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# Capstone Project
This project is part of [Udacity](https://www.udacity.com "Udacity - Be in demand")'s [VR Developer Nanodegree](https://www.udacity.com/course/vr-developer-nanodegree--nd017).
Find the link to a walkthrough video [here](https://www.udacity.com/course/vr-developer-nanodegree--nd017).
***`Tested on Android API version 24.( Samsung Galaxy S7)`***
## Built using
- Unity 2017.1.0f3
- Google VR sdk v1.70.0
- iTween
## List of Achievements
### Fundamentals
| Achievements | Points |
| ------ | ------ |
| Scale achievement | 100 |
| Animation achievement | 100 |
| Lighting achievement | 100 |
| Locomotion achievement | 100 |
| Video Player achievement | 200 (2x) |
| **Total** | **600** |
### Completeness
| Achievements | Points |
| ------ | ------ |
| Diegetic UI achievement | 250 |
| 3D Modeling achievement | 250 |
| Photogrammetry achievement | 250 |
| **Total** | **750** |
### Challenges
| Achievements | Points |
| ------ | ------ |
| User Testing achievement | 500 (2x) |
| **Total** | **500** |
## Pre-Production and Scope Reduction
||Idea Description|Feasibility|Scope|Implemented|
|1.|Scene 1 Two buttons – each button would load different scenes. Based on button click, move to different scene
Scenes would be a 360 video of an adventure sport or a maze game|Possible|Out of scope|No|
|2.|Speech recognition to move to different scene|Not possible|Out of scope|No|
|3.|Video player on a TV game object|Possible|In scope|Yes|
|4.|3d scan of a TV|Not possible|Out of scope|No|
|5.|Un winnable game to play|Possible|In scope|yes|
|6.|Implement minimax algorithm|Possible|Out of scope|No|
|7.|Cloud compute minimax algorithm|Possible|In scope|Yes|
|8.|Tic Tac Toe Possible|In scope|Yes|
|9.|3d scan of the Cardboard viewer with Udacity branding|Possible|In scope|Yes|
|10.|Low polygon model of TV|Possible|In scope|Yes|