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Only recalculate render graph for nodes that have changed. #1

@MondayHopscotch

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@MondayHopscotch

Recalculating the render graph every frame is certainly far more expensive than we want. Come up with a way to only recalculate portions of the graph where needed.

Can something like a quad tree help here? We may be able to do something like only marking parts of the quad tree dirty, and then recalculating render order for those pieces

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