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Different Bullets #3

@anthonygroves

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@anthonygroves

There is a separate issue posted about Powerups, and this issue is very similar but it deserves its own Issue.

Adding an array of different types of bullets for the user to use would make the game much more interesting.
Some ideas for different bullets:
-A "bomb" bullet that moves slower than the default bullet but explodes before it goes off the screen, thus hitting the surrounding area (a radius for the area of damage should be determined, it shouldn't be outrageously large).
-An even SLOWER bullet that damages the entire back horizontal section of the player's side before going off of the screen (the only way the player would be able to avoid this would be to move up from the back of the screen). This would be good because it forces the players to move closer to the middle of the map, thus making the game more exciting!
-A bullet that goes the default speed, doesn't actually damage the opponent (doesn't add a point for the score) but instead decreases the opponent's movement speed for a very small fixed amount of time.

These different bullets can have a limited amount of ammo (which if true, the ammo count should appear on screen), and the user can acquire the bullets by running into them (just like they would acquire a powerup).

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