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user.asm
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162 lines (131 loc) · 2.45 KB
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;***************************************************************************
;*
;* USER.ASM - User code goes here
;*
;* This is just a slideshow using some of the routines in my tiny library/OS
;*
;***************************************************************************
INCLUDE "irq.i"
INCLUDE "utility.i"
INCLUDE "hardware.i"
IMPORT Picture1,Picture2,Picture3,Picture4
IMPORT Picture5,Picture6,Picture7,Picture8
IMPORT Picture9,Picture10,Picture11,Picture12
IMPORT Picture13,Picture14,Picture15;,Picture16
SECTION "User",CODE
UserMain::
; set up my VBlank interrupt
xor a,a
ld b,BANK(MyVBInt)
ld de,MyVBInt
call irq_Set
; fade down the Nintendo logo (hey it looks cool. no, really)
call FadeNintendo
; let's have a slideshow shall we?
.loop lcall Picture1
call TEST
lcall Picture2
call TEST
lcall Picture3
call TEST
lcall Picture4
call TEST
lcall Picture5
call TEST
lcall Picture6
call TEST
lcall Picture7
call TEST
lcall Picture8
call TEST
lcall Picture9
call TEST
lcall Picture10
call TEST
lcall Picture11
call TEST
lcall Picture12
call TEST
lcall Picture13
call TEST
lcall Picture14
call TEST
lcall Picture15
call TEST
; lcall Picture16
; call TEST
jp .loop
; --
; -- TEST logo fader
; --
TEST: ld hl,FadeStruct
xor a,a
ld [hl+],a
ld a,%11100100 ;our palette
ld [hl+],a
call fade_Init
xor a,a
call gbi_VBlank
.fade call WaitVB
ld hl,FadeStruct
call fade_Process
call gbi_VBlank
ld hl,FadeStruct
call fade_Increase
cp a,$40
jr nz,.fade
.waitbutton call WaitVB
ld a,%11100100 ;our palette
call gbi_VBlank
call pad_Read
ld a,[_PadDataEdge]
and a,PADF_A
cp a,0
jr z,.waitbutton
.fade_down call WaitVB
ld hl,FadeStruct
call fade_Process
call gbi_VBlank
ld hl,FadeStruct
call fade_Decrease
cp a,$0
jr nz,.fade_down
ret
; --
; -- Nintendo logo fader
; --
FadeNintendo: ld hl,FadeStruct
ld a,$40
ld [hl+],a
ld a,%11111100
ld [hl+],a
call fade_Init
.fade call WaitVB
ld hl,FadeStruct
call fade_Process
ld [_HW+rBGP],a
ld hl,FadeStruct
xor a,a
cp a,[hl]
ret z
call fade_Decrease
jr .fade
ret
; --
; -- VBlank stuff
; --
WaitVB: xor a,a
ldio [oVBlank],a
.wait ldio a,[oVBlank]
cp a,0
jr z,.wait
ret
MyVBInt: ld hl,oVBlank
inc [hl]
ret
; --
; -- Variables
; --
SECTION "UserVars",HRAM
oVBlank: DS 1
FadeStruct: DS fd_SIZEOF