I figure since we're using GitHub features now maybe I put some of my ideas down here.
I'd like the Event cards to be more creative, and less about raising alerts. Things that change the board and your situation in ways that you'll have to react to. Not necessarily throwing massive curveballs, but little things to think about that might change your planning early on.
Here's what I have at the moment:
Hidden Door Camera Add a Camera token to any hex tile adjacent to an exit. Resolve any Alerts this causes (this also hurts when you have someone sitting outside, making Increased Suspicion bad...).
Check that gate Add a Guard to the A-gate. (Put this before the first gate closes)
Are those new locks? Add two Lock tokens to the bag. (put this one early on)
Nosy neighbors Remove two ideas from any Character outside. If any character does not have two ideas, Raise Alert.
I figure since we're using GitHub features now maybe I put some of my ideas down here.
I'd like the Event cards to be more creative, and less about raising alerts. Things that change the board and your situation in ways that you'll have to react to. Not necessarily throwing massive curveballs, but little things to think about that might change your planning early on.
Here's what I have at the moment:
Hidden Door Camera Add a Camera token to any hex tile adjacent to an exit. Resolve any Alerts this causes (this also hurts when you have someone sitting outside, making Increased Suspicion bad...).
Check that gate Add a Guard to the A-gate. (Put this before the first gate closes)
Are those new locks? Add two Lock tokens to the bag. (put this one early on)
Nosy neighbors Remove two ideas from any Character outside. If any character does not have two ideas, Raise Alert.