-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathCompletionQueue.c
More file actions
279 lines (239 loc) · 7.64 KB
/
CompletionQueue.c
File metadata and controls
279 lines (239 loc) · 7.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
#include "CompletionQueue.h"
#include "QueueElement.h"
#include "KnowledgeBase.h"
#include "ABox.h"
extern KnowledgeBase* g_pKB;
CompletionQueue::CompletionQueue()
{
m_pABox = NULL;
}
CompletionQueue::~CompletionQueue()
{
}
CompletionQueue* CompletionQueue::copy()
{
CompletionQueue* pCopy = new CompletionQueue();
pCopy->m_pABox = m_pABox;
//copy all the queues
for(int i = 0; i < 11; i++ )
{
pCopy->m_Queue[i] = m_Queue[i];
pCopy->m_gQueue[i] = m_gQueue[i];
pCopy->m_gCurrent[i] = m_gCurrent[i];
pCopy->m_Current[i] = m_Current[i];
pCopy->m_CutOff[i] = m_CutOff[i];
}
//copy branch information
for( vector<ICollections*>::iterator i = m_aBranches.begin(); i != m_aBranches.end(); i++ )
{
ICollections* pBranchArray = (ICollections*)*i;
ICollections* pNewBranchArray = new ICollections;
for(ICollections::iterator j = pBranchArray->begin(); j != pBranchArray->end(); j++ )
{
ICollection* pBranch = (ICollection*)*j;
ICollection* pNewBranch = getNewICollection(pBranch);
pNewBranchArray->push_back(pNewBranch);
}
pCopy->m_aBranches.push_back(pNewBranchArray);
}
//copy branch effects
for( vector<ExprNodeSet*>::iterator i = m_listBranchEffects.begin(); i != m_listBranchEffects.end(); i++ )
{
ExprNodeSet* pSet = (ExprNodeSet*)*i;
ExprNodeSet* pNewSet = new ExprNodeSet;
pNewSet->insert(pSet->begin(), pSet->end());
pCopy->m_listBranchEffects.push_back(pNewSet);
}
return pCopy;
}
// Used to track individuals affect during each branch - needed for backjumping.
void CompletionQueue::addEffected(int iBranchIndex, ExprNode* pExprNode)
{
if( iBranchIndex <= 0 ) return;
if( iBranchIndex < m_listBranchEffects.size() )
{
ExprNodeSet* pSet = m_listBranchEffects[iBranchIndex];
if( pSet == NULL )
{
pSet = new ExprNodeSet;
m_listBranchEffects[iBranchIndex] = pSet;
}
pSet->insert(pExprNode);
}
else
{
// expand the list
for(int i = 0; i < (iBranchIndex-m_listBranchEffects.size()); i++ )
m_listBranchEffects.push_back(NULL);
m_listBranchEffects.push_back(new ExprNodeSet);
m_listBranchEffects[iBranchIndex]->insert(pExprNode);
}
}
void CompletionQueue::removeEffect(int iBranchIndex, ExprNodeSet* pEffected)
{
int iIndex = 0;
for(vector<ExprNodeSet*>::iterator i = m_listBranchEffects.begin(); i != m_listBranchEffects.end(); i++ )
{
if( iIndex >= iBranchIndex )
{
ExprNodeSet* pSet = (ExprNodeSet*)*i;
pEffected->insert(pSet->begin(), pSet->end());
m_listBranchEffects[iIndex] = new ExprNodeSet;
}
iIndex++;
}
}
void CompletionQueue::add(QueueElement* pElement, int iType)
{
if( g_pKB->m_pABox->m_bSyntacticUpdate )
m_gQueue[iType].push_back(pElement);
else
m_Queue[iType].push_back(pElement);
}
void CompletionQueue::init(int iType)
{
m_CutOff[iType] = m_gQueue[iType].size()+m_Queue[iType].size();
}
bool CompletionQueue::hasNext(int iType)
{
findNext(iType);
if( ((m_Current[iType] < m_Queue[iType].size()) || (m_gCurrent[iType] < m_gQueue[iType].size())) &&
((m_gCurrent[iType]+m_Current[iType]) < m_CutOff[iType]) )
return TRUE;
return FALSE;
}
void* CompletionQueue::getNext(int iType)
{
findNext(iType);
QueueElement* pElement = NULL;
if( m_gCurrent[iType] < m_gQueue[iType].size() )
pElement = (QueueElement*)m_gQueue[iType].at( m_gCurrent[iType]++ );
else
pElement = (QueueElement*)m_Queue[iType].at( m_Current[iType]++ );
return pElement;
}
void CompletionQueue::findNext(int iType)
{
bool bFound = FALSE;
// first search the global queue - this is done due to incremental
// additions as well as additions to the abox in ABox.isConsistent()
for(; m_gCurrent[iType] < m_gQueue[iType].size() && (m_gCurrent[iType] + m_Current[iType]) < m_CutOff[iType]; m_gCurrent[iType]++ )
{
//Get next node from queue
QueueElement* pNext = NULL;
//get element from global queue
pNext = (QueueElement*)m_gQueue[iType].at(m_gCurrent[iType]);
Node* pNode = NULL;
Expr2NodeMap::iterator iFind = m_pABox->m_mNodes.find(pNext->m_pNode);
if( iFind != m_pABox->m_mNodes.end() )
pNode = (Node*)iFind->second;
if( pNode == NULL )
continue;
//run down actual node on the fly
pNode = pNode->getSame();
// TODO: This could most likely be removed and only done once
// when an element is popped off the queue
if( iType == LITERALLIST && !pNode->isIndividual() && !pNode->isPruned() )
{
bFound = TRUE;
break;
}
else if( pNode->isIndividual() && !pNode->isPruned() )
{
bFound = TRUE;
break;
}
}
//return if found an element on the global queue
if( bFound )
return;
//similarly we must check the regular queue for any elements
for(; m_Current[iType] < m_Queue[iType].size() && (m_gCurrent[iType] + m_Current[iType]) < m_CutOff[iType]; m_Current[iType]++ )
{
//Get next node from queue
QueueElement* pNext = NULL;
//get element off of the normal queue
pNext = (QueueElement*)m_Queue[iType].at(m_Current[iType]);
Node* pNode = NULL;
Expr2NodeMap::iterator iFind = m_pABox->m_mNodes.find(pNext->m_pNode);
if( iFind != m_pABox->m_mNodes.end() )
pNode = (Node*)iFind->second;
if( pNode == NULL )
continue;
//run down actual node on the fly
pNode = pNode->getSame();
// TODO: This could most likely be removed and only done once
// when an element is popped off the queue
if( iType == LITERALLIST && !pNode->isIndividual() && !pNode->isPruned() )
{
break;
}
else if( pNode->isIndividual() && !pNode->isPruned() )
{
break;
}
}
}
// Reset the queue to be the current nodes in the abox;
// Also reset the type index to 0
void CompletionQueue::restore(int iBranch)
{
//clear the extra branches
if( iBranch+1 < m_aBranches.size() )
{
for(int i = iBranch+1; i < m_aBranches.size(); i++ )
m_aBranches.pop_back();
}
ICollections* pTheBranch = (ICollections*)m_aBranches.at(iBranch);
int iBranchP = 0;
//reset queues - currently do not reset guess list
for(int i = 0; i < 11; i++ )
{
ICollection* pIndex = (ICollection*)pTheBranch->at(i);
//set the current pointer
m_Current[i] = getAtI(pIndex, 0);
//get the branch pointer - use it to clear the queues
iBranchP = getAtI(pIndex, 1);
//get the end type pointer
m_CutOff[i] = getAtI(pIndex, 2);
//get the global queue pointer
m_gCurrent[i] = getAtI(pIndex, 3);
int iQueueSize = m_Queue[i].size();
for(int i = min(iQueueSize, m_CutOff[i]); i < iQueueSize; i++ )
m_Queue[i].pop_back();
}
}
/**
* Set branch pointers to current pointer. This
* is done whenever abox.incrementBranch is called
*/
void CompletionQueue::incrementBranch(int iBranch)
{
ICollections* pTheBranch;
//if branch exists get it, else create new object
if( iBranch < m_aBranches.size() )
{
pTheBranch = m_aBranches.at(iBranch);
pTheBranch->clear();
}
else
pTheBranch = new ICollections;
//set all branch pointers to the be the current pointer of each queue
for(int i = 0; i < 11; i++ )
{
ICollection* pBranch = getNewICollection();
addI(pBranch, m_Current[i]);
addI(pBranch, (m_gQueue[i].size() + m_Queue[i].size()));
addI(pBranch, m_Queue[i].size()+1);
addI(pBranch, m_gCurrent[i]);
pTheBranch->push_back(pBranch);
}
if( iBranch < m_aBranches.size() )
m_aBranches[iBranch] = pTheBranch;
else
{
for(int i = 0; i <= (iBranch-m_aBranches.size()); i++ )
m_aBranches.push_back(NULL);
m_aBranches[iBranch] = pTheBranch;
}
}