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Sintel

Blender Sintel Character Resources - Gathering of Open Source Respurces

The Open Source Blender Project “Sintel” movie characater model has been used in a number of open source projects and a version is available to use as an avatar or character in environments such as Unity, Second Life, etc..

Sintel is a part of the Blender project and created as an open source 3D modelling asset for free use by the community.

Original Sources of Meshes and Avatars

Other Sources and Downloads

Information for Second Life and OpenSim

Sintel avatar core rigged version was created from a Collada/DAE mesh provided by SLB Wirefly to Ai Austin on 30-May-2015 with textures from http://www.sintel.org/news/sintel-lite/. Added into this were mesh parts from a more complete model from Animium.

For import to Second Life and OpenSim...

Upload Options:

  • Include Skin Weight
  • Include Joint Positions
  • Z offset = 0 (then body shape needs 48 rather than default 50)