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robot.py
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63 lines (55 loc) · 2.19 KB
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import pygame
from math import sin, radians, degrees, copysign, ceil
from pygame.math import Vector2
class Robot(pygame.sprite.Sprite):
def __init__(self, size=(40,40), color=(255,0,0)):
super().__init__()
self.image = pygame.Surface(size, pygame.SRCALPHA, 32)
self.image.convert_alpha()
pygame.draw.circle(self.image, color, (int(size[0]/2),int(size[1]/2)), 20)
pygame.draw.polygon(self.image, (230, 230, 230), ((10,8),(10,32),(35,20)))
self.id = 0
self.color = color
self.rect = self.image.get_rect()
self.position = Vector2(self.rect.center )
self.velocity = Vector2(1.0, 0.0)
self.angle = 0
self.length = self.rect[2]
self.acceleration = 0.0
self.angular_velocity = 1
self.linear_velocity = 1
self.idle = True
self.target = self.position
def set_target(self, position):
self.target = Vector2(position)
self.idle = False
def update(self):
diff_vector = self.target - self.position
distance = diff_vector.length()
if distance > 20:
angle = -ceil(diff_vector.as_polar()[1])
diff_angle = (angle - self.angle) %360
else:
angle = self.angle
diff_angle = 0
self.velocity += (self.acceleration, 0)
if diff_angle != 0:
self.velocity.x = 0
self.position += self.velocity.rotate(self.angle)
if diff_angle > 180:
self.angle -= self.angular_velocity
else:
self.angle += self.angular_velocity
else:
self.velocity.x = self.linear_velocity
if distance < self.velocity.x:
self.position = self.target
self.idle = True
elif distance != 0:
diff_vector.normalize_ip()
diff_vector = diff_vector * self.velocity.x
self.position += diff_vector
def draw(self, screen):
rotated = pygame.transform.rotate(self.image, self.angle)
rect = rotated.get_rect()
screen.blit(rotated, self.position - rect.center) # (rect.width / 2, rect.height / 2))