-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathmenu.py
More file actions
330 lines (254 loc) · 11.9 KB
/
menu.py
File metadata and controls
330 lines (254 loc) · 11.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
from globals_ import *
#---------------------------Games---------------------
from game.classic import classic
from game.in_time import in_time
from game.berlin_wall import berlin_wall
from game.tron import tron
#---------------------------Best----------------------
def read_bests(which): # read file and store best scores in a list
bests = open(bests_file_name)
best_list = bests.readlines()
bests.close()
names = []
if which == 1:
best_list = best_list[:best_list.index("\n")]
for line in best_list:
line = line[:-1].split()
names += [(int(line[1]), line[0])]
elif which == 2:
best_list = best_list[best_list.index("\n")+1:]
for line in best_list:
line = line[:-1].split()
names.append([int(line[1])-int(line[3]),int(line[1]),int(line[3]),line[0],line[2]])
return sorted(names)[::-1]
def show_best_1player():
names = read_bests(1)
text("Name", 50, "color1", (1100, 200))
text("Score", 50, "color1", (1400, 200))
for index in range(min(10, len(names))):
text(names[index][1], 50, "color2", (1100, 270+index*70))
text(str(names[index][0]), 50, "color2", (1400, 270+index*70))
def show_best_2player():
alphasize = {'a': 22, 'b': 20, 'c': 19, 'd': 23, 'e': 20, 'f': 12, 'g': 22, 'h': 21, 'i': 7,
'j': 11,'k': 22, 'l': 9, 'm': 30, 'n': 20, 'o': 22, 'p': 20, 'q': 22, 'r': 12,
's': 18, 't': 16,'u': 22, 'v': 18, 'w': 31, 'x': 23, 'y': 23, 'z': 20, '0': 21,
'1': 18, '2': 21, '3': 19, '4': 22, '5': 19, '6': 19, '7': 19, '8': 22, '9': 19}
names = read_bests(2)
text("Name", 50, "color1", (1106, 200))
text("Score", 50, "color1", (1251, 200))
text("Name", 50, "color1", (1378, 200))
for index in range(min(10, len(names))):
name_coor = (1202-sum([alphasize[ll] for ll in names[index][3]]), 270+index*70)
text(names[index][3], 50, "color2", name_coor)
text("(", 50, "color2", (1222, 270+index*70))
text("-", 50, "color2", (1292, 270+index*70))
text(")", 50, "color2", (1358, 270+index*70))
text(names[index][4], 50, "color2", (1378, 270+index*70))
score_coor = (1266 - 12 * len(str(names[index][1])), 270+index*70)
text("%d" % names[index][1], 50, "color2", score_coor)
score_coor = (1339 - 13 * len(str(names[index][2])), 270+index*70)
text("%d" % names[index][2], 50, "color2", score_coor)
def show_best(best_mode):
rect("bg", (950,90,757,930))
if best_mode == 0:
show_best_1player()
elif best_mode == 1:
show_best_2player()
rect(["color2", "color1"][best_mode], (1165,91,130,72))
text("1P", 83, "bg", (1199, 105))
rect(["color1", "color2"][best_mode], (1300,91,130,72))
text("2P", 83, "bg", (1331, 105))
pygame.display.flip()
def best(mode):
best_mode = 0
while True:
show_best(best_mode)
for evento in pygame.event.get():
if evento.type == pygame.KEYDOWN:
if evento.key == pygame.K_ESCAPE:
return mode
elif evento.key == pygame.K_UP:
return mode - 1
elif evento.key == pygame.K_DOWN:
return mode + 1
elif evento.key == pygame.K_LEFT:
best_mode = 0
elif evento.key == pygame.K_RIGHT:
best_mode = 1
#-------------------------Setting---------------------
def show_setting(setting_snake, color_mode, colors):
setting_plus = [[0,-60],[60,0],[0,+60],[-60,0]]
text("MODE COLOR", 65, "color1", (1090, 180))
# show selector
rect("bg", (1141,260,540,650))
rect("color2", (1151+(110*color_mode[0])-10,270+(110*color_mode[1])-10,100,100))
rect("bg", (1151+(110*color_mode[0])-5,270+(110*color_mode[1])-5,90,90))
jj = 0
for col1 in colors: # show available colors
ii = 0
for col2 in colors:
if col1 != col2:
rect(colors[col1], (1151+(110*ii),270+(110*jj),80,80)) # color1
rect("bg", (1166+(110*ii),285+(110*jj),50,50))
rect(colors[col2], (1171+(110*ii),290+(110*jj),40,40)) # color2
ii += 1
jj += 1
if setting_snake["start"]: # show start
rect("color1", (1713,90,60,60))
for i in range(11):
sleep(0.05)
rect("color2", (993,990-(30*i),60,30))
pygame.display.flip()
rect("bg", (993,990,60,30))
setting_snake["start"] = False
else: # move and show
sleep(0.07)
# move setting-snake
last_cell = setting_snake["coor"][-1]
for ics in range(4,0,-1):
setting_snake["coor"][ics] = setting_snake["coor"][ics-1]
setting_snake["coor"][0] = (setting_snake["coor"][0][0] + setting_plus[setting_snake["line"]][0],
setting_snake["coor"][0][1] + setting_plus[setting_snake["line"]][1])
# change line of setting-snake
if setting_snake["coor"][0][0] == 993 and setting_snake["line"] == 3:
setting_snake["line"] = 0
if setting_snake["coor"][0][1] == 90 and setting_snake["line"] == 0:
setting_snake["line"] = 1
if setting_snake["coor"][0][0] == 1713 and setting_snake["line"] == 1:
setting_snake["line"] = 2
if setting_snake["coor"][0][1] == 930 and setting_snake["line"] == 2:
setting_snake["line"] = 3
# show setting-snake
rect("bg", (last_cell[0],last_cell[1],60,60)) # last cell
rect("color1", (1713,90,60,60)) # apple
for ics in setting_snake["coor"]:
rect("color2", (ics[0],ics[1],60,60))
pygame.display.flip()
def setting(mode):
global color1, color2
colors = {"PINK": (170,0,120),
"BLUE": (0,120,120),
"GREEN": (0,120,0),
"YELLOW": (160,160,0),
"ORANGE": (180,90,0),
"RED": (120,0,0)}
setting_snake = {"start": True,
"line": 0,
"coor": [(993,690),(993,750),(993,810),(993,870),(993,930)]}
color_mode = [1, 5]
rect("bg", (950,90,757,930))
while True:
show_setting(setting_snake, color_mode, colors)
for evento in pygame.event.get():
if evento.type == pygame.KEYDOWN:
if evento.key == pygame.K_ESCAPE:
return mode
elif evento.key == pygame.K_KP_ENTER or evento.key == pygame.K_RETURN:
color1 = colors[list(colors.keys())[color_mode[1]]]
if color_mode[0] >= color_mode[1]:
color2 = colors[list(colors.keys())[color_mode[0]+1]]
else:
color2 = colors[list(colors.keys())[color_mode[0]]]
change_color("color1", color1)
change_color("color2", color2)
scr()
show_menu(mode)
elif evento.key == pygame.K_UP:
color_mode[1] = {0:0, 1:0, 2:1, 3:2, 4:3, 5:4}[color_mode[1]]
elif evento.key == pygame.K_DOWN:
color_mode[1] = {0:1, 1:2, 2:3, 3:4, 4:5, 5:5}[color_mode[1]]
elif evento.key == pygame.K_LEFT:
color_mode[0] = {0:0, 1:0, 2:1, 3:2, 4:3, 5:4}[color_mode[0]]
elif evento.key == pygame.K_RIGHT:
color_mode[0] = {0:1, 1:2, 2:3, 3:4, 4:5, 5:5}[color_mode[0]]
#----------------------------Exit---------------------
def show_exit(mode):
rect("bg", (950,90,757,930))
text("ARE YOU SURE TO EXIT?", 70, "color1", (1000, 433))
text("YES", 60, ["color1", "color2"][mode], (1181, 507))
text("NO", 60, ["color2", "color1"][mode], (1349, 507))
pygame.display.flip()
def exit_game(mode):
show_menu(mode)
exit_mode = 0
while True:
show_exit(exit_mode)
for evento in pygame.event.get():
if evento.type == pygame.QUIT:
show_exit(1)
pygame.quit()
sys.exit(0)
elif evento.type == pygame.KEYDOWN:
if evento.key == pygame.K_ESCAPE:
show_exit(1)
pygame.quit()
sys.exit(0)
elif evento.key == pygame.K_KP_ENTER or evento.key == pygame.K_RETURN:
if exit_mode:
pygame.quit()
sys.exit(0)
else:
return mode
elif evento.key == pygame.K_UP:
return mode - 1
elif evento.key == pygame.K_RIGHT:
exit_mode = 0
elif evento.key == pygame.K_LEFT:
exit_mode = 1
#------------------------Select-game------------------
def show_select_game(games, number_of_games, select):
scr()
show_menu(0)
for index in range(number_of_games):
game = games[index]
color = "color2" if index == select else "color1"
text(game[1], 80, color, (1050, 240+120*index))
text("%d PLAYER" % game[2], 40, color, (1050, 290+120*index))
pygame.display.flip()
def select_game():
games = [[classic, "Classic", 1],
[in_time, "In Time", 2],
[berlin_wall, "Berlin Wall", 2],
[tron, "Tron", 2]]
number_of_games = len(games)
select = 0
while True:
show_select_game(games, number_of_games, select)
for evento in pygame.event.get():
if evento.type == pygame.KEYDOWN:
if evento.key == pygame.K_ESCAPE:
return 0
elif evento.key == pygame.K_KP_ENTER or evento.key == pygame.K_RETURN:
games[select][0]()
elif evento.key == pygame.K_DOWN:
select = select + 1 if select < number_of_games - 1 else number_of_games - 1
elif evento.key == pygame.K_UP:
select = select - 1 if select > 0 else 0
elif evento.key == pygame.K_LEFT:
return 0
def menu():
mode = 0
while True:
scr()
show_me()
show_menu(mode)
pygame.display.flip()
for evento in pygame.event.get():
if evento.type == pygame.QUIT:
mode = exit_game(3)
elif evento.type == pygame.KEYDOWN:
if evento.key == pygame.K_ESCAPE:
mode = exit_game(3)
elif evento.key == pygame.K_KP_ENTER or evento.key == pygame.K_RETURN:
if mode == 0:
select_game()
elif mode == 1:
mode = best(mode)
elif mode == 2:
setting(mode)
elif mode == 3:
mode = exit_game(mode)
elif evento.key == pygame.K_UP:
mode = mode - 1 if mode > 0 else 0
elif evento.key == pygame.K_DOWN:
mode = mode + 1 if mode < 3 else 3