I think it's time to redo the tunneler power. I want to keep the spirit, but...
- Why does it have to be an external side?
- Can we punish it with noise and alerts instead of rounds so that tunneler isn't just sitting outside for three rounds?
- Is there some way to make a tunnel an escape route too? Might be overpowered.
I think it's time to redo the tunneler power. I want to keep the spirit, but...