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import React, { useState, useEffect, useCallback, useMemo, useRef, lazy, Suspense } from 'react';
import { useParams, useNavigate } from 'react-router-dom';
import { AnimatePresence, motion, useMotionValue } from 'framer-motion';
import { SheetType, Language, AudioStop } from './types';
// Lazy load sheet components for better initial bundle size
const RatingSheet = lazy(() => import('./components/sheets/RatingSheet').then(m => ({ default: m.RatingSheet })));
const LanguageSheet = lazy(() => import('./components/sheets/LanguageSheet').then(m => ({ default: m.LanguageSheet })));
const TourCompleteSheet = lazy(() => import('./components/sheets/TourCompleteSheet').then(m => ({ default: m.TourCompleteSheet })));
import { TourStart } from './screens/TourStart';
import { TourDetail } from './screens/TourDetail';
import { MainSheet } from './components/MainSheet';
import { StartCard } from './components/StartCard';
import { MiniPlayer } from './components/MiniPlayer';
import { TourHeader } from './components/TourHeader';
import { useTourData, useLanguages } from './hooks/useDataLoader';
import { DEFAULT_TOUR_ID } from './src/config/tours';
import { defaultLanguage } from './src/config/languages';
import { useAudioPlayer } from './hooks/useAudioPlayer';
import { useBackgroundAudio } from './hooks/useBackgroundAudio';
import { MobileFrame } from './components/shared/MobileFrame';
import { useProgressTracking } from './hooks/useProgressTracking';
import { useDownloadManager } from './hooks/useDownloadManager';
import { useTourNavigation } from './hooks/useTourNavigation';
import { useAudioPreloader } from './hooks/useAudioPreloader';
import { RatingProvider, useRating } from './context/RatingContext';
import { TranslationProvider } from './src/translations';
import { ThemeProvider } from './src/theme/ThemeProvider';
import { GlobalStyles } from './src/theme/GlobalStyles';
import { LoadingScreen } from './src/components/screens/LoadingScreen';
import { ErrorScreen } from './src/components/screens/ErrorScreen';
import { AssetsLoadingScreen } from './src/components/screens/AssetsLoadingScreen';
import { storageService } from './src/services/storageService';
import { useLanguageSelection } from './hooks/useLanguageSelection';
import { useEagerAssetPreloader } from './hooks/useEagerAssetPreloader';
import { useDeepLink } from './hooks/useDeepLink';
import { useAutoResume } from './hooks/useAutoResume';
import { TourProgressTracker } from './components/TourProgressTracker';
import { ThemeColorSync } from './components/ThemeColorSync';
import { StatusBarController } from './components/StatusBarController';
import { useMediaSession, useMediaMeta } from 'use-media-session';
// Helper to get artwork MIME type
const getArtworkType = (url: string | undefined): string | null => {
if (!url) return null;
const ext = url.split('.').pop()?.toLowerCase();
switch (ext) {
case 'jpg':
case 'jpeg':
return 'image/jpeg';
case 'png':
return 'image/png';
case 'webp':
return 'image/webp';
default:
return 'image/jpeg';
}
};
const App: React.FC = () => {
// Get route params
const { tourId, stopId: urlStopId } = useParams<{ tourId: string; stopId?: string }>();
const navigate = useNavigate();
// Load languages first
const { data: languages, loading: languagesLoading, error: languagesError } = useLanguages();
// Navigation & State
const [activeSheet, setActiveSheet] = useState<SheetType>('NONE');
const [selectedLanguage, setSelectedLanguage] = useState<Language | null>(null);
// Load tour data based on selected language
const { data: tour, loading: tourLoading, error: tourError } = useTourData(selectedLanguage?.code);
// Progress tracking (using tour ID from loaded tour data)
const progressTracking = useProgressTracking(tour?.id || tourId || DEFAULT_TOUR_ID);
const [allowAutoPlay, setAllowAutoPlay] = useState(true);
// Rating Context
const { setTourId } = useRating();
// Set tourId in rating context when tour loads
useEffect(() => {
if (tour?.id) {
setTourId(tour.id);
}
}, [tour?.id, setTourId]);
// Language selection hook
useLanguageSelection({ languages, selectedLanguage, setSelectedLanguage });
// Shared Animation State
const sheetY = useMotionValue(0);
const [collapsedY, setCollapsedY] = useState(0);
// Progress Width Motion Value for Header
const progressWidth = useMotionValue('0%');
// Mini Player State
const [isMiniPlayerExpanded, setIsMiniPlayerExpanded] = useState(false);
const [isTranscriptionExpanded, setIsTranscriptionExpanded] = useState(false);
// Fullscreen Player State
const [isFullscreenPlayerOpen, setIsFullscreenPlayerOpen] = useState(false);
// Local state for app flow - MUST be declared before callbacks that use them
const [hasStarted, setHasStarted] = useState(false);
const [scrollToStopId, setScrollToStopId] = useState<{ id: string; timestamp: number } | null>(null);
const [hasShownCompletionSheet, setHasShownCompletionSheet] = useState(false);
// Resume tracking refs
const resumeStopIdRef = useRef<string | null>(null);
const resumePositionRef = useRef<number>(0);
const pendingSeekRef = useRef<number | null>(null);
// Ref to track isTransitioning for stable callback references (avoids stale closure)
const isTransitioningRef = useRef(false);
// Callback for track change - memoized for referential stability
// Must be declared after scrollToStopId state
const handleTrackChange = useCallback((stopId: string) => {
setScrollToStopId({ id: stopId, timestamp: Date.now() });
}, []);
// Tour Navigation Hook
const {
currentStopId,
isPlaying,
isAudioCompleting,
isTransitioning,
isSwitchingTracks,
setCurrentStopId,
setIsPlaying: rawSetIsPlaying,
handlePlayPause,
handleStopClick,
handleStopPlayPause,
handleNextStop,
handlePrevStop,
handleTrackTransition,
handleAdvanceToNextTrack,
startCompletionAnimation,
endCompletionAnimation
} = useTourNavigation({
tour,
allowAutoPlay,
onTrackChange: handleTrackChange,
isStopCompleted: progressTracking.isStopCompleted
});
// DEBUG: Wrap setIsPlaying to log all calls with stack trace
const setIsPlaying = useCallback((value: boolean | ((prev: boolean) => boolean)) => {
const stack = new Error().stack?.split('\n').slice(1, 4).join('\n');
if (typeof value === 'function') {
console.log('[DEBUG setIsPlaying] Called with function updater\n', stack);
} else {
console.log(`[DEBUG setIsPlaying] Setting to ${value}\n`, stack);
}
rawSetIsPlaying(value);
}, [rawSetIsPlaying]);
// Keep ref in sync with state (avoids stale closure in handleAudioEnded)
useEffect(() => {
isTransitioningRef.current = isTransitioning;
}, [isTransitioning]);
// Derived State
const currentStop = currentStopId && tour ? tour.stops.find(s => s.id === currentStopId) : undefined;
// Get current audio stop (type-safe)
const currentAudioStop = currentStop?.type === 'audio' ? currentStop : undefined;
const audioPlaylist: AudioStop[] = useMemo(
() => tour?.stops.filter((stop): stop is AudioStop => stop.type === 'audio') || [],
[tour]
);
/*
// Disable preloading to prevent iOS Media Session interference
useAudioPreloader({
audioPlaylist,
currentStopId,
isPlaying,
preloadCount: 1,
});
*/
// Eager asset preloading hook
const { assetsReady } = useEagerAssetPreloader({ tour });
// Deep link hook - handles initial deep link on page load only
useDeepLink({
urlStopId,
tour,
currentStopId,
setCurrentStopId,
setIsPlaying,
setIsMiniPlayerExpanded,
setAllowAutoPlay,
setHasStarted,
setScrollToStopId,
progressTracking,
resumeStopIdRef,
resumePositionRef,
pendingSeekRef,
});
// Auto-resume hook
useAutoResume({
tour,
currentStopId,
urlStopId,
progressTracking,
resumeStopIdRef,
resumePositionRef,
});
// Sync URL with current stop - update URL when playing stop changes
useEffect(() => {
if (!tour) return;
const effectiveTourId = tourId || tour.id;
// When we have a current stop and it differs from URL, update URL
if (currentStopId && currentStopId !== urlStopId) {
navigate(`/tour/${effectiveTourId}/${currentStopId}`, { replace: true });
}
// When we don't have a current stop but URL has one, update URL (going back to tour view)
else if (!currentStopId && urlStopId && !hasStarted) {
navigate(`/tour/${effectiveTourId}`, { replace: true });
}
}, [currentStopId, urlStopId, tourId, tour, hasStarted, navigate]);
// Show mini player only in tour detail (not on start screen)
const shouldShowMiniPlayer = !!currentAudioStop && hasStarted;
// Memoize navigation state
const currentAudioIndex = useMemo(
() => (currentAudioStop ? audioPlaylist.findIndex((stop) => stop.id === currentAudioStop.id) : -1),
[audioPlaylist, currentAudioStop]
);
const canGoNext = useMemo(() => currentAudioIndex >= 0 && currentAudioIndex < audioPlaylist.length - 1, [audioPlaylist.length, currentAudioIndex]);
const canGoPrev = useMemo(() => currentAudioIndex > 0, [currentAudioIndex]);
// Handle audio progress
const handleAudioProgress = useCallback((id: string | undefined, currentTime: number, duration: number, percentComplete: number) => {
if (isTransitioning) return;
if (id && id !== currentStopId) return;
if (!currentStopId) return;
if (percentComplete >= 100 && !progressTracking.isStopCompleted(currentStopId)) {
progressTracking.markStopCompleted(currentStopId);
startCompletionAnimation();
}
progressTracking.updateStopPosition(currentStopId, currentTime);
progressTracking.updateStopMaxProgress(currentStopId, percentComplete);
}, [currentStopId, progressTracking, isTransitioning, startCompletionAnimation]);
const handleAudioEnded = useCallback(async () => {
// Use ref to get current isTransitioning value (avoids stale closure)
if (isTransitioningRef.current) {
// Transition audio just ended, play the next real track
handleAdvanceToNextTrack();
} else {
// A normal track ended - start transition if available, otherwise advance directly
if (tour?.transitionAudio) {
handleTrackTransition();
} else {
// No transition audio configured, advance directly to next track
handleAdvanceToNextTrack();
}
}
}, [tour, handleTrackTransition, handleAdvanceToNextTrack]);
// Memoize onPlayBlocked to prevent effect re-runs
const handlePlayBlocked = useCallback((error: unknown) => {
console.warn('[handlePlayBlocked] Play was blocked by the browser:', error);
console.warn('[handlePlayBlocked] Setting isPlaying to FALSE');
setIsPlaying(false);
}, [setIsPlaying]);
// Audio Player
const audioPlayer = useAudioPlayer({
audioUrl: isTransitioning && tour?.transitionAudio
? tour.transitionAudio
: (currentAudioStop?.audioFile || null),
id: currentStopId || undefined,
isPlaying,
onEnded: handleAudioEnded,
onProgress: handleAudioProgress,
onPlayBlocked: handlePlayBlocked,
});
// CRITICAL: Sync native audio events to React state
// This matches the working demo's JSX: <audio onPlay={() => setIsPlaying(true)} onPause={() => setIsPlaying(false)} />
// Track if audio was playing before pause to distinguish real pauses from load() pauses
const wasPlayingBeforePauseRef = useRef(false);
useEffect(() => {
const audio = audioPlayer.audioElement;
if (!audio) return;
const handleNativePlay = () => {
wasPlayingBeforePauseRef.current = true;
setIsPlaying(true);
};
const handleNativePause = () => {
const audio = audioPlayer.audioElement;
// Only sync pause if audio was actually playing before
// Don't set isPlaying(false) if audio ended - let the ended handler manage the transition
if (wasPlayingBeforePauseRef.current && !audio?.ended) {
setIsPlaying(false);
}
wasPlayingBeforePauseRef.current = false;
};
audio.addEventListener('play', handleNativePlay);
audio.addEventListener('pause', handleNativePause);
return () => {
audio.removeEventListener('play', handleNativePlay);
audio.removeEventListener('pause', handleNativePause);
};
}, [audioPlayer.audioElement, setIsPlaying]);
// ============================================================================
// Watchdog Removed as requested
// ============================================================================
// MEDIASESSION API - Critical for iOS Control Center integration
// ============================================================================
// Build artwork array for MediaSession metadata
const artworkType = getArtworkType(currentAudioStop?.image);
const mediaSessionArtwork = currentAudioStop?.image
? [{ src: currentAudioStop.image, sizes: '512x512', type: artworkType || 'image/jpeg' }]
: [];
// MediaSession metadata - matching working demo EXACTLY
useMediaMeta({
title: currentAudioStop?.title || '',
artist: tour?.title || '',
album: 'AudioGuideKit',
artwork: mediaSessionArtwork,
});
// Play callback for MediaSession - MUST set state AFTER play succeeds
const mediaSessionPlayTrack = useCallback(() => {
console.log('[mediaSessionPlayTrack] Called - will call play()');
audioPlayer.play()
.then(() => {
console.log('[mediaSessionPlayTrack] play() succeeded - setting isPlaying=true');
setIsPlaying(true);
setIsPlaying(true);
})
.catch((e) => {
console.error('[mediaSessionPlayTrack] play() failed:', e);
});
}, [audioPlayer, setIsPlaying]);
// Pause callback for MediaSession
const mediaSessionPauseTrack = useCallback(() => {
const audio = audioPlayer.audioElement;
console.log('[mediaSessionPauseTrack] Called - audio.paused:', audio?.paused);
if (audio && !audio.paused) {
console.log('[mediaSessionPauseTrack] Pausing and setting isPlaying=false');
audioPlayer.pause();
setIsPlaying(false);
setIsPlaying(false);
}
}, [audioPlayer, setIsPlaying]);
// Seek callbacks for MediaSession
const mediaSessionSeekBackward = useCallback(() => {
audioPlayer.skipBackward(10);
}, [audioPlayer]);
const mediaSessionSeekForward = useCallback(() => {
audioPlayer.skipForward(10);
}, [audioPlayer]);
// MediaSession hook - provides Control Center integration
useMediaSession({
playbackState: isPlaying ? 'playing' : 'paused',
onPlay: mediaSessionPlayTrack,
onPause: mediaSessionPauseTrack,
onSeekBackward: mediaSessionSeekBackward,
onSeekForward: mediaSessionSeekForward,
onPreviousTrack: handlePrevStop,
onNextTrack: handleNextStop,
});
// Log state changes for debugging
useEffect(() => {
console.log('[STATE CHANGE] isPlaying changed to:', isPlaying);
console.log('[MEDIASESSION] playbackState will be:', isPlaying ? 'playing' : 'paused');
}, [isPlaying]);
// Update MediaSession position state (throttled to once per second)
const lastPositionUpdateRef = useRef(0);
useEffect(() => {
if ('mediaSession' in navigator && 'setPositionState' in navigator.mediaSession) {
const duration = audioPlayer.duration;
const currentTime = audioPlayer.currentTime;
const now = Date.now();
// Throttle to once per second
if (now - lastPositionUpdateRef.current < 1000) return;
if (duration > 0 && isFinite(duration) && isFinite(currentTime)) {
try {
navigator.mediaSession.setPositionState({
duration: duration,
playbackRate: 1,
position: currentTime,
});
lastPositionUpdateRef.current = now;
} catch {
// Ignore errors
}
}
}
}, [audioPlayer.currentTime, audioPlayer.duration]);
// ============================================================================
// CRITICAL FOR iOS: Pre-load first audio into the singleton element
// This ensures audio is ALREADY LOADED when user clicks "Start tour"
// iOS requires actual audio playback (not just buffering) for Media Session to activate
const hasPreloadedSingletonRef = useRef(false);
useEffect(() => {
if (!tour || !assetsReady || hasPreloadedSingletonRef.current) return;
if (!audioPlayer.audioElement) return;
const firstAudioStop = tour.stops.find(s => s.type === 'audio');
if (!firstAudioStop || firstAudioStop.type !== 'audio') return;
const audioUrl = firstAudioStop.audioFile;
const audio = audioPlayer.audioElement;
// Only preload if not already playing something
if (audio.src && !audio.paused) return;
console.log('[iOS PRELOAD] Pre-loading first audio into singleton:', audioUrl);
audio.src = audioUrl;
audio.load();
const handleCanPlay = () => {
console.log('[iOS PRELOAD] ✅ First audio ready in singleton (canplay)');
hasPreloadedSingletonRef.current = true;
audio.removeEventListener('canplay', handleCanPlay);
};
audio.addEventListener('canplay', handleCanPlay);
return () => {
audio.removeEventListener('canplay', handleCanPlay);
};
}, [tour, assetsReady, audioPlayer.audioElement]);
// AUTO-RESUME: Restore playback position when resuming
useEffect(() => {
if (!audioPlayer?.audioElement || !currentStopId) return;
if (pendingSeekRef.current === null) return;
const audio = audioPlayer.audioElement;
// Wait for audio metadata to load before seeking
if (audio.readyState >= 1 && audio.duration > 0) {
const seekPosition = pendingSeekRef.current;
console.log(`[RESUME] Seeking to ${seekPosition}s`);
audioPlayer.seek(seekPosition);
pendingSeekRef.current = null;
}
}, [audioPlayer, currentStopId, audioPlayer?.audioElement?.readyState, audioPlayer?.duration]);
// Background audio keep-alive for iOS
useBackgroundAudio({ enabled: isPlaying });
// Global error logging to surface crashes
useEffect(() => {
const onError = (event: ErrorEvent) => {
console.error('[GLOBAL ERROR]', event.message, event.error);
};
const onRejection = (event: PromiseRejectionEvent) => {
console.error('[GLOBAL UNHANDLED REJECTION]', event.reason);
};
window.addEventListener('error', onError);
window.addEventListener('unhandledrejection', onRejection);
return () => {
window.removeEventListener('error', onError);
window.removeEventListener('unhandledrejection', onRejection);
};
}, []);
// Flag to indicate we want to start playing when audio is ready
const [pendingAutoPlay, setPendingAutoPlay] = useState(false);
// Effect to handle autoplay when audio becomes available
// MATCHING WORKING DEMO: Set isPlaying(true) SYNCHRONOUSLY when calling play()
useEffect(() => {
if (!pendingAutoPlay || !audioPlayer.audioElement) return;
const audio = audioPlayer.audioElement;
console.log('[AUTOPLAY] pendingAutoPlay effect triggered, readyState:', audio.readyState);
// Wait for audio to be ready
const attemptPlay = () => {
console.log('[AUTOPLAY] Attempting play() - will set isPlaying=true AFTER promise resolves');
// CRITICAL FIX: Do NOT set state before play()!
// iOS sees playbackState='playing' but audio.paused=true → shows play button
// Must wait for play() to succeed, THEN set state (like working demo autoplay pattern)
setPendingAutoPlay(false);
audio.play()
.then(() => {
console.log('[AUTOPLAY] play() succeeded - NOW setting isPlaying=true');
// CRITICAL: Set state AFTER play succeeds (matching working demo pattern)
setIsPlaying(true);
setIsPlaying(true);
})
.catch((error) => {
console.error('[AUTOPLAY] play() promise rejected:', error);
// No need to revert - we never set isPlaying=true
});
};
if (audio.readyState >= 2) {
attemptPlay();
} else {
console.log('[AUTOPLAY] Waiting for canplay event...');
const handleCanPlay = () => {
console.log('[AUTOPLAY] canplay event fired');
attemptPlay();
audio.removeEventListener('canplay', handleCanPlay);
};
audio.addEventListener('canplay', handleCanPlay, { once: true });
}
}, [pendingAutoPlay, audioPlayer.audioElement, setIsPlaying]);
// Handlers - wrapped with useCallback for referential stability
const handleStartTour = useCallback(() => {
if (!tour || tour.stops.length === 0) return;
setHasStarted(true);
setAllowAutoPlay(true); // user initiated
// Only auto-select if no current stop
if (!currentStopId) {
// Use resume point if available, otherwise first audio stop
const stopToStart = resumeStopIdRef.current ||
tour.stops.find(s => s.type === 'audio')?.id;
if (stopToStart) {
// Set stop ID and expand mini player
setCurrentStopId(stopToStart);
setIsMiniPlayerExpanded(true);
// CRITICAL FOR iOS: Don't set isPlaying(true) here!
// Instead, set flag to trigger autoplay effect when audio is ready
// The effect will call play() and set isPlaying AFTER play succeeds
setPendingAutoPlay(true);
// Queue position restoration if resuming
if (resumeStopIdRef.current && resumePositionRef.current > 0) {
pendingSeekRef.current = resumePositionRef.current;
console.log(`[RESUME] Queued seek to ${resumePositionRef.current}s`);
}
}
}
}, [tour, currentStopId, setCurrentStopId, setIsMiniPlayerExpanded, setHasStarted, setAllowAutoPlay]);
const handleBackToStart = useCallback(() => {
setHasStarted(false);
}, [setHasStarted]);
const closeSheet = useCallback(() => {
setActiveSheet('NONE');
}, [setActiveSheet]);
const handleResetTour = useCallback(() => {
if (!tour) return;
progressTracking.resetProgress();
setHasShownCompletionSheet(false);
// Clear resume refs
resumeStopIdRef.current = null;
resumePositionRef.current = 0;
pendingSeekRef.current = null;
const firstAudioStop = tour.stops.find(s => s.type === 'audio');
if (firstAudioStop) {
// Set stop ID and state
setCurrentStopId(firstAudioStop.id);
setHasStarted(true);
setAllowAutoPlay(true);
// Use pendingAutoPlay to start playing after audio is ready
setPendingAutoPlay(true);
}
setActiveSheet('NONE');
}, [tour, progressTracking, setCurrentStopId, setHasStarted, setAllowAutoPlay, setHasShownCompletionSheet, setActiveSheet]);
const handleLanguageChange = useCallback((language: Language) => {
// Stop playback if audio is currently playing
if (isPlaying) {
setIsPlaying(false);
}
// Preserve current stop and position for resume after language change
if (currentStopId && audioPlayer.audioElement) {
resumeStopIdRef.current = currentStopId;
resumePositionRef.current = audioPlayer.audioElement.currentTime;
pendingSeekRef.current = audioPlayer.audioElement.currentTime;
console.log(`[LANGUAGE_CHANGE] Saved position: ${currentStopId} at ${resumePositionRef.current}s`);
}
// Save language preference
storageService.setPreferences({ selectedLanguage: language.code });
// Change language (this will trigger tour reload via useTourData dependency)
setSelectedLanguage(language);
setActiveSheet('NONE');
}, [isPlaying, setIsPlaying, currentStopId, audioPlayer.audioElement, setSelectedLanguage, setActiveSheet]);
const handleRatingSubmit = useCallback((rating: number) => {
console.log('Rated:', rating);
setActiveSheet('NONE');
}, [setActiveSheet]);
// Callbacks for inline handlers - memoized
const handleOpenRating = useCallback(() => {
setActiveSheet('RATING');
}, [setActiveSheet]);
const handleOpenLanguage = useCallback(() => {
setActiveSheet('LANGUAGE');
}, [setActiveSheet]);
const handleScrollComplete = useCallback(() => {
setScrollToStopId(null);
}, [setScrollToStopId]);
const handleMiniPlayerClick = useCallback(() => {
if (currentStopId) {
setScrollToStopId({ id: currentStopId, timestamp: Date.now() });
}
}, [currentStopId, setScrollToStopId]);
const handleSeek = useCallback((time: number) => {
audioPlayer.seek(time);
}, [audioPlayer]);
const handleRewind = useCallback(() => {
audioPlayer.skipBackward(15);
}, [audioPlayer]);
const handleForward = useCallback(() => {
audioPlayer.skipForward(15);
}, [audioPlayer]);
const handleRateTour = useCallback(() => {
setActiveSheet('RATING');
}, [setActiveSheet]);
// Download manager - no auto-start on completion, let user decide when to start
const downloadManager = useDownloadManager(tour);
// Memoize progress
const tourProgress = useMemo(() => {
if (!tour) return 0;
return progressTracking.getRealtimeProgressPercentage(
tour.stops,
currentStopId,
audioPlayer.progress
);
}, [tour, currentStopId, audioPlayer.progress, progressTracking]);
// Update progress width motion value
useEffect(() => {
progressWidth.set(`${tourProgress}%`);
}, [tourProgress, progressWidth]);
// Memoize minutes
const { consumed: consumedMinutes, total: totalMinutes } = useMemo(() => {
if (!tour) return { consumed: 0, total: 0 };
return progressTracking.getConsumedMinutes(
tour.stops,
currentStopId,
audioPlayer.progress
);
}, [tour, currentStopId, audioPlayer.progress, progressTracking]);
// Tour completion callback
const handleTourComplete = useCallback(() => {
setActiveSheet('TOUR_COMPLETE');
setHasShownCompletionSheet(true);
}, [setActiveSheet, setHasShownCompletionSheet]);
// Get theme ID from tour data (fallback to 'default')
const themeId = tour?.themeId || 'default';
// UI language: use the tour's language field to ensure UI matches content
// Falls back to selectedLanguage code (which is the user's preference)
const uiLanguage = tour?.language || selectedLanguage?.code || defaultLanguage;
// Loading state
if (tourLoading || languagesLoading) {
return (
<ThemeProvider themeId="default">
<ThemeColorSync />
<GlobalStyles />
<TranslationProvider language={selectedLanguage?.code || defaultLanguage}>
<LoadingScreen />
</TranslationProvider>
</ThemeProvider>
);
}
// Error state
if (tourError || languagesError) {
return (
<ThemeProvider themeId="default">
<ThemeColorSync />
<GlobalStyles />
<TranslationProvider language={selectedLanguage?.code || defaultLanguage}>
<ErrorScreen error={tourError || languagesError} />
</TranslationProvider>
</ThemeProvider>
);
}
if (!tour || !languages || !selectedLanguage) return null;
// Show loading screen while assets are being preloaded
if (!assetsReady) {
return (
<ThemeProvider themeId={themeId}>
<ThemeColorSync />
<GlobalStyles />
<TranslationProvider language={uiLanguage}>
<AssetsLoadingScreen />
</TranslationProvider>
</ThemeProvider>
);
}
return (
<ThemeProvider themeId={themeId}>
<StatusBarController backgroundColor={tour?.backgroundColor} hasStarted={hasStarted} />
<GlobalStyles />
<TranslationProvider language={uiLanguage}>
<MobileFrame>
{/* Tour Progress Tracker - monitors completion */}
<TourProgressTracker
tour={tour}
currentStopId={currentStopId}
audioPlayerProgress={audioPlayer.progress}
progressTracking={progressTracking}
hasShownCompletionSheet={hasShownCompletionSheet}
onTourComplete={handleTourComplete}
/>
<div className="relative w-full h-full overflow-hidden flex flex-col font-sans text-base">
{/* Main Content Area */}
<div className="flex-1 relative overflow-hidden">
<TourStart
tour={tour}
selectedLanguage={selectedLanguage!}
languages={languages}
onOpenRating={handleOpenRating}
onOpenLanguage={handleOpenLanguage}
sheetY={sheetY}
collapsedY={collapsedY}
isVisible={true}
/>
<MainSheet
isExpanded={hasStarted}
onExpand={handleStartTour}
onCollapse={handleBackToStart}
sheetY={sheetY}
onLayoutChange={setCollapsedY}
startContent={
<StartCard
tour={tour}
hasStarted={!!currentStopId || progressTracking.hasAnyProgress()}
onAction={handleStartTour}
isDownloading={downloadManager.isDownloading}
isDownloaded={downloadManager.isDownloaded}
downloadProgress={downloadManager.downloadProgress.percentage}
onDownload={downloadManager.startDownload}
downloadError={downloadManager.error}
tourProgress={tourProgress}
onResetProgress={handleResetTour}
/>
}
detailContent={
<TourDetail
tour={tour}
currentStopId={currentStopId}
isPlaying={isPlaying}
onStopClick={handleStopClick}
onTogglePlay={handlePlayPause}
onStopPlayPause={handleStopPlayPause}
onBack={handleBackToStart}
tourProgress={tourProgress}
consumedMinutes={consumedMinutes}
totalMinutes={totalMinutes}
completedStopsCount={progressTracking.getCompletedStopsCount()}
isStopCompleted={progressTracking.isStopCompleted}
scrollToStopId={scrollToStopId?.id ?? null}
scrollTrigger={scrollToStopId?.timestamp ?? null}
onScrollComplete={handleScrollComplete}
onOpenRatingSheet={() => setActiveSheet('RATING')}
/>
}
/>
{/* Mini Player */}
<AnimatePresence>
{shouldShowMiniPlayer && currentAudioStop && (
<MiniPlayer
currentStop={currentAudioStop}
isPlaying={isPlaying}
onTogglePlay={handlePlayPause}
onRewind={handleRewind}
onForward={handleForward}
onClick={handleMiniPlayerClick}
progress={audioPlayer.progress}
isExpanded={isMiniPlayerExpanded}
onToggleExpanded={setIsMiniPlayerExpanded}
isCompleting={isAudioCompleting}
isTransitioning={isTransitioning || isSwitchingTracks}
onNextTrack={handleNextStop}
onPrevTrack={handlePrevStop}
canGoNext={canGoNext}
canGoPrev={canGoPrev}
transcription={currentAudioStop.transcription}
transcriptAvailable={tour?.transcriptAvailable}
isTranscriptionExpanded={isTranscriptionExpanded}
onToggleTranscription={setIsTranscriptionExpanded}
isFullscreenOpen={tour?.fullscreenPlayer ? isFullscreenPlayerOpen : undefined}
onFullscreenChange={tour?.fullscreenPlayer ? setIsFullscreenPlayerOpen : undefined}
tourTitle={tour?.title}
stopNumber={tour?.showStopNumber !== false && currentAudioStop ? audioPlaylist.findIndex(s => s.id === currentAudioStop.id) + 1 : undefined}
nextStopImage={canGoNext ? audioPlaylist[currentAudioIndex + 1]?.image : undefined}
prevStopImage={canGoPrev ? audioPlaylist[currentAudioIndex - 1]?.image : undefined}
currentTime={audioPlayer.currentTime}
duration={audioPlayer.duration}
onSeek={handleSeek}
/>
)}
</AnimatePresence>
</div>
{/* Floating Controls Removed - TourDetail handles the header */}
{/* Sheets - Lazy loaded for better initial bundle size */}
<Suspense fallback={null}>
<RatingSheet
isOpen={activeSheet === 'RATING'}
onClose={closeSheet}
onSubmit={handleRatingSubmit}
/>
<LanguageSheet
isOpen={activeSheet === 'LANGUAGE'}
onClose={closeSheet}
selectedLanguage={selectedLanguage}
languages={languages}
onSelect={handleLanguageChange}
/>
<TourCompleteSheet
isOpen={activeSheet === 'TOUR_COMPLETE'}
onClose={closeSheet}
onRateTour={handleRateTour}
/>
</Suspense>
</div>
</MobileFrame>
</TranslationProvider>
</ThemeProvider>
);
};
export default App;