Here’s a list I compiled a while ago with examples I’d like. It’s already out of date again, but it’s a starting point at least. - [x] 03.RenderSettings - buffer, various uniforms - rotating 3d object - [ ] 04.VertexData - set up a custom vertex, similar to above - [ ] 05.Texture - buffer, texture from bitmap, texture uniform - [ ] 06.StreamingBuffer - streaming buffer, variable number of moving triangles/quads - [ ] 07.RenderTarget - render to texture, use texture on an object - [ ] 08.PostProcessing - use post processing (build a neat renderable for this) - [ ] 09.MeshBuilder - build a static mesh from a meshbuilder - [ ] 10.StreamingMeshBuilder - draw a variable number of sprites flying around - [ ] 11.ColorShapeDrawer - use colour shape drawer for some shapes - [ ] 12.Text Other things at the top of my head: - various pipeline features
Here’s a list I compiled a while ago with examples I’d like. It’s already out of date again, but it’s a starting point at least.
Other things at the top of my head: