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html.go
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524 lines (490 loc) · 18.3 KB
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package htmlbag
import (
"github.com/boxesandglue/boxesandglue/backend/bag"
"github.com/boxesandglue/boxesandglue/backend/color"
"github.com/boxesandglue/boxesandglue/backend/node"
"github.com/boxesandglue/boxesandglue/frontend"
"github.com/boxesandglue/boxesandglue/frontend/pdfdraw"
)
// HTMLProperties contains css values
type HTMLProperties map[string]string
// HTMLValues contains margin, padding and border values for a rectangular area.
type HTMLValues struct {
BackgroundColor *color.Color
BorderTopWidth bag.ScaledPoint
BorderRightWidth bag.ScaledPoint
BorderBottomWidth bag.ScaledPoint
BorderLeftWidth bag.ScaledPoint
BorderTopLeftRadius bag.ScaledPoint
BorderTopRightRadius bag.ScaledPoint
BorderBottomLeftRadius bag.ScaledPoint
BorderBottomRightRadius bag.ScaledPoint
BorderTopColor *color.Color
BorderRightColor *color.Color
BorderBottomColor *color.Color
BorderLeftColor *color.Color
BorderTopStyle frontend.BorderStyle
BorderRightStyle frontend.BorderStyle
BorderBottomStyle frontend.BorderStyle
BorderLeftStyle frontend.BorderStyle
MarginTop bag.ScaledPoint
MarginRight bag.ScaledPoint
MarginBottom bag.ScaledPoint
MarginLeft bag.ScaledPoint
PaddingTop bag.ScaledPoint
PaddingRight bag.ScaledPoint
PaddingBottom bag.ScaledPoint
PaddingLeft bag.ScaledPoint
}
func (hv HTMLValues) hasBorder() bool {
return hv.BorderTopWidth > 0 && hv.BorderTopStyle != frontend.BorderStyleNone ||
hv.BorderLeftWidth > 0 && hv.BorderLeftStyle != frontend.BorderStyleNone ||
hv.BorderBottomWidth > 0 && hv.BorderBottomStyle != frontend.BorderStyleNone ||
hv.BorderRightWidth > 0 && hv.BorderRightStyle != frontend.BorderStyleNone
}
func SettingsToValues(s frontend.TypesettingSettings) HTMLValues {
hv := HTMLValues{}
if c, ok := s[frontend.SettingBackgroundColor]; ok {
hv.BackgroundColor = c.(*color.Color)
}
if bw, ok := s[frontend.SettingBorderTopWidth]; ok {
hv.BorderTopWidth = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderBottomWidth]; ok {
hv.BorderBottomWidth = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderLeftWidth]; ok {
hv.BorderLeftWidth = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderRightWidth]; ok {
hv.BorderRightWidth = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderTopLeftRadius]; ok {
hv.BorderTopLeftRadius = bw.(bag.ScaledPoint)
}
if wd, ok := s[frontend.SettingMarginTop]; ok {
hv.MarginTop = wd.(bag.ScaledPoint)
}
if wd, ok := s[frontend.SettingMarginBottom]; ok {
hv.MarginBottom = wd.(bag.ScaledPoint)
}
if wd, ok := s[frontend.SettingMarginLeft]; ok {
hv.MarginLeft = wd.(bag.ScaledPoint)
}
if wd, ok := s[frontend.SettingMarginRight]; ok {
hv.MarginRight = wd.(bag.ScaledPoint)
}
if wd, ok := s[frontend.SettingPaddingTop]; ok {
hv.PaddingTop = wd.(bag.ScaledPoint)
delete(s, frontend.SettingPaddingTop)
}
if wd, ok := s[frontend.SettingPaddingBottom]; ok {
hv.PaddingBottom = wd.(bag.ScaledPoint)
delete(s, frontend.SettingPaddingBottom)
}
if wd, ok := s[frontend.SettingPaddingLeft]; ok {
hv.PaddingLeft = wd.(bag.ScaledPoint)
delete(s, frontend.SettingPaddingLeft)
}
if wd, ok := s[frontend.SettingPaddingRight]; ok {
hv.PaddingRight = wd.(bag.ScaledPoint)
delete(s, frontend.SettingPaddingRight)
}
if bw, ok := s[frontend.SettingBorderTopLeftRadius]; ok {
hv.BorderTopLeftRadius = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderTopRightRadius]; ok {
hv.BorderTopRightRadius = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderBottomLeftRadius]; ok {
hv.BorderBottomLeftRadius = bw.(bag.ScaledPoint)
}
if bw, ok := s[frontend.SettingBorderBottomRightRadius]; ok {
hv.BorderBottomRightRadius = bw.(bag.ScaledPoint)
}
if col, ok := s[frontend.SettingBorderRightColor]; ok {
hv.BorderRightColor = col.(*color.Color)
}
if col, ok := s[frontend.SettingBorderLeftColor]; ok {
hv.BorderLeftColor = col.(*color.Color)
}
if col, ok := s[frontend.SettingBorderTopColor]; ok {
hv.BorderTopColor = col.(*color.Color)
}
if col, ok := s[frontend.SettingBorderBottomColor]; ok {
hv.BorderBottomColor = col.(*color.Color)
}
if sty, ok := s[frontend.SettingBorderRightStyle]; ok {
hv.BorderRightStyle = sty.(frontend.BorderStyle)
}
if sty, ok := s[frontend.SettingBorderLeftStyle]; ok {
hv.BorderLeftStyle = sty.(frontend.BorderStyle)
}
if sty, ok := s[frontend.SettingBorderTopStyle]; ok {
hv.BorderTopStyle = sty.(frontend.BorderStyle)
}
if sty, ok := s[frontend.SettingBorderBottomStyle]; ok {
hv.BorderBottomStyle = sty.(frontend.BorderStyle)
}
return hv
}
// CSSPropertiesToValues converts CSS values to the HTMLValues struct.
func (cb *CSSBuilder) CSSPropertiesToValues(p HTMLProperties) HTMLValues {
hv := HTMLValues{}
d := cb.frontend
for k, v := range p {
switch k {
case "background-color":
hv.BackgroundColor = d.GetColor(v)
case "border-top-width":
hv.BorderTopWidth = bag.MustSP(v)
case "border-right-width":
hv.BorderRightWidth = bag.MustSP(v)
case "border-bottom-width":
hv.BorderBottomWidth = bag.MustSP(v)
case "border-left-width":
hv.BorderLeftWidth = bag.MustSP(v)
case "border-top-left-radius":
hv.BorderTopLeftRadius = bag.MustSP(v)
case "border-top-right-radius":
hv.BorderTopRightRadius = bag.MustSP(v)
case "border-bottom-left-radius":
hv.BorderBottomLeftRadius = bag.MustSP(v)
case "border-bottom-right-radius":
hv.BorderBottomRightRadius = bag.MustSP(v)
case "border-top-color":
hv.BorderTopColor = d.GetColor(v)
case "border-right-color":
hv.BorderRightColor = d.GetColor(v)
case "border-bottom-color":
hv.BorderBottomColor = d.GetColor(v)
case "border-left-color":
hv.BorderLeftColor = d.GetColor(v)
case "border-top-style", "border-right-style", "border-bottom-style", "border-left-style":
var sty frontend.BorderStyle
switch v {
case "none":
sty = frontend.BorderStyleNone
default:
sty = frontend.BorderStyleSolid
}
switch k {
case "border-top-style":
hv.BorderTopStyle = sty
case "border-right-style":
hv.BorderRightStyle = sty
case "border-bottom-style":
hv.BorderBottomStyle = sty
case "border-left-style":
hv.BorderLeftStyle = sty
}
default:
// fmt.Println("unresolved attribute", k, v)
}
}
return hv
}
const circleBezier = 0.551915024494
func getBorderPaths(x0, y0, x1, y1, x2, y2, x3, y3 bag.ScaledPoint, hv HTMLValues) (inner, outer *pdfdraw.Object) {
// When radii are added, we need to add control points. These points are
// numbered from 1 to 16 counterclockwise and start with the bottom left point.
// See https://blog.speedata.de/2020/06/22/borderdots.png for a visualization.
// Now two clip paths are created, an outer one and an inner path
// o = outer
ox1 := x0 + hv.BorderBottomLeftRadius
ox2 := x3 - hv.BorderBottomRightRadius
ox3 := ox2 + bag.MultiplyFloat(hv.BorderBottomRightRadius, circleBezier)
ox4, ox5, ox6, ox7 := x3, x3, x3, x3
ox9 := x3 - hv.BorderTopRightRadius
ox8 := ox9 + bag.MultiplyFloat(hv.BorderTopRightRadius, circleBezier)
ox10 := x0 + hv.BorderTopLeftRadius
ox11 := ox10 - bag.MultiplyFloat(hv.BorderTopLeftRadius, circleBezier)
ox12, ox13, ox14, ox15 := x0, x0, x0, x0
ox16 := ox1 - bag.MultiplyFloat(hv.BorderBottomLeftRadius, circleBezier)
oy1, oy2, oy3 := y3, y3, y3
oy5 := oy1 + hv.BorderBottomRightRadius
oy4 := oy5 - bag.MultiplyFloat(hv.BorderBottomRightRadius, circleBezier)
oy6 := y0 - hv.BorderTopRightRadius
oy7 := oy6 + bag.MultiplyFloat(hv.BorderTopRightRadius, circleBezier)
oy8, oy9, oy10, oy11 := y0, y0, y0, y0
oy13 := y0 - hv.BorderTopLeftRadius
oy12 := oy13 + bag.MultiplyFloat(hv.BorderTopLeftRadius, circleBezier)
oy14 := oy1 + hv.BorderBottomLeftRadius
oy15 := oy14 - bag.MultiplyFloat(hv.BorderBottomLeftRadius, circleBezier)
oy16 := oy1
innerBorderBottomLeftRadiusX := bag.Max(0, hv.BorderBottomLeftRadius-hv.BorderLeftWidth)
innerBorderBottomLeftRadiusY := bag.Max(0, hv.BorderBottomLeftRadius-hv.BorderLeftWidth)
innerBorderTopLeftRadiusX := bag.Max(0, hv.BorderTopLeftRadius-hv.BorderLeftWidth)
innerBorderTopLeftRadiusY := bag.Max(0, hv.BorderTopLeftRadius-hv.BorderLeftWidth)
innerBorderTopRightRadiusX := bag.Max(0, hv.BorderTopRightRadius-hv.BorderRightWidth)
innerBorderTopRightRadiusY := bag.Max(0, hv.BorderTopRightRadius-hv.BorderRightWidth)
innerBorderBottomRightRadiusX := bag.Max(0, hv.BorderBottomRightRadius-hv.BorderRightWidth)
innerBorderBottomRightRadiusY := bag.Max(0, hv.BorderBottomRightRadius-hv.BorderRightWidth)
// i = inner
ix1 := bag.Max(ox1, x0+hv.BorderLeftWidth)
ix2 := bag.Min(ox2, x3-hv.BorderRightWidth)
ix3 := ix2 + bag.MultiplyFloat(innerBorderBottomRightRadiusX, circleBezier)
ix4 := x3 - hv.BorderRightWidth
ix5, ix6, ix7 := ix4, ix4, ix4
ix9 := bag.Min(ox9, x3-hv.BorderRightWidth)
ix8 := ix9 + bag.MultiplyFloat(innerBorderTopRightRadiusX, circleBezier)
ix10 := bag.Max(x0+hv.BorderLeftWidth, ox10)
ix11 := ix10 - bag.MultiplyFloat(innerBorderTopLeftRadiusX, circleBezier)
ix13 := bag.Max(ox13+hv.BorderLeftWidth, ox13)
ix12 := x0 + hv.BorderLeftWidth
ix13, ix14, ix15 := ix12, ix12, ix12
ix16 := ix1 - bag.MultiplyFloat(innerBorderBottomLeftRadiusX, circleBezier)
iy1 := oy1 + hv.BorderBottomWidth
iy2, iy3 := iy1, iy1
iy5 := bag.Max(oy5, y3+hv.BorderBottomWidth)
iy4 := iy5 - bag.MultiplyFloat(innerBorderBottomRightRadiusY, circleBezier)
iy6 := bag.Min(oy6, y0-hv.BorderTopWidth)
iy7 := iy6 + bag.MultiplyFloat(innerBorderTopRightRadiusY, circleBezier)
iy9 := bag.Min(oy9, y0-hv.BorderTopWidth)
iy8 := iy9
iy10, iy11 := iy8, iy8
iy13 := bag.Min(y0-hv.BorderTopWidth, oy13)
iy12 := iy13 + bag.MultiplyFloat(innerBorderTopLeftRadiusY, circleBezier)
iy14 := bag.Max(y3+hv.BorderBottomWidth, oy14)
iy15 := iy14 - bag.MultiplyFloat(innerBorderBottomLeftRadiusY, circleBezier)
iy16 := iy1
outer = pdfdraw.New()
inner = pdfdraw.New()
outer.Moveto(ox1, oy1).
Lineto(ox2, oy2).
Curveto(ox3, oy3, ox4, oy4, ox5, oy5).
Lineto(ox6, oy6).
Curveto(ox7, oy7, ox8, oy8, ox9, oy9).
Lineto(ox10, oy10).
Curveto(ox11, oy11, ox12, oy12, ox13, oy13).
Lineto(ox14, oy14).
Curveto(ox15, oy15, ox16, oy16, ox1, oy1)
inner.Moveto(ix1, iy1).
Curveto(ix16, iy16, ix15, iy15, ix14, iy14).
Lineto(ix13, iy13).
Curveto(ix12, iy12, ix11, iy11, ix10, iy10).
Lineto(ix9, iy9).
Curveto(ix8, iy8, ix7, iy7, ix6, iy6).
Lineto(ix5, iy5).
Curveto(ix4, iy4, ix3, iy3, ix2, iy2)
return
}
// HTMLBorder returns two string with a HTML border. The first string is part of
// a prefix for a possible background string and the second string renders the
// border.
func (cb *CSSBuilder) HTMLBorder(vl *node.VList, hv HTMLValues) *node.VList {
width := vl.Width
height := vl.Height
black := cb.frontend.GetColor("black")
if hv.BorderTopColor == nil {
hv.BorderTopColor = black
}
if hv.BorderRightColor == nil {
hv.BorderRightColor = black
}
if hv.BorderBottomColor == nil {
hv.BorderBottomColor = black
}
if hv.BorderLeftColor == nil {
hv.BorderLeftColor = black
}
// We start with 4 trapezoids (1 for each border).
//
// 4 4------------------------------3 3 y0
// |\ \ / /|
// | \ \ / / |
// | \ \ / / |
// | \ \ / / |
// | \ \ / / |
// | 3 1------------------2 4 | y1
// | | | |
// | | | |
// | | | |
// | | | |
// | | | |
// | 2 4--------------------3 1 | y2
// | / / \ \ |
// | / / \ \ |
// | / / \ \ |
// |/ / \ \|
// 1 / \ 2 y3
// 1--------------------------------2
// x0 x1 x2 x3
// Outer rectangle coordinates
x0 := 0 - width - hv.PaddingLeft - hv.PaddingRight - hv.BorderLeftWidth - hv.BorderRightWidth
x3 := bag.ScaledPoint(0)
y0 := height + hv.PaddingTop + hv.BorderTopWidth
y3 := bag.ScaledPoint(0) - hv.PaddingBottom - hv.BorderBottomWidth - vl.Depth
// Inner rectangle coordinates (where borders meet)
x1 := x0 + hv.BorderLeftWidth
x2 := x3 - hv.BorderRightWidth
y1 := y0 - hv.BorderTopWidth
y2 := y3 + hv.BorderBottomWidth
// for the background, we need x-coordinates looking from the left border
// and y-coordinates from top to bottom
xbg0 := 0 - hv.BorderLeftWidth - hv.PaddingLeft
xbg1 := xbg0 + hv.BorderLeftWidth + hv.PaddingLeft
xbg2 := xbg1 + width
xbg3 := xbg2 + hv.BorderRightWidth + hv.PaddingRight
ybg0 := bag.ScaledPoint(0) + hv.PaddingTop + hv.BorderTopWidth
ybg1 := ybg0 - hv.BorderTopWidth
ybg3 := ybg0 - height - hv.PaddingTop - hv.BorderTopWidth - hv.PaddingBottom - hv.BorderBottomWidth
ybg2 := ybg3 + hv.BorderBottomWidth
if hv.BackgroundColor != nil && hv.BackgroundColor.Space != color.ColorNone {
// this is the rule node for the background
rbg := node.NewRule()
rbg.Hide = true
// Clip to the outer (border-box) path so background extends through
// padding and under the border, matching CSS background-clip: border-box.
_, outerBG := getBorderPaths(xbg0, ybg0, xbg1, ybg1, xbg2, ybg2, xbg3, ybg3, hv)
outerBG.Clip().Endpath()
outerBG.ColorNonstroking(*hv.BackgroundColor).Rect(xbg0, ybg3, xbg3-xbg0, ybg0-ybg3).Fill()
rbg.Pre = "q " + outerBG.String() + " Q"
rbg.Attributes = node.H{"origin": "html background color"}
vl.List = node.InsertBefore(vl.List, vl.List, rbg)
}
lgWd := hv.PaddingLeft + hv.BorderLeftWidth
rgWd := hv.PaddingRight + hv.BorderRightWidth
tgWd := hv.PaddingTop + hv.BorderTopWidth
bgWd := hv.PaddingBottom + hv.BorderBottomWidth
if lgWd == 0 && rgWd == 0 && tgWd == 0 && bgWd == 0 {
return vl
}
var head, tail node.Node
head = vl
tail = vl
if lgWd != 0 {
paddingLeftGlue := node.NewGlue()
paddingLeftGlue.Width = lgWd
paddingLeftGlue.Attributes = node.H{"origin": "paddingLeft + borderLeft"}
head = node.InsertBefore(head, vl, paddingLeftGlue)
tail = vl
}
if rgWd != 0 {
paddingRightGlue := node.NewGlue()
paddingRightGlue.Attributes = node.H{"origin": "paddingRight + borderRight"}
paddingRightGlue.Width = rgWd
head = node.InsertAfter(head, tail, paddingRightGlue)
tail = paddingRightGlue
}
if hv.hasBorder() {
// this is the border rule node
r := node.NewRule()
r.Attributes = node.H{"origin": "html border + clipping"}
r.Hide = true
inner, outer := getBorderPaths(x0, y0, x1, y1, x2, y2, x3, y3, hv)
inner.Clip().Endpath()
// for debugging:
// inner.Stroke().Endpath()
// Draw border fills for each side. For rounded corners, the inner
// corner points are moved to the inner arc center so that the fill
// extends through the curved corner area. The clip (outer minus
// inner path) restricts the fill to the actual border region.
hasLeft := hv.BorderLeftWidth > 0 && hv.BorderLeftStyle != frontend.BorderStyleNone
hasRight := hv.BorderRightWidth > 0 && hv.BorderRightStyle != frontend.BorderStyleNone
hasTop := hv.BorderTopWidth > 0 && hv.BorderTopStyle != frontend.BorderStyleNone
hasBottom := hv.BorderBottomWidth > 0 && hv.BorderBottomStyle != frontend.BorderStyleNone
// Inner radii for each corner (matching getBorderPaths calculations).
innerTLR := bag.Max(0, hv.BorderTopLeftRadius-hv.BorderLeftWidth)
innerTRR := bag.Max(0, hv.BorderTopRightRadius-hv.BorderRightWidth)
innerBLR := bag.Max(0, hv.BorderBottomLeftRadius-hv.BorderLeftWidth)
innerBRR := bag.Max(0, hv.BorderBottomRightRadius-hv.BorderRightWidth)
if hasTop {
tlx, tly := x1, y1
if !hasLeft {
tlx = x0
} else if innerTLR > 0 {
tlx = x1 + innerTLR
tly = y1 - innerTLR
}
trx, try_ := x2, y1
if !hasRight {
trx = x3
} else if innerTRR > 0 {
trx = x2 - innerTRR
try_ = y1 - innerTRR
}
if hv.BorderTopColor.Space != color.ColorNone {
inner.ColorNonstroking(*hv.BorderTopColor).Moveto(x0, y0).Lineto(tlx, tly).Lineto(trx, try_).Lineto(x3, y0).Close().Fill()
}
}
if hasLeft {
ltx, lty := x1, y1
if !hasTop {
lty = y0
} else if innerTLR > 0 {
ltx = x1 + innerTLR
lty = y1 - innerTLR
}
lbx, lby := x1, y2
if !hasBottom {
lby = y3
} else if innerBLR > 0 {
lbx = x1 + innerBLR
lby = y2 + innerBLR
}
if hv.BorderLeftColor.Space != color.ColorNone {
inner.ColorNonstroking(*hv.BorderLeftColor).Moveto(x0, y3).Lineto(lbx, lby).Lineto(ltx, lty).Lineto(x0, y0).Close().Fill()
}
}
if hasBottom {
blx, bly := x1, y2
if !hasLeft {
blx = x0
} else if innerBLR > 0 {
blx = x1 + innerBLR
bly = y2 + innerBLR
}
brx, bry := x2, y2
if !hasRight {
brx = x3
} else if innerBRR > 0 {
brx = x2 - innerBRR
bry = y2 + innerBRR
}
if hv.BorderBottomColor.Space != color.ColorNone {
inner.ColorNonstroking(*hv.BorderBottomColor).Moveto(x0, y3).Lineto(x3, y3).Lineto(brx, bry).Lineto(blx, bly).Close().Fill()
}
}
if hasRight {
rtx, rty := x2, y1
if !hasTop {
rty = y0
} else if innerTRR > 0 {
rtx = x2 - innerTRR
rty = y1 - innerTRR
}
rbx, rby := x2, y2
if !hasBottom {
rby = y3
} else if innerBRR > 0 {
rbx = x2 - innerBRR
rby = y2 + innerBRR
}
if hv.BorderRightColor.Space != color.ColorNone {
inner.ColorNonstroking(*hv.BorderRightColor).Moveto(rbx, rby).Lineto(x3, y3).Lineto(x3, y0).Lineto(rtx, rty).Close().Fill()
}
}
r.Pre = "q " + outer.String() + " " + inner.String() + " Q"
head = node.InsertAfter(head, tail, r)
}
hl := node.Hpack(head)
hl.Attributes = node.H{"origin": "hpack padding"}
head = hl
tail = hl
if tgWd != 0 {
paddingTopGlue := node.NewGlue()
paddingTopGlue.Width = tgWd
paddingTopGlue.Attributes = node.H{"origin": "html border top glue"}
head = node.InsertBefore(head, hl, paddingTopGlue)
}
if bgWd != 0 {
paddingBottomGlue := node.NewGlue()
paddingBottomGlue.Width = bgWd
paddingBottomGlue.Attributes = node.H{"origin": "html border bottom glue"}
head = node.InsertAfter(head, tail, paddingBottomGlue)
}
vl = node.Vpack(head)
vl.Attributes = node.H{"origin": "vpack padding"}
return vl
}