From adebc4ef330b720770e633f6615b88b3b85eea22 Mon Sep 17 00:00:00 2001 From: Milo <82291986+ncalvin1@users.noreply.github.com> Date: Sat, 24 Jan 2026 21:12:46 -0800 Subject: [PATCH 1/3] Update EffectRandomizer.md Bump version to 2.0, add pyproject_url, remove legacy flag and the dependency on ChangeUtil, and update the documentation. --- _willow2_mods/EffectRandomizer.md | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/_willow2_mods/EffectRandomizer.md b/_willow2_mods/EffectRandomizer.md index 8200e13..b9d9266 100644 --- a/_willow2_mods/EffectRandomizer.md +++ b/_willow2_mods/EffectRandomizer.md @@ -1,13 +1,12 @@ --- author: Milo coop_support: Unknown -dependencies: -- Change Util>=0.1 -download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer_v0.1.zip -legacy: true +dependencies: [] +download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer.sdkmod license: name: GNU GPLv3 url: https://choosealicense.com/licenses/gpl-3.0 +pyproject_url: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer/pyproject.toml redirect_from: - /mods/EffectRandomizer/ supported_games: @@ -17,7 +16,7 @@ supported_games: title: Effect Randomizer urls: Source Code: https://github.com/ncalvin1/Milo-BL2-SDK-Mods -version: '0.1' +version: '2.0' --- Changes subtle aspects of most game items, so they no longer behave completely as expected. @@ -39,13 +38,12 @@ want an artifact that improves corrosion damage and movement speed? It might be out there... *Note: relics are not supported on TPS. Oz kits have enough quirks already.* + # Usage: From the main menu, under Mods, enable 'Effect -Randomizer (New Seed)'. Bring up Options->Mods->Effect -Randomizer to enable the effects you want to change, -then load your character and start the session as usual. -The next time you launch the game, the Mods menu will -show a new enabled entry, 'Effect Randomizer (#)', -where the number is the newly-generated effect seed. -Remember that seed - if the game crashes, you'll need -to re-enable that entry. +Randomizer' and escape back to the main menu. Bring +up Options->Mods->Effect Randomizer to enable the +effects you want to change, then load your character +and start the session as usual. Changes to settings +in the in-game menu will have no effect until after +a return to the main menu. From 3fc9747940ec0e2f03388d503d7fd87e463cd5d0 Mon Sep 17 00:00:00 2001 From: Milo <82291986+ncalvin1@users.noreply.github.com> Date: Sun, 25 Jan 2026 09:36:27 -0800 Subject: [PATCH 2/3] Update EffectRandomizer.md Remove all of the extra fields except pyproject_url and redirect_from. --- _willow2_mods/EffectRandomizer.md | 44 ------------------------------- 1 file changed, 44 deletions(-) diff --git a/_willow2_mods/EffectRandomizer.md b/_willow2_mods/EffectRandomizer.md index b9d9266..b297e01 100644 --- a/_willow2_mods/EffectRandomizer.md +++ b/_willow2_mods/EffectRandomizer.md @@ -1,49 +1,5 @@ --- -author: Milo -coop_support: Unknown -dependencies: [] -download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer.sdkmod -license: - name: GNU GPLv3 - url: https://choosealicense.com/licenses/gpl-3.0 pyproject_url: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer/pyproject.toml redirect_from: - /mods/EffectRandomizer/ -supported_games: -- BL2 -- TPS -- AoDK -title: Effect Randomizer -urls: - Source Code: https://github.com/ncalvin1/Milo-BL2-SDK-Mods -version: '2.0' --- -Changes subtle aspects of most game items, so they no -longer behave completely as expected. - -# Alterations: - - - Projectiles may borrow each other's behaviors. They -can make unexpected noises, follow odd paths, or even -home. - - Firing modes can lase, split, ricochet, or change -speeds. - - Parts have different effects on shield behavior. -A common Absorb shield with lucky parts may beat a Sham. - - The same applies to classmods. With good parts, -a high-level mod could potentially boost a skill more -than +6. - - Lastly, relics now boost random attributes. Really -want an artifact that improves corrosion damage and -movement speed? It might be out there... -*Note: relics are not supported on TPS. Oz kits have -enough quirks already.* - -# Usage: -From the main menu, under Mods, enable 'Effect -Randomizer' and escape back to the main menu. Bring -up Options->Mods->Effect Randomizer to enable the -effects you want to change, then load your character -and start the session as usual. Changes to settings -in the in-game menu will have no effect until after -a return to the main menu. From 23cccd510faa0d72f7fc16621603a8784720d7fd Mon Sep 17 00:00:00 2001 From: Milo <82291986+ncalvin1@users.noreply.github.com> Date: Sun, 25 Jan 2026 14:42:13 -0800 Subject: [PATCH 3/3] Fix pyproject URL and restore documentation Per apple1417's recommendations, switched to a raw.githubusercontent.com URL for pyproject.toml and patched the documentation from Readme.md back into the file. --- _willow2_mods/EffectRandomizer.md | 32 ++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) diff --git a/_willow2_mods/EffectRandomizer.md b/_willow2_mods/EffectRandomizer.md index b297e01..6d2b564 100644 --- a/_willow2_mods/EffectRandomizer.md +++ b/_willow2_mods/EffectRandomizer.md @@ -1,5 +1,35 @@ --- -pyproject_url: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer/pyproject.toml +pyproject_url: https://raw.githubusercontent.com/ncalvin1/Milo-BL2-SDK-Mods/refs/heads/main/EffectRandomizer/EffectRandomizer/pyproject.toml redirect_from: - /mods/EffectRandomizer/ --- +Changes subtle aspects of most game items, so they no +longer behave completely as expected. + +# Alterations: + + - Projectiles may borrow each other's behaviors. They +can make unexpected noises, follow odd paths, or even +home. + - Firing modes can lase, split, ricochet, or change +speeds. + - Parts have different effects on shield behavior. +A common Absorb shield with lucky parts may beat a Sham. + - The same applies to classmods. With good parts, +a high-level mod could potentially boost a skill more +than +6. + - Lastly, relics now boost random attributes. Really +want an artifact that improves corrosion damage and +movement speed? It might be out there... +*Note: relics are not supported on TPS. Oz kits have +enough quirks already.* + +# Usage: + +From the main menu, under Mods, enable 'Effect +Randomizer' and escape back to the main menu. Bring +up Options->Mods->Effect Randomizer to enable the +effects you want to change, then load your character +and start the session as usual. Changes to settings +in the in-game menu will have no effect until after +a return to the main menu.