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KeyboardController.cs
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46 lines (37 loc) · 1.01 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using WindowsInput;
namespace WindowsFormsKinectNXT
{
public class KeyboardController : KinectControlledDevice
{
// [DllImport("user32.dll")]
// static extern UInt32 SendInput(UInt32 nInputs, [MarshalAs(UnmanagedType.LPArray, SizeConst = 1)] INPUT[] pInputs, Int32 cbSize);
#region KinectControlledDevice Members
public bool IsConnected()
{
return true;
}
public bool ConnectToDevice(byte comport)
{
return true;
}
public bool Disconnect()
{
return true;
}
public bool PerformKeyCodeAction(WindowsInput.VirtualKeyCode keycode)
{
InputSimulator.SimulateKeyPress(keycode);
return true;
}
public string GestureFileName()
{
return "drivinggamegestures";
}
#endregion
}
}