == 6);
assert(tester.getPieceRow() == 0);
assert(tester.getTimeToNextTick() == 1);
tester.board_.timestep(2);
assert(tester.getTimeToNextTick() == 8);
assert(tester.getPieceCol() == 7);
assert(tester.getPieceRow() == 1);
assert(tester.getTimesteps() == 8);
assert(tester.getPeriodBP() == false);
assert(tester.getTypeOfCurrentPiece() == 'o');
std::cout << "Passed tests: Board::timestep (tickDown)\n";
// Now, the Board should ignore commands out of range and do nothing
tester.board_.timestep(-5);
tester.board_.timestep(100);
tester.board_.timestep(0);
tester.board_.timestep(1); // shiftLeft
tester.board_.timestep(1); // shiftLeft
assert(tester.getTimeToNextTick() == 3);
assert(tester.getPieceCol() == 5);
assert(tester.getPieceRow() == 1);
tester.board_.timestep(5); // down
assert(tester.getTimeToNextTick() == 8);
assert(tester.getPieceRow() == 2);
std::cout << "Passed tests: Board::timestep (invalid commands)\n";
// Drop to bottom!
tester.board_.timestep(6);
assert(tester.getTimeToNextTick() == 8);
assert(tester.getPeriodBP() == true);
assert(tester.getBoardElement(18, 5) == 'o');
assert(tester.getBoardElement(18, 6) == 'o');
assert(tester.getBoardElement(19, 5) == 'o');
assert(tester.getBoardElement(19, 6) == 'o');
tester.board_.timestep(0);
tester.board_.timestep(0);
tester.board_.timestep(0);
tester.board_.timestep(0);
tester.board_.timestep(0);
tester.board_.timestep(0);
tester.board_.timestep(0);
assert(tester.getPeriodBP() == true);
assert(tester.getTimeToNextTick() == 1);
tester.board_.timestep(0);
assert(tester.getPeriodBP() == false);
assert(tester.getBoardElement(18, 5) == 'o');
assert(tester.getTimeToNextTick() == 8);
assert(tester.getTypeOfCurrentPiece() == 'l');
assert(tester.getPieceCol() == 2);
assert(tester.getPieceRow() == 0);
tester.setNextPiece(6); // Next piece is T
tester.board_.timestep(1);
tester.board_.timestep(1);
tester.board_.timestep(1);
assert(tester.getPieceCol() == -1);
assert(tester.getPieceRow() == 0);
std::cout << "Passed tests: Board::timestep (dropToBottom)\n";
// Test that rotates displace piece if out of bounds
tester.board_.timestep(3); // anti-clockwise
tester.board_.timestep(1); // do nothing, blocked by wall
assert(tester.getPieceCol() == 0);
assert(tester.getPieceRow() == 0);
assert(tester.getOrientation() == 3);
std::cout << "Passed tests: Board::timestep (rotateAnti)\n";
tester.board_.timestep(4); // clock
assert(tester.getPieceCol() == 0);
assert(tester.getPieceRow() == 0);
assert(tester.getOrientation() == 0);
tester.board_.timestep(1); // left back to flush against wall
assert(tester.getPieceCol() == -1);
tester.board_.timestep(4); // clock back to horizontal, now dropped 1 row
assert(tester.getPieceCol() == 0);
assert(tester.getPieceRow() == 1);
assert(tester.getOrientation() == 1);
std::cout << "Passed tests: Board::timestep (rotateClock)\n";
// Now I drop the long piece to bottom
tester.setNextPiece(5); // 7 piece
tester.board_.timestep(6); // drop
// Now the current piece upcoming is 7
assert(tester.getBoardElement(19, 0) == 'l');
assert(tester.getBoardElement(19, 1) == 'l');
assert(tester.getBoardElement(19, 2) == 'l');
assert(tester.getBoardElement(19, 3) == 'l');
// Make 8 steps to wait for new sevenPiece to be current
tester.board_.timestep(0); tester.board_.timestep(0); tester.board_.timestep(0);
tester.board_.timestep(0); tester.board_.timestep(0); tester.board_.timestep(0);
tester.board_.timestep(0); tester.board_.timestep(0);
assert(tester.getTypeOfCurrentPiece() == '7');
tester.board_.timestep(1); // left, now 7 piece should have tip aligned above hole
assert(tester.getPeriodBP() == false);
tester.board_.timestep(6); // drop
assert(tester.getPeriodBP() == true);
assert(tester.getBoardElement(19, 4) == '7');
assert(tester.getBoardElement(18, 4) == '7');
assert(tester.getBoardElement(17, 4) == '7');
assert(tester.getBoardElement(17, 3) == '7');
std::cout << "Passed tests: Board::tryCollapseRows (no collapse)\n";
// 4. Test the collapsing of a row
tester.setNextPiece(6); // t piece
// Now trigger the end of period between pieces by making 8 commands (anything)
tester.board_.timestep(0); tester.board_.timestep(0); tester.board_.timestep(0);
tester.board_.timestep(0); tester.board_.timestep(0); tester.board_.timestep(0);
tester.board_.timestep(0); tester.board_.timestep(0);
// Now t piece is the current piece
assert(tester.getTypeOfCurrentPiece() == 't');
assert(tester.getOrientation() == 0);
tester.board_.timestep(3);
assert(tester.getOrientation() == 3);
tester.board_.timestep(3);
assert(tester.getOrientation() == 2);
// Shift t piece rightwards 4 times
tester.board_.timestep(2); tester.board_.timestep(2); // right
tester.board_.timestep(2); tester.board_.timestep(2);
// Verify that the two squares on the rightmost have gone down one step
assert(tester.getPeriodBP() == false);
assert(tester.getScore() == 0);
tester.board_.timestep(6); // drop
assert(tester.getPeriodBP() == true);
assert(tester.getScore() == 1); // score should increment
// Verify that bottom of board looks like:
// 7oo t
assert(tester.getBoardElement(19, 4) == '7');
assert(tester.getBoardElement(19, 5) == 'o');
assert(tester.getBoardElement(19, 6) == 'o');
assert(tester.getBoardElement(19, 8) == 't');
// Second row from bottom looks like:
// 77
assert(tester.getBoardElement(18, 4) == '7');
assert(tester.getBoardElement(18, 3) == '7');
// End of unit tests for Board
std::cout << "Passed tests: Board::tryCollapseRows (collapse)\n";
// Check loss condition
tester.setNextPiece(1); // l piece
tester.setBoardElement(4, 3, 'o');
// Now trigger the end of period between pieces by making 8 commands (anything)
tester.board_.timestep(0); tester.board_.timestep(0); tester.board_.timestep(0);
tester.board_.timestep(0); tester.board_.timestep(0); tester.board_.timestep(0);
tester.board_.timestep(0); tester.board_.timestep(0);
assert(tester.getPeriodBP() == false);
tester.board_.timestep(5); // forces next tick, laying the piece
assert(tester.getBoardElement(0, 3) == 'l');
assert(tester.getBoardElement(1, 3) == 'l');
assert(tester.getBoardElement(2, 3) == 'l');
assert(tester.getBoardElement(3, 3) == 'l');
assert(tester.getBoardElement(4, 3) == 'o');
tester.setNextPiece(0);
assert(tester.getPeriodBP() == true);
bool gameNotLost = true;
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(0);
assert(gameNotLost == true);
assert(tester.getPeriodBP() == true);
gameNotLost = tester.board_.timestep(0);
gameNotLost = tester.board_.timestep(6);
assert(tester.getPeriodBP() == false);
assert(gameNotLost == false); // Failed this test
std::cout << "Passed tests: Board loss conditions\n";
return 0;
}