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brickwidget.py
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217 lines (177 loc) · 8.45 KB
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from PyQt6 import QtCore, QtGui, QtWidgets, QtSvgWidgets, QtSvg
from PyQt6.QtCore import Qt, pyqtSlot
from PyQt6.QtWidgets import QGraphicsScene, QMessageBox
from functools import partial
from brick import Brick
class BrickWidget(QtWidgets.QGraphicsView):
def __init__(self, examine, config, settings):
super().__init__()
self._config = config
self._settings = settings
self._loadSettings()
self.setViewportUpdateMode(QtWidgets.QGraphicsView.ViewportUpdateMode.MinimalViewportUpdate)
self.setTransformationAnchor(QtWidgets.QGraphicsView.ViewportAnchor.AnchorUnderMouse)
self.setResizeAnchor(QtWidgets.QGraphicsView.ViewportAnchor.AnchorUnderMouse)
self.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
self.setHorizontalScrollBarPolicy(QtCore.Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
self.setDragMode(QtWidgets.QGraphicsView.DragMode.ScrollHandDrag)
self.setRenderHint(QtGui.QPainter.RenderHint.Antialiasing)
self.setBackgroundRole(QtGui.QPalette.ColorRole.NoRole)
self.setFrameStyle(0)
self._brick = Brick(config)
self._brick.uiDisplayUpdateSignal.connect(self.render)
self._brick.examineSignal.connect(examine)
self._brick.errorSignal.connect(self.error)
self._draw(config["face_path"])
self._brickThread = QtCore.QThread()
self._brick.moveToThread(self._brickThread)
self._brickThread.started.connect(self._brick.run)
self._brickThread.finished.connect(self._brick.deleteLater)
self._brickThread.finished.connect(self._brickThread.deleteLater)
self._brickThread.start(QtCore.QThread.Priority.LowestPriority)
def __del__(self):
self._brick.uiDisplayUpdateSignal.disconnect()
self._brick.examineSignal.disconnect()
self._brick.errorSignal.disconnect()
try:
self._brickThread.requestInterruption()
self._brickThread.quit()
self._brickThread.wait(1000)
self._brickThread.terminate()
self._brickThread.wait()
self._brick.close()
del self._brick
except:
pass
self._saveSettings()
@pyqtSlot(dict)
def editState(self, state):
self._brick.editState(state)
def showEvent(self, event):
self._fitBrickInView()
return super().showEvent(event)
def _loadSettings(self):
self._scene_rect = self._settings.value("brick/" + self._config["id"] + "/scene_rect")
def _saveSettings(self):
self._settings.setValue("brick/" + self._config["id"] + "/scene_rect", self.mapToScene(self.viewport().rect()).boundingRect())
def setConfig(self, config):
self._config = config
self._brick.setConfig(self._config)
self._draw(self._config["face_path"])
self._scene_rect = None
self._fitBrickInView()
@pyqtSlot()
def step(self):
self._brick.debugStep()
@pyqtSlot()
def pause(self):
self._brick.debugPause()
@pyqtSlot()
def stop(self):
self._brick.debugStop()
@pyqtSlot()
def run(self):
self._brick.debugRun()
def setBreakpoint(self, pc, checked):
self._brick.setBreakpoint(pc, checked)
@pyqtSlot()
def setSpeed(self):
self._brick.setSpeed(self.sender().checkedAction().property("factor"))
def _fitBrickInView(self):
if self._scene_rect is not None:
self.fitInView(self._scene_rect, Qt.AspectRatioMode.KeepAspectRatio)
else:
self.fitInView(self.scene().sceneRect(), Qt.AspectRatioMode.KeepAspectRatio)
def resizeEvent(self, event):
self._fitBrickInView()
return super().resizeEvent(event)
def keyPressEvent(self, event):
if not event.isAutoRepeat():
for button in self._config["buttons"].values():
if (event.key() in button["hot_keys"]):
self._brick.btnPressed(button["port"], button["pin"], button["level"])
def keyReleaseEvent(self, event):
if not event.isAutoRepeat():
for button in self._config["buttons"].values():
if (event.key() in button["hot_keys"]):
self._brick.btnReleased(button["port"], button["pin"])
def wheelEvent(self, event):
zoomFactor = 1.1
if (event.modifiers() == QtCore.Qt.KeyboardModifier.ControlModifier):
zoomFactor = 1.01
if event.angleDelta().y() < 0:
zoomFactor = 1 / zoomFactor
self.scale(zoomFactor, zoomFactor)
self.centerOn(self.scene().sceneRect().center().x(), self.mapToScene(self.viewport().rect().center()).y())
self._scene_rect = self.mapToScene(self.viewport().rect()).boundingRect()
def mouseMoveEvent(self, event):
if event.buttons() == QtCore.Qt.MouseButton.LeftButton:
self._scene_rect = self.mapToScene(self.viewport().rect()).boundingRect()
return super().mouseMoveEvent(event)
def _draw(self, faceSVG):
self.setScene(QGraphicsScene())
self.scene().setItemIndexMethod(QGraphicsScene.ItemIndexMethod.NoIndex)
faceRenderer = QtSvg.QSvgRenderer(faceSVG)
if (not faceRenderer.isValid()):
QMessageBox(parent=self, text="Error loading SVG file").exec()
body = QtSvgWidgets.QGraphicsSvgItem()
body.setSharedRenderer(faceRenderer)
body.setElementId("body")
self.scene().addItem(body)
shadow_shift = self.scene().itemsBoundingRect().width() * 0.001
overlay = QtSvgWidgets.QGraphicsSvgItem()
overlay.setSharedRenderer(faceRenderer)
overlay.setElementId("overlay")
self._segments = []
for ramBit in range(8):
for ramNibble in range(256):
nextId = str(ramNibble) + "_" + str(ramBit)
if (faceRenderer.elementExists(nextId)):
segment = QtSvgWidgets.QGraphicsSvgItem()
segment.setSharedRenderer(faceRenderer)
segment.setElementId(nextId)
segment.setPos(faceRenderer.boundsOnElement(nextId).topLeft())
segment_shadow = QtSvgWidgets.QGraphicsSvgItem()
segment_shadow.setSharedRenderer(faceRenderer)
segment_shadow.setElementId(nextId)
segment_shadow.setPos(faceRenderer.boundsOnElement(nextId).topLeft().x() + shadow_shift,
faceRenderer.boundsOnElement(nextId).topLeft().y() + shadow_shift * 2)
segment_shadow.setOpacity(0.1)
group = QtWidgets.QGraphicsItemGroup()
#group.addToGroup(segment_shadow)
group.addToGroup(segment)
self.scene().addItem(group)
self._segments.append([ramNibble, ramBit, group, -1])
overlay.setPos(faceRenderer.boundsOnElement("overlay").topLeft())
self.scene().addItem(overlay)
for name, value in self._config["buttons"].items():
if (faceRenderer.elementExists(name)):
btn = QtWidgets.QPushButton(objectName = "brickButton")
btn.setGeometry(faceRenderer.boundsOnElement(name).toRect())
shortcuts = "Shortcuts: "
for shortcut in value["hot_keys"]:
shortcuts += Qt.Key(shortcut).name + ", "
btn.setToolTip(shortcuts[:-2])
btn.pressed.connect(partial(self._brick.btnPressed, value["port"], value["pin"], value["level"]))
btn.released.connect(partial(self._brick.btnReleased, value["port"], value["pin"]))
self.scene().addWidget(btn)
@pyqtSlot(tuple)
def render(self, RAM):
ramSize = len(RAM)
for seg in self._segments:
nibble, bit, segment, opacity = seg
if nibble < ramSize:
target = (RAM[nibble] >> bit) & 0x1
if (opacity != target):
opacity += 0.4 * (target - opacity)
if abs(opacity - target) < 1e-2:
opacity = target
segment.setOpacity(opacity)
seg[-1] = opacity
else:
seg[-1] = 0
segment.setOpacity(0)
@pyqtSlot(str)
def error(self, error):
QMessageBox(parent=self, text=error).exec()
self.close()