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34 lines (34 loc) · 1.27 KB
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Line Distance.cpp
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34 lines (34 loc) · 1.27 KB
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template <class T>
int sgn(T x)
{
return (x > 0) - (x < 0);
}
template <class T>
struct Point
{
typedef Point P;
T x, y;
explicit Point(T x = 0, T y = 0) : x(x), y(y) {}
bool operator<(P p) const { return tie(x, y) < tie(p.x, p.y); }
bool operator==(P p) const { return tie(x, y) == tie(p.x, p.y); }
P operator+(P p) const { return P(x + p.x, y + p.y); }
P operator-(P p) const { return P(x - p.x, y - p.y); }
P operator*(T d) const { return P(x * d, y * d); }
P operator/(T d) const { return P(x / d, y / d); }
T dot(P p) const { return x * p.x + y * p.y; }
T cross(P p) const { return x * p.y - y * p.x; }
T cross(P a, P b) const { return (a - *this).cross(b - *this); }
T dist2() const { return x * x + y * y; }
double dist() const { return sqrt((double)dist2()); }
double angle() const { return atan2(y, x); }
P unit() const { return *this / dist(); }
P perp() const { return P(-y, x); }
P normal() const { return perp().unit(); }
P rotate(double a) const { return P(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a)); }
friend ostream &operator<<(ostream &os, P p) { return os << "(" << p.x << "," << p.y << ")"; }
};
template <class P>
double lineDist(const P &a, const P &b, const P &p)
{
return (double)(b - a).cross(p - a) / (b - a).dist();
}