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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.redirectConsumesNormalDash=Whether dream tunnel dash redirects should consume the player's normal dashes instead of their dream tunnel dashes.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.allowTransitions=Whether to allow screen transitions while dream tunnel dashing.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.bounceOnCollision=Whether the player should bounce on collision with a dream block while dream tunnel dashing.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.respectBoosters=If enabled, dashing via a green booster will not trigger a dream tunnel dash.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.revertOnLeave=Whether to revert this trigger's effects when the player leaves it.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.revertOnDeath=Whether to revert this trigger's effects when the player dies.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.onlyOnce=Whether this trigger should only activate once per room load.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.flag=The flag this trigger should react to. Leave empty for this trigger to not be affected by flags.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.flagInverted=If checked, the trigger will be disabled when the flag is active.\nIf unchecked, the trigger will be enabled when the flag is active.
triggers.CommunalHelper/ConfigureSeekerDashTrigger.attributes.description.respectBoosters=If enabled, dashing via a green booster will not trigger a seeker dash.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.revertOnLeave=Whether to revert this trigger's effects when the player leaves it.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.revertOnDeath=Whether to revert this trigger's effects when the player dies.
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triggers.CommunalHelper/ConfigureDreamTunnelDashTrigger.attributes.description.onlyOnce=Whether this trigger should only activate once per room load.
@@ -263,13 +268,16 @@ private static void Player_DashCoroutine(ILContext il)
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* inserts a call to StartDreamTunnelDashAttacking (without overriding Speed and DashDir) after the call to CallDashEvents if the current dream dash config allows dash cancels
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