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OpenGL.Net.nuspec
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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>OpenGL.Net</id>
<version>$version$</version>
<title>OpenGL for .Net</title>
<authors>Luca Piccioni</authors>
<owners>Luca Piccioni</owners>
<licenseUrl>https://opensource.org/licenses/MIT</licenseUrl>
<projectUrl>https://github.com/luca-piccioni/OpenGL.Net</projectUrl>
<iconUrl>http://github.com/luca-piccioni/OpenGL.Net/blob/master/OpenGL.Net-Logo.gif?raw=true</iconUrl>
<requireLicenseAcceptance>true</requireLicenseAcceptance>
<summary>Modern OpenGL bindings for C#.</summary>
<description>
Modern OpenGL bindings for C#.
It supports OpenGL 4.6 and OpenGL ES 3.2 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications updated to Aug 5, 2017.
No graphical toolkit integration is included in this package. UI backends are supported in separated packages (Windows.Forms, Xamarin.Forms, Broadcom VideoCore IV (Raspberry PI 2)).
</description>
<releaseNotes>
* v0.7.1
- Built with VS 2017 15.3.
- Generic overrides for many commands.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).
- Added generic overrides for gl*Parameter* commands.
- Support more implicit parameters (support "count*x" pattern): count parameter of gl*Uniform* commands is removed.
- Rename `Blend*i` renamed to `Blend*`; Gl.Limit fields renamed with uppercase extension postfix.
- Fixed entry point loading for KHR_debug and GL_KHR_robustness aliased commands for ES2 API.
* v0.7.0
- Demerged math data structures to separate binary OpenGL.Net.Math.
- Fixed stability issues.
</releaseNotes>
<copyright>Copyright 2015-2017</copyright>
<tags>OpenGL OpenGL-ES GLSL GLES EGL WGL GLX C# .Net .NetCORE Mono Android Xamarin GPU Graphics 3D</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System" />
<frameworkAssembly assemblyName="System.Core" targetFramework="monoandroid" />
<frameworkAssembly assemblyName="System.Xml" />
</frameworkAssemblies>
<dependencies>
<group targetFramework="net35"/>
<group targetFramework="net461" />
<group targetFramework="monoandroid"/>
<group targetFramework="netcoreapp1.1"/>
<group targetFramework="netcoreapp2.0"/>
</dependencies>
</metadata>
<files>
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net.dll" target="lib\net35" />
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net.xml" target="lib\net35" />
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net.pdb" target="lib\net35" />
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net.dll" target="lib\net461" />
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net.xml" target="lib\net461" />
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net.pdb" target="lib\net461" />
<file src="OpenGL.Net/bin/monodroid/Release/OpenGL.Net.dll" target="lib\monoandroid" />
<file src="OpenGL.Net/bin/monodroid/Release/OpenGL.Net.xml" target="lib\monoandroid" />
<file src="OpenGL.Net/bin/monodroid/Release/OpenGL.Net.pdb" target="lib\monoandroid" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp1.1/OpenGL.Net.dll" target="lib\netcoreapp1.1" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp1.1/OpenGL.Net.xml" target="lib\netcoreapp1.1" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp1.1/OpenGL.Net.pdb" target="lib\netcoreapp1.1" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp2.0/OpenGL.Net.dll" target="lib\netcoreapp2.0" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp2.0/OpenGL.Net.xml" target="lib\netcoreapp2.0" />
<file src="OpenGL.Net/bin/netcore/Release/netcoreapp2.0/OpenGL.Net.pdb" target="lib\netcoreapp2.0" />
</files>
</package>