diff --git a/_willow2_mods/EffectRandomizer.md b/_willow2_mods/EffectRandomizer.md index 8200e13..b9d9266 100644 --- a/_willow2_mods/EffectRandomizer.md +++ b/_willow2_mods/EffectRandomizer.md @@ -1,13 +1,12 @@ --- author: Milo coop_support: Unknown -dependencies: -- Change Util>=0.1 -download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer_v0.1.zip -legacy: true +dependencies: [] +download: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer.sdkmod license: name: GNU GPLv3 url: https://choosealicense.com/licenses/gpl-3.0 +pyproject_url: https://github.com/ncalvin1/Milo-BL2-SDK-Mods/raw/refs/heads/main/EffectRandomizer/EffectRandomizer/pyproject.toml redirect_from: - /mods/EffectRandomizer/ supported_games: @@ -17,7 +16,7 @@ supported_games: title: Effect Randomizer urls: Source Code: https://github.com/ncalvin1/Milo-BL2-SDK-Mods -version: '0.1' +version: '2.0' --- Changes subtle aspects of most game items, so they no longer behave completely as expected. @@ -39,13 +38,12 @@ want an artifact that improves corrosion damage and movement speed? It might be out there... *Note: relics are not supported on TPS. Oz kits have enough quirks already.* + # Usage: From the main menu, under Mods, enable 'Effect -Randomizer (New Seed)'. Bring up Options->Mods->Effect -Randomizer to enable the effects you want to change, -then load your character and start the session as usual. -The next time you launch the game, the Mods menu will -show a new enabled entry, 'Effect Randomizer (#)', -where the number is the newly-generated effect seed. -Remember that seed - if the game crashes, you'll need -to re-enable that entry. +Randomizer' and escape back to the main menu. Bring +up Options->Mods->Effect Randomizer to enable the +effects you want to change, then load your character +and start the session as usual. Changes to settings +in the in-game menu will have no effect until after +a return to the main menu.