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Changelog.txt
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211 lines (111 loc) · 5.04 KB
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Version 1.3.2 -
- Add support for Building Themes 2
Version 1.3.1 -
- Compatibility updates for game version 1.17
Version 1.3.0.1 -
- Update translations
Version 1.3 -
- Add true randomization option for building level and info selection
- Convert level buttons to icons
- Add randomize appearance building button
- Add button to toggle collapsed state
- Add button to toggle abandoned state
- Update AlgernonCommons
- Updated bundled CitiesHarmony
Version 1.2.4 -
- Add support for financial office buildings
- Add detailed debugging logging option
- Implement common translations
Version 1.2.3 -
- Update UI
- Update AlgernonCommons
Version 1.2.2 -
- Add option to allow buildings to upgrade as if historical if no other target prefab is available
Version 1.2.1.1 -
- Fix district residential minimum levels sometimes resetting to 1
Version 1.2.1 -
- Fix compatibility with Building Themes for game version 1.15 (Plazas & Promenades)
- Building appearance level randomization now also works when upgrading/downgrading manually
Version 1.2 -
- Compatibility with Plazas & Promenades
- Implement AlgernonCommons
Version 1.1.2.1 -
- Fix 'randomize levels' and 'new buildings historical' settings for districts sometimes not applying when loading a save from when ABLC wasn't active
Version 1.1.2 -
- Pause simulation when upgrading/downgrading districts
- Reset upgrade-related building flags when force-changing building levels
- Don't force up/downgrade abandoned, burned down, or collapsed buildings
Version 1.1.1 -
- Fix historical buildings sometimes upgrading to one level above the maximum
- Overhaul options panel code; panel now automatically refreshes on language change
Version 1.1 -
- Add option to randomize building apperance to include models from one level lower or higher
- Add fix for building flags left incorrectly set by 'No Abandonment' mod
- Move settings file location from application directory to user directory
Version 1.0.5 -
- Convert translation framework to CSV (for CrowdIn)
- Fix MoveIt import error
Version 1.0.4.1 -
- Ensure district arrays are properly initialized even in the event of loading failure
Version 1.0.4 -
- Ensure buildings with levels below the prefab default don't have their levels reset by the game
- Code cleanups and refactoring
Version 1.0.3 -
- Code cleanups and refactoring
Version 1.0.2 -
- Ensure district historical settings aren't applied to buildings before save has finished loading properly
Version 1.0.1 -
- Add additional checks for invalid game data
Version 1.0 -
- Add district make/clear historical button
- Add district option to make newly-created buildings historical
Version 0.9.3 -
- Ensure district force upgrade/downgrade processes give priority to any individual building settings
Version 0.9.2 -
- Ensure availability of MoveIt integration library
Version 0.9.1 -
- Specialized industry is now exempt from spawning level control
Version 0.9 -
- Add Move It integration
Version 0.8 -
- Add button to clear all building settings in selected district
- Add Harmony Prefix to PrivateBuildingAI.BuildingUpdated to catch any attempted upgrades to invalid building levels
- Add option to check all map buildings on load and fix any illegal levels
- Add tooltips to ABLC panels
- Update UI
Version 0.7.1 -
- Use game's PrivateBuildingAI.BuildingUpgraded method instead of custom method where possible
Version 0.7 -
- Add 'no abandonment' options
- Update translation framework
- Update bundled CitiesHarmony to 2.0 with Harmony 2.0.4
Version 0.6 -
- Panel button is now disabled (with explanatory tooltip) for buildings with only one level (e.g. specialized commercial or IT office)
- Add LockBuildingLevel method for other mods to use
- Add Harmony error and mod conflict notifications
- Overhaul logging
Version 0.5.1 -
- Level control panel no longer shows for buildings with only one level (e.g. specialized commercial or IT office)
Version 0.5 -
- Add building panel open and close buttons
- Add option for ABLC panel to open to the right of parent panel
- Add toggle for building panel initial visibility state
Version 0.4 -
- Add random spawn level option
Version 0.3 -
- Remove the 'control levels' checkbox; replace with dynamic level control
- Add proper 'Force Level Up' (not just politely suggesting that the game might possibly consider levelling up at some point, maybe?)
- Observe 'make historical' setting for both upgrading and downgrading
- Can now downgrade below prefab minimum level
- Upgrading/downgrading above/below set max/min levels now updates that max/min accordingly
- Disable (not hide) building action buttons when the action can't be triggered
- Building panel now automatically updates when action is completed
- Don't try to upgrade when there's no valid upgrade target
- Update translation framework
Version 0.2 -
- Add building downgrade ability
- Add mod options panel with manual translation selection option
- Add zh translation by M.S.Referee
- Add ru translation by vitalii201
- Add null check in OnBuildingReleased()
- Standardise exception logging