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tutorial.c
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142 lines (102 loc) · 4 KB
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#include <stdlib.h>
#include <stdio.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include "Headers/tutorial.h"
#include "Headers/volumes.h"
void voir_tutorial(SDL_Renderer* renderer,Mix_Music* audio_screen,Mix_Music* effects,int* ligado_music,int* ligado_effects)
{
//With this function we can see the tutorial
//pressing the key T in the keyboard (when we are in the menu)
//So we can press up and down to see the tutorial
int running=1;
SDL_Surface* menu = IMG_Load("Menus_Arts/tutorial/tutorial_1.png");
int screen = 1;
SDL_Event event;
SDL_Delay(600);
//Song of this screen
turn_on_off_music(audio_screen,*ligado_music,-1);
while(running){
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
running =0;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
running=0;
break;
case SDLK_1:
running=0;
break;
case SDLK_m:
running=0;
break;
case SDLK_DOWN:
switch (screen)
{
case 1:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_2.png");
screen= screen+1;
break;
case 2:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_3.png");
screen= screen+1;
break;
case 3:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_4.png");
screen= screen+1;
break;
case 4:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_5.png");
screen= screen+1;
break;
case 5:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_6.png");
screen= screen+1;
break;
}
break;
case SDLK_UP:
switch (screen)
{
case 2:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_1.png");
screen= screen-1;
break;
case 3:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_2.png");
screen= screen-1;
break;
case 4:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_5.png");
screen= screen-1;
break;
case 5:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_4.png");
screen= screen-1;
break;
case 6:
menu = IMG_Load("Menus_Arts/tutorial/tutorial_5.png");
screen= screen-1;
break;
}
break;
}
break;
}
// Clear the renderer with white color (255, 255, 255)
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
// Render menu image
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, menu);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_DestroyTexture(texture);
// Update the screen
SDL_RenderPresent(renderer);
}
}