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126126- [x] ** ` heap.mcrs ` ** — MinHeap / MaxHeap — done
127127- [x] ** ` sort.mcrs ` ** — heapsort + mergesort — done
128128- [x] ** ` pathfind.mcrs ` ** — A* pathfinding — done
129- - [ ] ** ` graph.mcrs ` ** — adjacency list + BFS/DFS
129+ - [x ] ** ` graph.mcrs ` ** — adjacency list + BFS/DFS — done
130130
131131#### P2 — Coroutine-Native Algorithms
132- - [ ] ** ` fft.mcrs ` ** — Fast Fourier Transform (O(n log n)) via @coroutine
132+ - [x ] ** ` fft.mcrs ` ** — Fast Fourier Transform (O(n log n)) via @coroutine — done
133133- [ ] ** ` sort.mcrs ` v2** — merge sort via @coroutine for large n
134134
135135#### P3 — Numerical Computing (double precision)
136- - [ ] ** ` ode.mcrs ` ** — Runge-Kutta 4 ODE solver
137- - [ ] ** ` linalg.mcrs ` ** — Linear algebra over double
136+ - [x ] ** ` ode.mcrs ` ** — Runge-Kutta 4 ODE solver — done
137+ - [x ] ** ` linalg.mcrs ` ** — Linear algebra over double — done
138138
139139#### P4 — ECS Framework
140- - [ ] ** ` ecs.mcrs ` ** — Entity Component System
140+ - [x ] ** ` ecs.mcrs ` ** — Entity Component System — done
141141 - Fill the gap that Bedrock's component system has but Java datapacks lack
142142 - ` register_component(entity, Health { 100, 100 }) ` — attach struct-as-component to entity via NBT + tag
143143 - ` get_component(entity, Health) ` — read component fields back via scoreboard/storage
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