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interstellar_math.cpp
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193 lines (170 loc) · 6.05 KB
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#include "interstellar_math.hpp"
#include <cmath>
// For some reason I wanted these in C...
// You can just remake these in lua if you want.
namespace INTERSTELLAR_NAMESPACE::Math {
using namespace API;
namespace Roots {
constexpr double err = 1.0E-10;
constexpr double _1_3 = 1.0 / 3.0;
constexpr double _sqrt_3 = 1.7320508076;
// ax + b
inline double linear(double a, double b)
{
return -b / a;
}
static int llinear(lua_State* L)
{
double a = luaL::checknumber(L, 1);
double b = luaL::checknumber(L, 2);
lua::pushnumber(L, linear(a, b));
return 1;
}
// ax^2 + bx + c
inline void quadric(double a, double b, double c, double& x1, double& x2)
{
double k = -b / (2 * a);
double u2 = k * k - c / a;
if (u2 > -err && u2 < err) {
x1 = 0, x2 = 0;
}
double u = pow(u2, 0.5);
x1 = k - u, x2 = k + u;
}
static int lquadric(lua_State* L)
{
double a = luaL::checknumber(L, 1);
double b = luaL::checknumber(L, 2);
double c = luaL::checknumber(L, 3);
double x1, x2;
quadric(a, b, c, x1, x2);
lua::pushnumber(L, x1);
lua::pushnumber(L, x2);
return 2;
}
// ax^3 + bx^2 + cx + d
inline void cubic(double a, double b, double c, double d, double& x1, double& x2, double& x3)
{
double k = -b / (3 * a);
double p = (3 * a * c - b * b) / (9 * a * a);
double q = (2 * b * b * b - 9 * a * b * c + 27 * a * a * d) / (54 * a * a * a);
double r = p * p * p + q * q;
double s = pow(r, 0.5) + q;
if (s > -err && s < err) {
if (q < 0) {
x1 = k + pow(-2 * q, _1_3), x2 = 0, x3 = 0;
return;
}
x1 = k - pow(-2 * q, _1_3), x2 = 0, x3 = 0;
return;
}
else if (r < 0) {
double m = pow(-p, 0.5);
double d = atan2(pow(-r, 0.5), q) / 3;
double u = m * cos(d);
double v = m * sin(d);
x1 = k - 2 * u, x2 = k + u - _sqrt_3 * v, x3 = k + u + _sqrt_3 * v;
return;
}
else if (s < 0) {
double m = -pow(-s, _1_3);
x1 = k + p / m - m, x2 = 0, x3 = 0;
return;
}
double m = pow(s, _1_3);
x1 = k + p / m - m, x2 = 0, x3 = 0;
}
static int lcubic(lua_State* L)
{
double a = luaL::checknumber(L, 1);
double b = luaL::checknumber(L, 2);
double c = luaL::checknumber(L, 3);
double d = luaL::checknumber(L, 4);
double x1, x2, x3;
cubic(a, b, c, d, x1, x2, x3);
lua::pushnumber(L, x1);
lua::pushnumber(L, x2);
lua::pushnumber(L, x3);
return 3;
}
// ax^4 + bx^3 + cx^2 + dx + e
inline void quartic(double a, double b, double c, double d, double e, double& x1, double& x2, double& x3, double& x4)
{
double k = -b / (4 * a);
double p = (8 * a * c - 3 * b * b) / (8 * a * a);
double q = (b * b * b + 8 * a * a * d - 4 * a * b * c) / (8 * a * a * a);
double r = (16 * a * a * b * b * c + 256 * a * a * a * a * e - 3 * a * b * b * b * b - 64 * a * a * a * b * d) / (256 * a * a * a * a * a);
double h0, h1, h2;
cubic(1, 2 * p, p * p - 4 * r, -q * q, h0, h1, h2);
double s = h2 > 0 ? h2 : h0;
if (s < err) {
double f0, f1;
quadric(1, p, r, f0, f1);
if (!f1 || f1 < 0) {
x1 = 0, x2 = 0, x3 = 0, x4 = 0;
return;
}
double f = pow(f1, 0.5);
x1 = k - f, x2 = k + f, x3 = 0, x4 = 0;
return;
}
double h = pow(s, 0.5);
double f = (h * h * h + h * p - q) / (2 * h);
if (f > -err && f < err) {
x1 = k - h, x2 = k, x3 = 0, x4 = 0;
return;
}
double r0, r1;
quadric(1, h, f, r0, r1);
double r2, r3;
quadric(1, -h, r / f, r2, r3);
if (r0 && r2) {
x1 = k + r0, x2 = k + r1, x3 = k + r2, x4 = k + r3;
return;
}
else if (r0) {
x1 = k + r0, x2 = k + r1, x3 = 0, x4 = 0;
return;
}
else if (r2) {
x1 = k + r2, x2 = k + r3, x3 = 0, x4 = 0;
return;
}
x1 = 0, x2 = 0, x3 = 0, x4 = 0;
}
static int lquartic(lua_State* L)
{
double a = luaL::checknumber(L, 1);
double b = luaL::checknumber(L, 2);
double c = luaL::checknumber(L, 3);
double d = luaL::checknumber(L, 4);
double e = luaL::checknumber(L, 5);
double x1, x2, x3, x4;
quartic(a, b, c, d, e, x1, x2, x3, x4);
lua::pushnumber(L, x1);
lua::pushnumber(L, x2);
lua::pushnumber(L, x3);
lua::pushnumber(L, x4);
return 4;
}
}
void push(lua_State* L, UMODULE hndle)
{
lua::pushvalue(L, indexer::global);
lua::getfield(L, -1, "math");
lua::remove(L, -2);
lua::newtable(L);
lua::pushcfunction(L, Roots::llinear);
lua::setfield(L, -2, "linear");
lua::pushcfunction(L, Roots::lquadric);
lua::setfield(L, -2, "quadric");
lua::pushcfunction(L, Roots::lcubic);
lua::setfield(L, -2, "cubic");
lua::pushcfunction(L, Roots::lquartic);
lua::setfield(L, -2, "quartic");
lua::setfield(L, -2, "roots");
}
void api() {
Reflection::add("math", push);
}
}