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Mixed up output of the eval command #9

@Ajaja

Description

@Ajaja

Describe the issue

Output of the eval command is mixed up:

Alexander 7 by A. Manzo, F. Ferraguti, K. Kiniama and the Stockfish developers (see AUTHORS file)
info string Using 1 thread

=== GENERAL INFORMATION ===
Final evaluation: 645 (Win Probability: 100%)
Shashin Zone: High Tal (Winning position)
Game Phase: Opening

     ELEMENT     |   MG     EG   Total
 -------------+--------------------
     Material |   767   820   786 |
=== MATERIAL SUBELEMENTS ===
Bishop Pair:
  Both sides have bishop pair
  White bishops: 2
  Black bishops: 2
  Bishop pair advantages:
    - Controls both color complexes
    - Enhanced coordination and mobility
    - Stronger in open positions

   Imbalances |   -45   -35   -41 |
=== MATERIAL IMBALANCES SUBELEMENTS ===
No relevant material imbalance
Material detail (by reference):
White: 30 points (P:2 N:1 B:2 R:2 Q:1)
Black: 21 points (P:7 N:1 B:2 R:1 Q:0)

        Pawns |   -32   -22   -28 |
=== PAWNS SUBELEMENTS ===
Pawn Structure Analysis:
========================
Pawn Islands:
White: 2 islands
  Island 1: d4 
  Island 2: f4 
Black: 2 islands
  Island 1: a2 b4 c5 b7 
  Island 2: h6 f7 g7 

Doubled Pawns:
White: none
Black: b4 b7 

Isolated Pawns:
White: d4 f4 
Black: none

Backward Pawns:
White: none
Black: none

Hanging Pawns:
White: none
Black: none

Weak Squares (not defended by pawns):
White: a3 b3 c3 d3 e3 f3 g3 h3 a4 b4 c4 d4 e4 f4 g4 h4 a5 b5 d5 f5 h5 a6 b6 d6 f6 h6 
Black: b5 d5 b6 d6 

Pawn Structure Summary:
=======================
White pawn weaknesses: 2 (Doubled: 0, Isolated: 2, Backward: 0, Hanging: 0)
Black pawn weaknesses: 2 (Doubled: 2, Isolated: 0, Backward: 0, Hanging: 0)
Center Type Analysis:
=====================
Center Type: Dynamic Center (Isolated Queen's Pawn)

Center Characteristics:
- Dynamic imbalance between static and dynamic advantages
- Tactical opportunities common
- Initiative and piece activity are key
- Features an Isolated Queen's Pawn (IQP)

Central Pawns (d4, e4, d5, e5):
White: d4 
Black: none

Strategic Recommendations:
==========================
- For the side with IQP: attack quickly, avoid exchanges, use the initiative
- For the side against IQP: block the pawn, force exchanges, target the weak pawn

       Passed |     0     0     0 |
=== Passed Pawns SUBELEMENTS ===
White: d4 
Black: a2 b4 c5 h6 
White passed pawns detail:
  d4: 4 steps to promotion (unsupported) (free) - medium
Black passed pawns detail:
  a2: 1 steps to promotion (unsupported) (blocked) - strong
  b4: 3 steps to promotion (unsupported) (free) - strong
  c5: 4 steps to promotion (supported) (free) - medium
  h6: 5 steps to promotion (unsupported) (blocked) - weak

      Knights |     0     0     0 |
=== KNIGHTS SUBELEMENTS ===
Packing Density Analysis (Shashin theory. Short-range pieces: Knights, Pawns, King):
=====================================================================
White packing density: 0.167
Black packing density: 0.188
deltak (White - Black): -0.021
Recommendation: Aggressive play tolerated (deltak negative accepted in attacking position)
White structure: Sparse (watch for weaknesses)
Black structure: Sparse (watch for weaknesses)
=====================================================================

      Bishops |     0     0     0 |
=== BISHOP SUBELEMENTS ===
Dvoretsky's Rule for Opposite-Colored Bishops:
Not an opposite-colored bishops endgame
  Reason: Not in endgame phase


        Rooks |     0     0     0 |

       Queens |     0     0     0 |
Diagonals and columns control:
=== LONG RANGE PIECES SUBELEMENTS ===
Files:
=======
Open: e 
Semi-open White: a b c g h 
Semi-open Black: d 
Diagonals:
==========
A1-H8 direction:
  Open: b1h7 d1h5 e1h4 f1h3 c2h7 e2h5 f2h4 d3h7 f3h5 a4e8 e4h7 a5d8 b5e8 f5h7 b6d8 c6e8 d6f8 
  Semi-open White: a2g8 a3f8 b3g8 b4f8 c4g8 c5f8 d5g8 e5h8 a6c8 e6g8 f6h8 
  Semi-open Black: none
H1-A8 direction:
  Open: a3b2 a4c2 a6e2 a4b3 a6d3 a6c4 c8g4 a6b5 c8f5 d8g5 b8d6 c8e6 d8f6 b8c7 c8d7 d8e7 
  Semi-open White: a5d2 a8g2 a5c3 a8f3 a5b4 a8e4 a8d5 a7b6 a8c6 e8g6 a8b7 e8f7 f8g7 
  Semi-open Black: b8g3 b8f4 b8e5 
 

King safety |     0     0     0 |

      Threats |     0     0     0 |

     Mobility |     0     0     0 |
=== MOBILITY SUBELEMENTS ===
Mobility by area based on the Kasparov Principle:
    White: Queen Side(0) Center(0) King Side(0)
    Black: Queen Side(0) Center(0) King Side(0)
    Difference (White-Black): Queen Side(0) Center(0) King Side(0)
  Black has the initiative. Kasparov Principle: try to attack on the queen side;
  White should attack on the queen side, if possible or defend on the queen side otherwise.

        Space |     0     0     0 |
=== SPACE SUBELEMENTS ===
Space Detail by Area:
                        Queen side   Center   King side
White                        6           7         10
Black                       12           5          6
Difference White-Black      -6           2          4
Total Space: White 23 - Black 23
Space Recommendations:
Space is balanced - both players should fight for control of the center
Expansion Factor (Shashin Theory):
===================================
White Center of Gravity: 3.44
Black Center of Gravity: 3.17
Delta Expansion (White-Black): 0.28

     Winnable |   689   799   729 |

FINAL SUMMARY
Unit Ranking by static activity (Makogonov Principle) - Worst to Best:
White: Bg1(2), Pf4(9), Ra1(16), Nd1(16), Be2(36), Rh5(36), Pd4(44), Qf5(116)
Makogonov White: Improve Bishop on g1 (activity: 2)
Black: Bg8(-2), Rh8(-2), Pg7(13), Pb7(23), Pf7(23), Ng6(44), Be3(46), Ph6(46), Pc5(64), Pb4(72), Pa2(78)
Makogonov Black: Improve Bishop on g8 (activity: -2)

Legal moves sorted by static activity (Win Probability / CentiPawns: Best to Worst):
Moves: d1e3(100%/877), g1e3(100%/864), f5g6(100%/825), d4c5(100%/705), f5c5(100%/705), h5h6(100%/696), a1a2(100%/692), f5f7(100%/692), d1c3(100%/662), d8c7(100%/662), d8d7(100%/653), d1f2(100%/653), d8c8(100%/653), h5h4(100%/649), h5g5(100%/649), d1b2(100%/649), a1b1(100%/649), a1c1(100%/649), g1f2(100%/649), e2d3(100%/649), e2b5(100%/649), h5h3(100%/649), e2c4(100%/649), f5e4(100%/645), e2f3(100%/645), f5c2(100%/645), f5d3(100%/645), h5h2(100%/645), f5g4(100%/645), h5h1(100%/645), f5d5(100%/645), f5e5(100%/645), f5g5(100%/645), f5e6(100%/645), f5f6(100%/645), f5d7(100%/645), g1h2(100%/645), e2g4(100%/645), d8e8(100%/645), d4d5(100%/645), f5b1(100%/641), f5h3(100%/641), e2f1(100%/641), f5c8(100%/641), e2a6(100%/641)

Best move: d1e3 (Win Probability: 100%, Activity: 877)

Expected behavior

The table should look like this:

  ELEMENT     |   MG     EG   Total
 -------------+--------------------
     Material |   767   820   786 |
   Imbalances |   -45   -35   -41 |
        Pawns |   -32   -22   -28 |
       Passed |     0     0     0 |
      Knights |     0     0     0 |
      Bishops |     0     0     0 |
        Rooks |     0     0     0 |
       Queens |     0     0     0 |
  King safety |     0     0     0 |
      Threats |     0     0     0 |
     Mobility |     0     0     0 |
        Space |     0     0     0 |
     Winnable |   689   799   729 |

But it's sliced across all the output.

Steps to reproduce

ucinewgame
position fen 3K2br/1p3ppk/6np/2p2Q1R/1p1P1P2/4b3/p3B3/R2N2B1 w - - 1 3
eval
quit

Anything else?

No response

Operating system

Windows

Alexander version

Alexander 7

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