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Description
Obviously this game could use a lot of features to make it more enjoyable. So, powerups are definitely needed!
I'm thinking something along the lines of the following:
Add "powerups" that pop up in each sprite's half of the screen equally. Allow the user to gain a powerup by either colliding with it, or making a powerup on opponent's side of the screen disappear by shooting it. This would give each player more tasks other than to just shoot the opponent (they would have to worry about getting powerups AND making sure opponent doesn't get powerups).
Ideas of the different effects the powerups have on the player:
-Increased movement permanently by a small interval
-Increase movement by a larger interval for only a fixed time (or a fixed score change)
-Increase player's bullet speed for a fixed amount of time
-Make the player invincible for a very small amount of time
-Allow player to have twice as many bullets active as the settings allow for a small amount of time
If multiple powerups are implemented, it would be very important to limit how many powerups a player can have at once to avoid a snowball effect with the player (it would be incredibly difficult to catch up with someone or stop someone from getting another powerup when they are already invincible, fast, and have fast bullets).