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Beat_Studio.py
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752 lines (630 loc) · 28.1 KB
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"""
beat_studio_integration.py - Professional Beat Studio Integration for CodedSwitch
This module integrates the advanced beat generation features into your existing GUI
"""
import os
import sys
import logging
import numpy as np
import pygame
import threading
import tempfile
from scipy.io import wavfile
from scipy import signal
import json
from typing import Dict, Optional, Tuple, List, Any
from dataclasses import dataclass
import tkinter as tk
from tkinter import ttk, messagebox
import ttkbootstrap as ttk
# Set up logging
logger = logging.getLogger(__name__)
# Try to import the beat studio modules
try:
from beat_studio import (
BeatStudioEngine, PresetManager, EffectsProcessor,
create_beat_from_lyrics, AudioConstants, Scale,
DrumSynthesizer, Synthesizer, MelodyGenerator, Sequencer,
Pattern, Note
)
BEAT_STUDIO_AVAILABLE = True
logger.info("✅ Beat Studio modules loaded successfully!")
except ImportError as e:
logger.warning(f"⚠️ Beat Studio modules not available: {e}")
BEAT_STUDIO_AVAILABLE = False
# Create minimal fallback classes
class BeatStudioEngine:
pass
class PresetManager:
def __init__(self):
self.presets = {}
class AudioConstants:
SAMPLE_RATE = 44100
CHANNELS = 2
BUFFER_SIZE = 512
# ============================================================================
# BEAT STUDIO INTEGRATION CLASS
# ============================================================================
class BeatStudioIntegration:
"""Integrates professional beat generation into CodedSwitch GUI."""
def __init__(self):
self.engine = None
self.preset_manager = None
self.effects_processor = None
self.current_beat = None
self.current_audio_file = None
self.is_playing = False
# Initialize components if available
if BEAT_STUDIO_AVAILABLE:
try:
self.engine = BeatStudioEngine()
self.preset_manager = PresetManager()
self.effects_processor = EffectsProcessor()
logger.info("🎵 Beat Studio components initialized successfully!")
except Exception as e:
logger.error(f"Failed to initialize Beat Studio components: {e}")
BEAT_STUDIO_AVAILABLE = False
def is_available(self) -> bool:
"""Check if Beat Studio is available and initialized."""
return BEAT_STUDIO_AVAILABLE and self.engine is not None
def add_beat_studio_tab(self, notebook: ttk.Notebook, parent_gui) -> Optional[ttk.Frame]:
"""Add Beat Studio tab to the main notebook."""
if not self.is_available():
logger.warning("Beat Studio not available - tab not added")
return None
# Create the Beat Studio tab
beat_tab = ttk.Frame(notebook)
notebook.add(beat_tab, text=" 🎵 Beat Studio ")
# Set up the Beat Studio interface
self._setup_beat_studio_tab(beat_tab, parent_gui)
logger.info("🎵 Beat Studio tab added successfully!")
return beat_tab
def _setup_beat_studio_tab(self, parent: ttk.Frame, parent_gui):
"""Set up the complete Beat Studio interface."""
main_frame = ttk.Frame(parent, padding=10)
main_frame.pack(fill=tk.BOTH, expand=True)
# Header
header_frame = ttk.Frame(main_frame)
header_frame.pack(fill=tk.X, pady=(0, 15))
ttk.Label(
header_frame,
text="🎵 Professional Beat Studio - AI-Powered Beat Generation",
font=("Segoe UI", 14, "bold")
).pack(side=tk.LEFT)
# Store references
self.parent_gui = parent_gui
# Create main sections
self._create_lyrics_section(main_frame)
self._create_generation_controls(main_frame)
self._create_pattern_editor(main_frame)
self._create_playback_controls(main_frame)
def _create_lyrics_section(self, parent):
"""Create lyrics input section."""
lyrics_frame = ttk.LabelFrame(parent, text="📝 Lyrics for Beat Generation", padding=10)
lyrics_frame.pack(fill=tk.BOTH, expand=True, pady=(0, 10))
# Top controls
controls_frame = ttk.Frame(lyrics_frame)
controls_frame.pack(fill=tk.X, pady=(0, 5))
ttk.Button(
controls_frame,
text="📋 Import from Lyric Lab",
command=self._import_from_lyric_lab,
bootstyle="info"
).pack(side=tk.LEFT, padx=(0, 5))
ttk.Button(
controls_frame,
text="🎯 Analyze Mood",
command=self._analyze_lyrics_mood,
bootstyle="primary"
).pack(side=tk.LEFT, padx=5)
# Lyrics text area
from ttkbootstrap.scrolled import ScrolledText
self.beat_lyrics_text = ScrolledText(
lyrics_frame,
height=6,
wrap=tk.WORD,
font=("Consolas", 10)
)
self.beat_lyrics_text.pack(fill=tk.BOTH, expand=True)
def _create_generation_controls(self, parent):
"""Create beat generation controls."""
control_frame = ttk.LabelFrame(parent, text="🎛️ Beat Generation Controls", padding=10)
control_frame.pack(fill=tk.X, pady=(0, 10))
# Row 1: Presets
preset_frame = ttk.Frame(control_frame)
preset_frame.pack(fill=tk.X, pady=(0, 10))
ttk.Label(preset_frame, text="Preset:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(0, 5))
self.preset_var = tk.StringVar(value="Custom")
preset_values = ["Custom"] + list(self.preset_manager.presets.keys()) if self.preset_manager else ["Custom"]
preset_combo = ttk.Combobox(
preset_frame,
textvariable=self.preset_var,
values=preset_values,
state="readonly",
width=20
)
preset_combo.pack(side=tk.LEFT, padx=(0, 20))
preset_combo.bind("<<ComboboxSelected>>", self._on_preset_change)
# BPM Control
ttk.Label(preset_frame, text="BPM:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(0, 5))
self.bpm_var = tk.IntVar(value=120)
bpm_scale = ttk.Scale(
preset_frame,
from_=60,
to=200,
variable=self.bpm_var,
length=150,
orient=tk.HORIZONTAL
)
bpm_scale.pack(side=tk.LEFT, padx=(0, 5))
self.bpm_label = ttk.Label(preset_frame, text="120")
self.bpm_label.pack(side=tk.LEFT, padx=(0, 20))
bpm_scale.configure(command=lambda v: self.bpm_label.config(text=str(int(float(v)))))
# Energy Level
ttk.Label(preset_frame, text="Energy:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(0, 5))
self.energy_var = tk.IntVar(value=7)
energy_scale = ttk.Scale(
preset_frame,
from_=1,
to=10,
variable=self.energy_var,
length=100,
orient=tk.HORIZONTAL
)
energy_scale.pack(side=tk.LEFT, padx=(0, 5))
self.energy_label = ttk.Label(preset_frame, text="7")
self.energy_label.pack(side=tk.LEFT)
energy_scale.configure(command=lambda v: self.energy_label.config(text=str(int(float(v)))))
# Row 2: Style controls
style_frame = ttk.Frame(control_frame)
style_frame.pack(fill=tk.X)
ttk.Label(style_frame, text="Pattern:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(0, 5))
self.pattern_var = tk.StringVar(value="trap")
pattern_combo = ttk.Combobox(
style_frame,
textvariable=self.pattern_var,
values=["basic", "trap", "hiphop", "drill", "experimental"],
state="readonly",
width=15
)
pattern_combo.pack(side=tk.LEFT, padx=(0, 20))
ttk.Label(style_frame, text="Scale:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(0, 5))
self.scale_var = tk.StringVar(value="MINOR")
scale_combo = ttk.Combobox(
style_frame,
textvariable=self.scale_var,
values=["MAJOR", "MINOR", "PENTATONIC", "BLUES"],
state="readonly",
width=15
)
scale_combo.pack(side=tk.LEFT, padx=(0, 20))
# Generate button
self.generate_btn = ttk.Button(
style_frame,
text="🎵 Generate Beat",
command=self._generate_beat,
bootstyle="success",
width=20
)
self.generate_btn.pack(side=tk.RIGHT)
def _create_pattern_editor(self, parent):
"""Create visual pattern editor."""
pattern_frame = ttk.LabelFrame(parent, text="🎹 Pattern Editor", padding=10)
pattern_frame.pack(fill=tk.X, pady=(0, 10))
# Pattern grid header
header_frame = ttk.Frame(pattern_frame)
header_frame.pack(fill=tk.X, pady=(0, 5))
ttk.Label(header_frame, text="", width=10).pack(side=tk.LEFT) # Spacer for instrument names
for i in range(1, 17):
ttk.Label(
header_frame,
text=str(i),
width=3,
font=("Courier", 8, "bold" if i % 4 == 1 else "normal")
).pack(side=tk.LEFT)
# Initialize patterns
self.patterns = {
'kick': [1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0],
'snare': [0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
'hihat': [1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0],
'openhat': [0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1]
}
self.pattern_buttons = {}
# Create pattern rows
instruments = [
("🥁 Kick", "kick", "#FF5722"),
("🥁 Snare", "snare", "#2196F3"),
("🎩 Hi-Hat", "hihat", "#4CAF50"),
("🎩 Open Hat", "openhat", "#FFC107")
]
for inst_name, inst_key, color in instruments:
row_frame = ttk.Frame(pattern_frame)
row_frame.pack(fill=tk.X, pady=2)
ttk.Label(row_frame, text=inst_name, width=10).pack(side=tk.LEFT)
self.pattern_buttons[inst_key] = []
for i in range(16):
btn = tk.Button(
row_frame,
text="●" if self.patterns[inst_key][i] else "○",
width=2,
height=1,
font=("Arial", 8),
bg=color if self.patterns[inst_key][i] else "gray80",
fg="white",
relief=tk.FLAT,
command=lambda k=inst_key, idx=i: self._toggle_pattern(k, idx, color)
)
btn.pack(side=tk.LEFT, padx=1)
self.pattern_buttons[inst_key].append(btn)
def _create_playback_controls(self, parent):
"""Create playback and export controls."""
playback_frame = ttk.LabelFrame(parent, text="🎧 Playback & Export", padding=10)
playback_frame.pack(fill=tk.X)
# Status label
self.status_label = ttk.Label(
playback_frame,
text="Ready to generate beats!",
font=("Segoe UI", 10)
)
self.status_label.pack(pady=(0, 10))
# Progress bar
self.progress_var = tk.DoubleVar()
self.progress_bar = ttk.Progressbar(
playback_frame,
variable=self.progress_var,
maximum=100,
mode='determinate'
)
self.progress_bar.pack(fill=tk.X, pady=(0, 10))
# Control buttons
button_frame = ttk.Frame(playback_frame)
button_frame.pack()
self.play_btn = ttk.Button(
button_frame,
text="▶️ Play",
command=self._play_beat,
bootstyle="primary",
state=tk.DISABLED,
width=12
)
self.play_btn.pack(side=tk.LEFT, padx=5)
self.stop_btn = ttk.Button(
button_frame,
text="⏹️ Stop",
command=self._stop_beat,
state=tk.DISABLED,
width=12
)
self.stop_btn.pack(side=tk.LEFT, padx=5)
ttk.Button(
button_frame,
text="💾 Save WAV",
command=self._save_beat,
bootstyle="info",
width=12
).pack(side=tk.LEFT, padx=5)
ttk.Button(
button_frame,
text="📤 Export Project",
command=self._export_project,
bootstyle="warning",
width=12
).pack(side=tk.LEFT, padx=5)
# Effects controls
effects_frame = ttk.Frame(playback_frame)
effects_frame.pack(fill=tk.X, pady=(10, 0))
ttk.Label(effects_frame, text="Effects:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(0, 10))
self.reverb_var = tk.BooleanVar(value=True)
ttk.Checkbutton(effects_frame, text="Reverb", variable=self.reverb_var).pack(side=tk.LEFT, padx=5)
self.compression_var = tk.BooleanVar(value=True)
ttk.Checkbutton(effects_frame, text="Compression", variable=self.compression_var).pack(side=tk.LEFT, padx=5)
ttk.Label(effects_frame, text="Master Volume:", font=("Segoe UI", 10, "bold")).pack(side=tk.LEFT, padx=(20, 5))
self.volume_var = tk.DoubleVar(value=0.8)
volume_scale = ttk.Scale(
effects_frame,
from_=0.0,
to=1.0,
variable=self.volume_var,
length=100,
orient=tk.HORIZONTAL
)
volume_scale.pack(side=tk.LEFT)
# ============================================================================
# FUNCTIONALITY METHODS
# ============================================================================
def _import_from_lyric_lab(self):
"""Import lyrics from the Lyric Lab tab."""
try:
if hasattr(self.parent_gui, 'lyric_editor'):
lyrics = self.parent_gui.lyric_editor.get("1.0", tk.END).strip()
if lyrics:
self.beat_lyrics_text.delete("1.0", tk.END)
self.beat_lyrics_text.insert("1.0", lyrics)
self.status_label.config(text="✅ Lyrics imported from Lyric Lab!")
else:
messagebox.showwarning("No Lyrics", "No lyrics found in Lyric Lab!")
else:
messagebox.showinfo("Import", "Switch to Lyric Lab tab and create some lyrics first!")
except Exception as e:
logger.error(f"Failed to import lyrics: {e}")
messagebox.showerror("Import Error", f"Failed to import lyrics: {str(e)}")
def _analyze_lyrics_mood(self):
"""Analyze lyrics mood and adjust settings."""
lyrics = self.beat_lyrics_text.get("1.0", tk.END).strip()
if not lyrics:
messagebox.showwarning("No Lyrics", "Enter some lyrics first!")
return
try:
# Use the engine's mood analysis
params = self.engine.analyze_lyrics_mood(lyrics)
# Update UI with suggested parameters
self.bpm_var.set(params['tempo'])
self.scale_var.set(params['scale'].name)
self.pattern_var.set(params['drum_pattern'])
self.status_label.config(text=f"🎯 Mood analyzed! Suggested: {params['tempo']} BPM, {params['scale'].name} scale")
except Exception as e:
logger.error(f"Mood analysis failed: {e}")
self.status_label.config(text="❌ Mood analysis failed")
def _on_preset_change(self, event=None):
"""Handle preset selection change."""
preset_name = self.preset_var.get()
if preset_name != "Custom" and preset_name in self.preset_manager.presets:
preset = self.preset_manager.presets[preset_name]
# Apply preset settings
if 'tempo' in preset:
self.bpm_var.set(preset['tempo'])
if 'drum_pattern' in preset:
self.pattern_var.set(preset['drum_pattern'])
if 'scale' in preset:
self.scale_var.set(preset['scale'].upper())
self.status_label.config(text=f"✅ Loaded preset: {preset_name}")
def _toggle_pattern(self, instrument: str, index: int, color: str):
"""Toggle a beat in the pattern."""
self.patterns[instrument][index] = 1 - self.patterns[instrument][index]
btn = self.pattern_buttons[instrument][index]
is_active = self.patterns[instrument][index]
btn.config(
text="●" if is_active else "○",
bg=color if is_active else "gray80"
)
def _generate_beat(self):
"""Generate beat based on current settings."""
lyrics = self.beat_lyrics_text.get("1.0", tk.END).strip()
if not lyrics:
messagebox.showwarning("No Lyrics", "Enter some lyrics to generate a beat!")
return
# Disable controls during generation
self.generate_btn.config(state=tk.DISABLED, text="🎵 Generating...")
self.progress_var.set(0)
self.status_label.config(text="🎵 Generating your beat...")
# Generate in background thread
thread = threading.Thread(target=self._generate_beat_thread, args=(lyrics,))
thread.daemon = True
thread.start()
def _generate_beat_thread(self, lyrics: str):
"""Background thread for beat generation."""
try:
# Update progress
self._update_progress(20, "Analyzing lyrics...")
# Set up parameters
self.engine.sequencer.tempo = self.bpm_var.get()
# Apply custom patterns
drum_pattern = Pattern(
notes=self._convert_pattern_to_notes('drums'),
length=4.0,
channel='drums'
)
self.engine.sequencer.add_pattern('drums', drum_pattern)
self._update_progress(40, "Generating beat...")
# Generate the beat
audio_data = self.engine.generate_beat_from_lyrics(lyrics, duration=16.0)
self._update_progress(60, "Applying effects...")
# Apply effects
if self.reverb_var.get():
audio_data = self.effects_processor.reverb(audio_data, 0.3)
if self.compression_var.get():
audio_data = self.effects_processor.compressor(audio_data)
# Apply master volume
audio_data *= self.volume_var.get()
self._update_progress(80, "Finalizing...")
# Save to temp file
temp_file = tempfile.mktemp(suffix='.wav')
self.engine.save_audio(audio_data, temp_file)
self.current_audio_file = temp_file
self.current_beat = audio_data
self._update_progress(100, "✅ Beat generated successfully!")
# Enable playback controls
self.play_btn.config(state=tk.NORMAL)
except Exception as e:
logger.error(f"Beat generation failed: {e}")
self.status_label.config(text=f"❌ Generation failed: {str(e)}")
finally:
self.generate_btn.config(state=tk.NORMAL, text="🎵 Generate Beat")
def _convert_pattern_to_notes(self, channel: str) -> List[Note]:
"""Convert UI pattern to Note objects."""
notes = []
# Map UI patterns to drum sounds
drum_mapping = {
'kick': 36, # MIDI kick drum
'snare': 38, # MIDI snare
'hihat': 42, # MIDI closed hi-hat
'openhat': 46 # MIDI open hi-hat
}
for instrument, pattern in self.patterns.items():
if instrument in drum_mapping:
for i, active in enumerate(pattern):
if active:
notes.append(Note(
pitch=drum_mapping[instrument],
velocity=0.8,
duration=0.1,
start_time=i * 0.25 # 16th notes
))
return notes
def _update_progress(self, value: float, message: str):
"""Update progress bar and status."""
self.progress_var.set(value)
self.status_label.config(text=message)
# Force UI update
if hasattr(self, 'parent_gui') and hasattr(self.parent_gui, 'root'):
self.parent_gui.root.update_idletasks()
def _play_beat(self):
"""Play the generated beat."""
if not self.current_audio_file or not os.path.exists(self.current_audio_file):
messagebox.showwarning("No Beat", "Generate a beat first!")
return
try:
self.engine.play_audio(self.current_beat)
self.play_btn.config(state=tk.DISABLED)
self.stop_btn.config(state=tk.NORMAL)
self.status_label.config(text="🎵 Playing beat...")
self.is_playing = True
# Re-enable play button after playback
def on_playback_complete():
self.play_btn.config(state=tk.NORMAL)
self.stop_btn.config(state=tk.DISABLED)
self.status_label.config(text="✅ Playback complete")
self.is_playing = False
# Check playback status in background
thread = threading.Thread(target=self._monitor_playback, args=(on_playback_complete,))
thread.daemon = True
thread.start()
except Exception as e:
logger.error(f"Playback error: {e}")
messagebox.showerror("Playback Error", f"Failed to play beat: {str(e)}")
def _monitor_playback(self, callback):
"""Monitor playback status."""
while pygame.mixer.get_busy():
pygame.time.Clock().tick(10)
callback()
def _stop_beat(self):
"""Stop beat playback."""
try:
self.engine.stop_playback()
self.play_btn.config(state=tk.NORMAL)
self.stop_btn.config(state=tk.DISABLED)
self.status_label.config(text="⏹️ Stopped")
self.is_playing = False
except Exception as e:
logger.error(f"Stop error: {e}")
def _save_beat(self):
"""Save the beat as WAV file."""
if not self.current_beat is not None:
messagebox.showwarning("No Beat", "Generate a beat first!")
return
from tkinter import filedialog
filename = filedialog.asksaveasfilename(
defaultextension=".wav",
filetypes=[("WAV files", "*.wav"), ("All files", "*.*")],
title="Save Beat As"
)
if filename:
try:
self.engine.save_audio(self.current_beat, filename)
messagebox.showinfo("Success", f"Beat saved to {filename}")
self.status_label.config(text=f"💾 Saved: {os.path.basename(filename)}")
except Exception as e:
logger.error(f"Save error: {e}")
messagebox.showerror("Save Error", f"Failed to save beat: {str(e)}")
def _export_project(self):
"""Export complete beat project."""
if not self.current_beat is not None:
messagebox.showwarning("No Beat", "Generate a beat first!")
return
from tkinter import filedialog
filename = filedialog.asksaveasfilename(
defaultextension=".json",
filetypes=[("JSON files", "*.json"), ("All files", "*.*")],
title="Export Beat Project"
)
if filename:
try:
project_data = {
"lyrics": self.beat_lyrics_text.get("1.0", tk.END).strip(),
"settings": {
"bpm": self.bpm_var.get(),
"pattern": self.pattern_var.get(),
"scale": self.scale_var.get(),
"energy": self.energy_var.get(),
"preset": self.preset_var.get()
},
"patterns": self.patterns,
"effects": {
"reverb": self.reverb_var.get(),
"compression": self.compression_var.get(),
"volume": self.volume_var.get()
},
"metadata": {
"created": datetime.now().isoformat(),
"version": "2.1"
}
}
with open(filename, 'w', encoding='utf-8') as f:
json.dump(project_data, f, indent=2)
messagebox.showinfo("Success", f"Project exported to {filename}")
self.status_label.config(text=f"📤 Exported: {os.path.basename(filename)}")
except Exception as e:
logger.error(f"Export error: {e}")
messagebox.showerror("Export Error", f"Failed to export project: {str(e)}")
# ============================================================================
# PUBLIC API METHODS
# ============================================================================
def create_beat_from_lyrics(self, lyrics: str, preset_name: Optional[str] = None) -> Optional[np.ndarray]:
"""Create a beat from lyrics - public API method."""
if not self.is_available():
logger.warning("Beat Studio not available")
return None
try:
# Apply preset if specified
if preset_name and preset_name in self.preset_manager.presets:
preset = self.preset_manager.presets[preset_name]
# Apply preset parameters
tempo = preset.get('tempo', 120)
pattern = preset.get('drum_pattern', 'basic')
else:
tempo = 120
pattern = 'basic'
# Generate beat
self.engine.sequencer.tempo = tempo
audio_data = self.engine.generate_beat_from_lyrics(lyrics, duration=16.0)
# Apply default effects
audio_data = self.effects_processor.reverb(audio_data, 0.3)
audio_data = self.effects_processor.compressor(audio_data)
self.current_beat = audio_data
return audio_data
except Exception as e:
logger.error(f"Failed to create beat: {e}")
return None
def play_current_beat(self) -> bool:
"""Play the current beat."""
if self.current_beat is not None:
try:
self.engine.play_audio(self.current_beat)
return True
except Exception as e:
logger.error(f"Playback error: {e}")
return False
return False
def stop_beat(self):
"""Stop beat playback."""
try:
self.engine.stop_playback()
except Exception as e:
logger.error(f"Stop error: {e}")
def save_beat(self, filename: str) -> bool:
"""Save the current beat to file."""
if self.current_beat is not None:
try:
self.engine.save_audio(self.current_beat, filename)
return True
except Exception as e:
logger.error(f"Save error: {e}")
return False
return False
# ============================================================================
# MODULE INITIALIZATION
# ============================================================================
# Create singleton instance
beat_studio_integration = BeatStudioIntegration()
# Export the integration instance and availability flag
__all__ = ['beat_studio_integration', 'BEAT_STUDIO_AVAILABLE']