Add missing GLSL example // in shader ```glsl uniform vec4 a_vec4 = vec4(1, 2, 3, 4); uniform vec4 b_vec4 = a * 2.0; ``` // in JavaScript at init time ```javascript var someVec2Loc = gl.getUniformLocation(someProgram, "b_vec4"); ```
Add missing GLSL example
// in shader
// in JavaScript at init time