diff --git a/_willow2_mods/PlayerRandomizer.md b/_willow2_mods/PlayerRandomizer.md index d1b9caf..0dadc14 100644 --- a/_willow2_mods/PlayerRandomizer.md +++ b/_willow2_mods/PlayerRandomizer.md @@ -2,11 +2,11 @@ author: Milo coop_support: Unknown dependencies: [] -download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/PlayerRandomizer/PlayerRandomizer_v0.2.zip -legacy: true +download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/PlayerRandomizer/PlayerRandomizer.sdkmod license: name: GNU GPLv3 url: https://choosealicense.com/licenses/gpl-3.0 +pyproject_url: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/PlayerRandomizer/PlayerRandomizer/pyproject.toml redirect_from: - /mods/PlayerRandomizer/ supported_games: @@ -16,7 +16,7 @@ supported_games: title: Player Randomizer urls: Source Code: https://github.com/ncalvin1/Milo-BL2-SDK-Mods -version: '0.2' +version: '2.0' --- Fills a player's trees with random skills, and updates class mods to boost skills from the new set. @@ -37,18 +37,21 @@ broken. - **Action Skill** determines which character's action skill to assign to yours; note that graphics may be wrong for some character/skill combinations, but the -effects should still work correctly. +effects should still work correctly. Exception: Krieg's +Buzzaxe Rampage does not work for other characters. - **Skill Density** selects how much to fill in the skill tree - for reference, BL2 character trees are about 60% full, while TPS trees average 65% full. - - **Randomizing Tier Points** changes how many skill + - **Randomize Tier Points** changes how many skill points it takes to unlock the next skill tier. - **Randomize COMs** enables modifying the player's classmods to contain skills from the new random tree. + - **Cheats** lets one specify particular skills that +should definitely appear in the character's skill tree. + - **Reroll** chooses a new set of skills for the +character. Once you've made your choices, load your character and -start the session as usual. The next time you launch -the game, the Mods menu will show a new enabled entry, -'Effect Randomizer (#)', where the number is the -newly-generated effect seed. Remember that seed - if -the game crashes, you'll need to re-enable that entry. \ No newline at end of file +start the session as usual. Changes to settings in the +in-game menu will have no effect until after a return to +the main menu.