-
-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathbase.s
More file actions
966 lines (900 loc) · 15 KB
/
base.s
File metadata and controls
966 lines (900 loc) · 15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
; base.s
;
; common functionality for NES ROM, stuff that doesn't need to be "custom"
; handles direct interaction with ramp.s (intermediary layer between it and custom.s)
;
;
; https://github.com/bbbradsmith/zensf
.macpack longbranch
.import ramp_play
.import ramp_nmi
.import ramp_irq
.import bank_add
.import bank_8000
.import bank_9000
.import bank_A000
.import bank_B000
.import sta_5FFC
.import sta_5FFD
.import sta_5FFE
.import sta_5FFF
.import nsf_init
.import nsf_play
.import nsf_init_a
.import nsf_init_x
.import nsf_adjust
.import nsf_playing
.import ramp_play_exit
.import getTVSystem ; region.s
.import custom_main
.import custom_nmi
.export base_nmi
.export base_banks
.include "base.inc" ; exports RAM and utilities for custom.s
; build info, NSF collection, art collection
.include "out_info/build.inc"
.include "out_info/nsfs.inc"
.include "out_info/art.inc"
; used by cfg
.export ZP_LOW : abs
.export ZP_HIGH : abs
.export RAM_LOW : abs
.export BANK_ART : abs
.export BANK_BASE : abs
.export BANK_END : abs
; RAM usage
.segment "BASE_ZP" : zeropage
nmi_count: .res 1
nmi_ready: .res 1
region: .res 1
gamepad: .res 1
ppu_ctrl: .res 1
ppu_mask: .res 1
ppu_scroll_x: .res 1
ppu_scroll_y: .res 1
oam_pos: .res 1
nmt_count: .res 1
nmt_addr: .res 2
ptr: .res 2
temp: .res 2
.segment "STACK"
nmt_buffer: .res 64
.segment "BASE_RAM"
palette: .res 32
time_fps: .res 1
time_frame: .res 1
time_seconds: .res 2
time_d0: .res 1
time_d1: .res 1
time_d2: .res 1
time_d3: .res 1
nsf_looping: .res 1
nsf_track: .res 1
advance: .res 1
.segment "OAM"
.align $100
oam: .res $100
; iNES header
.segment "HEADER"
INES_MAPPER = 31
INES_MIRROR = 0 ; 0=vertical nametables, 1=horizontal
INES_PRG_16K = BANK_END / 4
INES_CHR_8K = 0
INES_BATTERY = 0
INES2 = %00001000 ; NES 2.0 flag for bit 7
INES2_SUBMAPPER = 0
INES2_PRGRAM = 0 ; x: 2^(6+x) bytes (0 for none)
INES2_PRGBAT = 0
INES2_CHRRAM = 7
INES2_CHRBAT = 0
INES2_REGION = 2 ; 0=NTSC, 1=PAL, 2=Dual
.byte 'N', 'E', 'S', $1A ; ID
.byte <INES_PRG_16K
.byte INES_CHR_8K
.byte INES_MIRROR | (INES_BATTERY << 1) | ((INES_MAPPER & $f) << 4)
.byte (<INES_MAPPER & %11110000) | INES2
; iNES 2 section
.byte (INES2_SUBMAPPER << 4) | (INES_MAPPER>>8)
.byte ((INES_CHR_8K >> 8) << 4) | (INES_PRG_16K >> 8)
.byte (INES2_PRGBAT << 4) | INES2_PRGRAM
.byte (INES2_CHRBAT << 4) | INES2_CHRRAM
.byte INES2_REGION
.byte $00 ; VS system
.byte $00, $00 ; padding/reserved
.assert * = 16, error, "NES header must be 16 bytes."
; reset stub
.segment "RESET"
reset:
sei
lda #0
sta $2000
lda #BANK_BASE
sta $5FF8
.assert (base_main < $9000), error, "base_main must be in $8000 bank"
jmp base_main
; vectors
.segment "VECTORS"
.word ramp_nmi
.word reset
.word ramp_irq
; base_low
; these routines are safe to run when only $8000 is banked in
.segment "BASE_LOW"
.import __BASE_LOW_LOAD__
.import __BASE_LOW_SIZE__
.assert (__BASE_LOW_LOAD__ + __BASE_LOW_SIZE__) <= $9000, error, "BASE_LOW must fit in $8000 bank."
base_banks:
ldx #BANK_BASE+1
stx $5FF9
inx
stx $5FFA
inx
stx $5FFB
rts
base_unbanks:
ldx bank_B000
stx $5FFB
ldx bank_A000
stx $5FFA
ldx bank_9000
stx $5FF9
rts
base_main:
;sei
cld
ldx #$ff
txs
jsr base_banks
jmp base_main_
base_nmi:
jsr base_banks
jsr base_nmi_
jmp base_unbanks
base_ramp_play:
lda ppu_ctrl
and #%01111111
sta $2000 ; disable NMI (NMI has to restore BASE banks, will interfere with INIT)
jsr base_unbanks
jsr ramp_play
bit $2002
lda ppu_ctrl
sta $2000 ; restore NMI
jmp base_banks
; main routines
.segment "BASE"
base_main_:
;sei
;cld
;ldx #$ff
;txs
ldx #$00
;stx $2000 ; disable NMI
stx $2001 ; disable rendering
stx $4010 ; disable DPCM IRQ
stx $4015 ; mute APU
lda #$40
sta $4017 ; disable APU IRQ
; warmup frame 1
bit $2002
:
bit $2002
bpl :-
; clear memory
;ldx #$00
txa
:
sta $00, X
sta $100, X
sta $200, X
sta $300, X
sta $400, X
sta $500, X
sta $600, X
sta $700, X
inx
bne :-
; warmup frame 2
:
bit $2002
bpl :-
; copy RAM code from ramp.s
.import __RAMP_CODE_LOAD__
.import __RAMP_CODE_RUN__
.import __RAMP_CODE_SIZE__
__RAMP_CODE_END__ = __RAMP_CODE_RUN__ + __RAMP_CODE_SIZE__
@src = nmt_addr ; temporarily alias these pointer variables
@dst = ptr
lda #<__RAMP_CODE_LOAD__
sta @src+0
lda #>__RAMP_CODE_LOAD__
sta @src+1
lda #<__RAMP_CODE_RUN__
sta @dst+0
lda #>__RAMP_CODE_RUN__
sta @dst+1
ldy #0
@ramp_loop:
lda (@src), Y
sta (@dst), Y
inc @src+0
bne :+
inc @src+1
:
inc @dst+0
bne :+
inc @dst+1
:
lda @dst+0
cmp #<__RAMP_CODE_END__
lda @dst+1
sbc #>__RAMP_CODE_END__
bcc @ramp_loop
; permanently enable NMI
lda #%10001000
sta ppu_ctrl
sta $2000
; detect platform
jsr getTVSystem
cmp #3
bcc :+
lda #0 ; 3+ = unknown: defaults to NTSC
:
sta region
tax
lda REGION_FPS, X
sta time_fps
; begin
jmp custom_main
REGION_FPS:
.byte 60, 50, 50
; nmi handler
base_nmi_:
inc nmi_count
lda nmi_ready
beq @ppu_end
;
lda #0
sta nmi_ready
; apply PPU mask
lda ppu_mask
sta $2001
beq @ppu_end ; rendering is off
; OAM DMA
lda #0
sta $2003
lda #>oam
sta $4014
; palettes
bit $2002
lda #>$3F00
sta $2006
lda #<$3F00
sta $2006
ldx #0
:
lda palette, X
sta $2007
inx
cpx #32
bcc :-
; nametables
ldy nmt_count
beq @ppu_scroll
lda ppu_ctrl ; sets direction of update
sta $2000
lda nmt_addr+1
sta $2006
lda nmt_addr+0
sta $2006
tsx
txa
ldx #<(nmt_buffer-1)
txs
tax
; X = stack pointer
; Y = nmt_count
; stack points at first nmt_buffer byte
:
pla
sta $2007
dey
bne :-
txs ; restore stack
sty nmt_count ; = 0
@ppu_scroll:
lda ppu_ctrl
sta $2000
lda ppu_scroll_x
sta $2005
lda ppu_scroll_y
sta $2005
@ppu_end:
jsr custom_nmi
lda nsf_playing
jeq @play_timer_end
ldx #0
inc time_frame
lda time_frame
cmp time_fps
bcc @play_timer_end
stx time_frame
; internal timer
inc time_seconds+0
bne :+
inc time_seconds+1
bne :+ ; max out as 65535 seconds
lda #$FF
sta time_seconds+0
sta time_seconds+1
:
; automatic stop
ldy nsf_track
lda nsf_looping
beq :+
lda track_loop, Y
bne :++ ; track is loopable, and nsf_looping is true, play forever
:
tya
asl
tay
lda time_seconds+0
cmp track_time+0, Y
lda time_seconds+1
sbc track_time+1, Y
bcc :+
stx nsf_playing ; stop playback if not looping and track finished
stx $4015 ; silence all channels
lda #1
sta advance ; signal that track may advance
:
; display counter
inc time_d0 ; seconds
lda time_d0
cmp #10
bcc :+
stx time_d0
inc time_d1
lda time_d1
cmp #6
bcc :+
stx time_d1
inc time_d2 ; minutes
lda time_d2
cmp #10
bcc :+
stx time_d2
inc time_d3
lda time_d3
cmp #6
bcc :+ ; max at 59:59
ldx #5
sta time_d1
sta time_d3
ldx #9
sta time_d0
sta time_d2
:
@play_timer_end:
rts
; player utilities called by custom.s
.include "out_info/tracks.inc"
.exportzp TRACK_ORDER_LENGTH
ZP_HIGH = TRACK_RESERVE_ZP
; ensure there's enough RAM/ZP in the open areas to run the NSFs
.assert TRACK_HIGH_ZP < ZP_LOW, error, "Embedded NSFs have conflicting ZP use."
.assert TRACK_HIGH_RAM < RAM_LOW, error, "Embedded NSFs have conflicting RAM use."
.import __STACK_LOAD__
.import __STACK_SIZE__
STACK_SAFETY = 16 ; a few extra bytes of stack as a safety buffer
.assert (TRACK_LOW_STACK - STACK_SAFETY) >= (__STACK_LOAD__ + __STACK_SIZE__), error, "Stack area too small for embedded NSFs."
.include "out_info/screen.inc"
play_track:
; in: X = track
lda #0
sta nsf_playing
sta advance
sta time_frame
sta time_seconds+0
sta time_seconds+1
sta time_d0
sta time_d1
sta time_d2
sta time_d3
lda track_order, X
sta nsf_track
; NSF init
.assert <ZP_LOW = ZP_LOW, error, "Impossible ZP_LOW address?"
.assert ZP_HIGH <= $100, error, "Impossible ZP_HIGH address?"
; clear low ZP
ldy #0
tya
:
cpy #<ZP_LOW
bcs :+
sta $00, Y
iny
jmp :-
:
; clear high ZP
ldy #<ZP_HIGH
:
beq :+
sta $00, Y
iny
jmp :-
:
; clear RAM
lda #<$0200
sta ptr+0
lda #>$0200
sta ptr+1
ldy #0
@clear_loop:
tya ; A = Y = 0
sta (ptr), Y
inc ptr+0
bne :+
inc ptr+1
:
lda ptr+0
cmp #<RAM_LOW
lda ptr+1
sbc #>RAM_LOW
bcc @clear_loop
; setup APU
; A = Y = 0
:
sta $4000, Y
iny
cpy #$14
bcc :-
lda #$0F
sta $4015
lda #$40
sta $4017
; setup INIT parameter X / region adjustment
ldy nsf_track
ldx region
cpx #2
bne :+
; 2 = Dendy
lda #1 ; 1/5 frame doubling
sta nsf_adjust
lda #0
sta nsf_init_x ; play as if NTSC
jmp @init_x_set
:
cpx #1
bne @init_x_ntsc
; PAL
lda track_pal_adjust, Y
sta nsf_adjust
beq :+
dex ; X=0 if adjust 1/2
:
stx nsf_init_x ; adjust 0 = play as PAL (x=1), 1/2 = play as NTSC (x=0)
jmp @init_x_set
;
@init_x_ntsc:
; 0 = NTSC
lda #0
sta nsf_adjust
sta nsf_init_x
;
@init_x_set:
; rest of track data
lda track_song, Y
sta nsf_init_a
lda track_bank_offset, Y
sta bank_add
tya
asl
tax ; X = track * 2 (word data)
lda track_init_addr+0, X
sta nsf_init+0
lda track_init_addr+1, X
sta nsf_init+1
lda track_play_addr+0, X
sta nsf_play+0
lda track_play_addr+1, X
sta nsf_play+1
txa
asl
asl
tax ; X = track * 8 (8 byte data)
; top 4 banks apply immediately
lda track_bank_start+7, X
jsr sta_5FFF
lda track_bank_start+6, X
jsr sta_5FFE
lda track_bank_start+5, X
jsr sta_5FFD
lda track_bank_start+4, X
jsr sta_5FFC
; bottom 4 banks are applied by the base_low $8000 bank / RAM code
lda track_bank_start+3, X
clc
adc bank_add
sta bank_B000
lda track_bank_start+2, X
clc
adc bank_add
sta bank_A000
lda track_bank_start+1, X
clc
adc bank_add
sta bank_9000
lda track_bank_start+0, X
clc
adc bank_add
sta bank_8000
jsr base_ramp_play
; other utilities
gamepad_poll_: ; standard single read
lda #1
sta $4016
lda #0
sta $4016
ldx #8
:
pha
lda $4016
and #%00000011
cmp #%00000001
pla
ror
dex
bne :-
sta gamepad
rts
gamepad_poll: ; DPCM safe read-until-consistent
jsr gamepad_poll_
:
lda gamepad
pha
jsr gamepad_poll_
pla
cmp gamepad
bne :-
cmp #0 ; refresh flags
rts
ppu_off:
lda #0
sta ppu_mask
jmp ppu_update
ppu_on:
lda #%00011110
sta ppu_mask
;jmp ppu_update
ppu_update:
lda #1
sta nmi_ready
;jmp ppu_skip
ppu_skip:
lda nmi_count
:
cmp nmi_count
beq :-
rts
ppu_skip_frames:
; X = number of frames to skip
cpx #0
beq :++
:
jsr ppu_skip
dex
bne :-
:
rts
ppu_string:
; load null-terminated string to nmt_addr immediately, '\' for newline
; in: ptr = string
; in: nmt_addr = address
; clobbers: A, Y, ptr, nmt_addr
ldy #0
bit $2002
@restart:
lda nmt_addr+1
sta $2006
lda nmt_addr+0
sta $2006
:
lda (ptr), Y
beq @end
iny
cmp #'\'
beq @next_line
sta $2007
jmp :-
@next_line:
lda nmt_addr+0
clc
adc #<32
sta nmt_addr+0
lda nmt_addr+1
adc #>32
sta nmt_addr+1
jmp @restart
@end:
rts
ppu_string_buffer:
; load null-terminated string to nmt_buffer
; in: ptr = string
; out: nmt_count
; clobbers: A, X, Y, ptr
ldx #0
ldy #0
:
lda (ptr), Y
beq :+
sta nmt_buffer, X
inx
iny
jmp :-
:
stx nmt_count
rts
sprite_begin:
; reserve sprite 0 and place offscreen
lda #$FF
sta oam+0
; set oam_pos to start at sprite 1
lda #4
sta oam_pos
rts
sprite_finish:
ldx oam_pos
beq :++
lda #$FF
:
sta oam+0, X
inx
inx
inx
inx
bne :-
:
rts
sprite:
; adds a sprite to OAM
; in: ptr = sprite data (list of 4-byte tiles)
; [ x, y, tile, attribute ]
; x=128 marks the end of list
; in: X = sprite x
; in: Y = sprite y
; out: oam_pos
; clobbers: A, X, Y, temp
@sprite_x = temp+0
@sprite_y = temp+1
stx @sprite_x
sty @sprite_y
ldy #0
ldx oam_pos
beq @finish ; OAM full
@tile:
lda (ptr), Y
iny
cmp #128
beq @finish
clc
adc @sprite_x
sta oam+3, X
lda (ptr), Y
iny
clc
adc @sprite_y
sta oam+0, X
lda (ptr), Y
iny
sta oam+1, X
lda (ptr), Y
iny
sta oam+2, X
inx
inx
inx
inx
stx oam_pos
bne @tile
@finish:
rts
fade_copy_palette_:
; temporarily copy palette to nmt_buffer for fade
ldx #32
:
lda palette-1, X
sta nmt_buffer+31, X
dex
bne :-
rts
fade_apply_:
; in: A = value to subtract from palette, copying from nmt_buffer
@sub = temp+0
sta @sub
ldx #32
@loop:
lda nmt_buffer+31, X
sec
sbc @sub
bcs :++
:
lda #$0F
:
cmp #$0D ; replace sub-black $0D with black $0F
beq :--
sta palette-1, X
dex
bne @loop
rts
fade_step_:
; in: A = value to subtract from palette
; in: @time = frames-1 to wait
@time = temp+1
jsr fade_apply_
jsr ppu_update
ldx @time
jsr ppu_skip_frames
rts
fade_out:
; in: X+1 = frames to wait on each fade level
; clobbers: A, X, temp
@time = temp+1
stx @time
jsr fade_copy_palette_
lda #$10
jsr fade_step_
lda #$20
jsr fade_step_
lda #$30
jsr fade_step_
jsr ppu_off
lda #$00
jsr fade_apply_ ; restore original palette now that rendering is off
rts
fade_in:
; in: X+1 = frames to wait on each fade level
; clobbers: A, X, temp
@time = temp+1
stx @time
jsr fade_copy_palette_
lda #$30
jsr fade_apply_
jsr ppu_on
ldx @time
jsr ppu_skip_frames
lda #$20
jsr fade_step_
lda #$10
jsr fade_step_
lda #$00
jsr fade_apply_
jsr ppu_update
rts
art_prepare_:
; in: A = art
; out: bank $C000 contains art, and (ptr) points to it
; clobbers: Y
asl
tay
lda art_table+0, Y
sta ptr+0
lda art_table+1, Y
sta ptr+1
; high nybble selects bank
lsr
lsr
lsr
lsr
clc
adc #BANK_ART
sta $5FFC
; remap to $C000
lda ptr+1
and #$0F
ora #$C0
sta ptr+1
rts
art_load_ppu_4k_:
jsr art_load_ppu_1k_
jsr art_load_ppu_1k_
jsr art_load_ppu_1k_
art_load_ppu_1k_:
jsr art_load_ppu_256b_
jsr art_load_ppu_256b_
jsr art_load_ppu_256b_
art_load_ppu_256b_:
ldy #0
:
lda (ptr), Y
sta $2007
iny
bne :-
inc ptr+1
rts
load_screen:
; in: A = screen to load
; out: palette, CHR/nametables
; clobbers: A, X, Y, ptr
asl
asl
asl
tax ; X = screen * 8
; latch PPU address to 0
bit $2002
lda #0
sta $2006
sta $2006
; CHR $0000
lda screen_table+1, X
jsr art_prepare_
jsr art_load_ppu_4k_
; CHR $1000
lda screen_table+2, X
jsr art_prepare_
jsr art_load_ppu_4k_
; NMT $2000
lda screen_table+0, X
jsr art_prepare_
jsr art_load_ppu_1k_
; palette BG
lda screen_table+3, X
jsr art_prepare_
ldy #0
:
lda (ptr), Y
sta palette+0, Y
iny
cpy #16
bcc :-
; palette FG
lda screen_table+4, X
jsr art_prepare_
ldy #0
:
lda (ptr), Y
sta palette+16, Y
iny
cpy #16
bcc :-
rts
track_index_:
tax
lda track_order, X
rts
load_track_title:
; in: A = track
; out: ptr
; clobbers A, X
jsr track_index_
asl
tax
lda track_title_list+0, X
sta ptr+0
lda track_title_list+1, X
sta ptr+1
rts
load_track_title_short:
; in: A = track
; out: ptr
; clobbers A, X
jsr track_index_
asl
tax
lda track_title_short_list+0, X
sta ptr+0
lda track_title_short_list+1, X
sta ptr+1
rts
load_track_artist:
; in: A = track
; out: ptr
; clobbers A, X
jsr track_index_
asl
tax
lda track_artist_list+0, X
sta ptr+0
lda track_artist_list+1, X
sta ptr+1
rts
; end of file