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28 lines (21 loc) · 799 Bytes
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Copy pathgamelevel.cpp
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28 lines (21 loc) · 799 Bytes
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#include "gamelevel.h"
gameLevel::gameLevel(){}
//IMPLEMENTATION OF SETTERS BELOW
//set the number of waves of enemies player has to fight
//at this level
void gameLevel::setWaveOfEnemies(int waveOfEnemies){
m_waveOfEnemies = waveOfEnemies;
}
//set the level number player is currently in
void gameLevel::setLevelNumber(int levelNumber){
m_levelNumber = levelNumber;
}
//set the enemy damage enemy can inflict on player with each shot
//or attack
void gameLevel::setEnemyDamage(float enemyDamage){
m_enemyDamage = enemyDamage;
}
//set the enemy weapon travel speed in the current level
void gameLevel::setEnemyShootingSpeed(float enemyShootingSpeed){
m_enemyShootingSpeed = enemyShootingSpeed;
}