-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDataStructure.h
More file actions
206 lines (133 loc) · 3.68 KB
/
DataStructure.h
File metadata and controls
206 lines (133 loc) · 3.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
/*
* DataStructure.h
* 3d Ink
*
* Created by David Roberts on 22/07/2009.
* Durham Univserity
*
* Used as an abstract header for basic data sturcure
* all data structures used must include this header
* and implement the virtual methods
*/
#include <GLUT/glut.h>
#include <vector>
#include <cmath>
#include <queue>
#include <string>
#include "UtilityClasses.h"
#include "Settings.h"
#include "xmlParser.h"
using namespace std;
#if !defined(DataStructure_H)
#define DataStructure_H
class DataStructure {
public:
/* Adds a point to the vector */
virtual void addPoint(Point p)=0;
/* Returns a pointer to the data */
virtual void* getData()=0;
/* Deletes the point at given x, y, z */
virtual void deletePoint(Point p)=0;
/* Clears the data structure */
virtual void clearData()=0;
/* Draws the data strcuture */
virtual void drawScene()=0;
/* Saves the data structure */
virtual void saveData(FILE *file)=0;
/* loads the data from a file */
virtual void loadData(FILE *file)=0;
virtual void saveXML(string fName)=0;
virtual void loadXML(XMLNode sketchNode)=0;
};
/* List structure */
class DS_List: public DataStructure {
private:
vector<Point> pointList;
public:
DS_List();
~DS_List();
/* Add a point to the data */
void addPoint(Point p);
/* Returns a pointer to the vector */
void* getData();
void deletePoint(Point p);
void clearData();
void drawScene();
void saveData(FILE *file);
void loadData(FILE *file);
void loadXML(XMLNode sketchNode);
void saveXML(string fName);
};
/* Point Region Quadtree */
class PR_Quadtree : public DataStructure {
private:
GLfloat width, height;
/* Recursive function for inserting */
void insert(Area area, PRNode *parent, PRNode **n, Point *p);
/* Recursive function for deleting */
void deleteP(Area area, PRNode *parent, PRNode **n, Point *p);
/* Follows and recurses back up the tree */
void followParent(PRNode **n);
/* Saves point */
void savePoint(Point p, FILE *file);
public:
PRNode *root;
PR_Quadtree(GLfloat width, GLfloat height);
~PR_Quadtree();
void addPoint(Point p);
void* getData();
void deletePoint(Point p);
void clearData();
void drawScene();
void saveData(FILE *file);
void loadData(FILE *file);
void loadXML(XMLNode sketchNode);
void saveXML(string fName);
};
/* LastNode Quadtree */
class DS_Octree : public DataStructure {
private:
GLfloat width, height, depth;
/* Recursive fucntion or inserting */
void insert(Area3D area, ONode *parent, ONode **n, Point *p);
public:
ONode *root;
DS_Octree(GLfloat width, GLfloat height, GLfloat depth);
~DS_Octree();
void addPoint(Point p);
void* getData();
void deletePoint(Point p);
void clearData();
void drawScene();
void saveData(FILE *file);
void loadData(FILE *file);
void loadXML(XMLNode sketchNode);
void saveXML(string fName);
};
/* Quad Tree */
class DS_QuadTree : public DataStructure {
private:
/* Recursive method for adding a child node to quadtree */
void processAddPoint(Node *parent, Node *child);
/* Recursive method for deleting a node from a quadtree */
void processDeletePoint(Node *parent, Node *toDelete);
Node* findConjugateNode(Node *n);
/* Finds which subtree should be expanded */
int findConjugate(int n);
/* Replaces the node to be deleted with the selected replacement */
void replaceNode(Node *toDelete, Node *repl);
public:
Node *root;
DS_QuadTree();
~DS_QuadTree();
void addPoint(Point p);
void* getData();
void deletePoint(Point p);
void clearData();
void drawScene();
void saveData(FILE *file);
void loadData(FILE *file);
void loadXML(XMLNode sketchNode);
void saveXML(string fName);
};
#endif