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[36] [C#-ITEMSTATS.1] Item stat application vs C++ _ApplyItemBonuses #61

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@alseif0x

Direct item-stat application in character.rs is partial vs _ApplyItemBonuses: missing AP-to-ranged from ITEM_MOD_ATTACK_POWER, scaling stat values, separate ratings, regen, spell penetration, extra armor, per-school resistances, combined stats.
C++: Entities/Player/Player.cpp (_ApplyItemBonuses / _ApplyItemMods).


From the C#-vs-C++ reference audit (local docs/audits/csharp-reference-contrast.md). Plan: docs/migration/PORT_PLAN.md (L26) · State: docs/migration/STATE.md.
Done = contrast Rust vs the cited C++; if it matches, re-anchor the comment to C++ file:line; if it differs, fix behavior to C++. Live + capture-clean. 1 issue = 1 PR.

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