Recalculating the render graph every frame is certainly far more expensive than we want. Come up with a way to only recalculate portions of the graph where needed.
Can something like a quad tree help here? We may be able to do something like only marking parts of the quad tree dirty, and then recalculating render order for those pieces
Recalculating the render graph every frame is certainly far more expensive than we want. Come up with a way to only recalculate portions of the graph where needed.
Can something like a quad tree help here? We may be able to do something like only marking parts of the quad tree dirty, and then recalculating render order for those pieces