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regression.cpp
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189 lines (169 loc) · 6.38 KB
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#include "search.h"
vector<pair<string, double>> PositionDatabase;
float matwt = 1;
float pawnwt = 1;
float outpostwt = 1;
float hangingwt = 1;
float weakerattacwt = 1;
float pieceswt = 1;
float pstwt = 1; // Implement this
float trappedwt = 1;
float kingwt = 1;
float mobilitywt = 1;
float GradientDescentConstant = 0.01;
int depth = 5;
void FitPawns(){
float pawnwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
pawnwtDiffError += (Scores.TotalScore-ActualScore)*Scores.PawnStructScore;
}
pawnwtDiffError = pawnwtDiffError/PositionDatabase.size();
pawnwt -= GradientDescentConstant*pawnwtDiffError;
}
void FitOutPost(){
float outpostwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
outpostwtDiffError += (Scores.TotalScore-ActualScore)*Scores.OutpostScore;
}
outpostwtDiffError = outpostwtDiffError/PositionDatabase.size();
outpostwt -= GradientDescentConstant*outpostwtDiffError;
}
void FitHanging(){
float hangingwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
hangingwtDiffError += (Scores.TotalScore-ActualScore)*Scores.HangingPiecePenalty;
}
hangingwtDiffError = hangingwtDiffError/PositionDatabase.size();
hangingwt -= GradientDescentConstant*hangingwtDiffError;
}
void FitWeaker(){
float weakerattacwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
weakerattacwtDiffError += (Scores.TotalScore-ActualScore)*Scores.WeakerAttackedPenalty;
}
weakerattacwtDiffError = weakerattacwtDiffError/PositionDatabase.size();
weakerattacwt -= GradientDescentConstant*weakerattacwtDiffError;
}
void FitMobility(){
float mobilitywtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
mobilitywtDiffError += (Scores.TotalScore-ActualScore)*Scores.MobilityScore;
}
mobilitywtDiffError = mobilitywtDiffError/PositionDatabase.size();
mobilitywt -= GradientDescentConstant*mobilitywtDiffError;
}
void FitPiecesEval(){
float pieceswtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
pieceswtDiffError += (Scores.TotalScore-ActualScore)*Scores.PiecesEval;
}
pieceswtDiffError = pieceswtDiffError/PositionDatabase.size();
pieceswt -= GradientDescentConstant*pieceswtDiffError;
}
void FitKingSafety(){
float kingwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
kingwtDiffError += (Scores.TotalScore-ActualScore)*Scores.KingSafetyScore;
}
kingwtDiffError = kingwtDiffError/PositionDatabase.size();
kingwt -= GradientDescentConstant*kingwtDiffError;
}
void FitTrapped(){
float trappedwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
trappedwtDiffError += (Scores.TotalScore-ActualScore)*Scores.TrappedScore;
}
trappedwtDiffError = trappedwtDiffError/PositionDatabase.size();
trappedwt -= GradientDescentConstant*trappedwtDiffError;
}
void FitMaterial(){
float matwtDiffError = 0;
for(auto instance : PositionDatabase){
string FENTemp = instance.first;
float ActualScore = instance.second;
EvalBar Tree(FENTemp);
pair<string, AllEvalScores> Prediction = Tree.TrainingTree(FENTemp, depth, 0, -(inf+100), inf+100);
AllEvalScores Scores = Prediction.second;
matwtDiffError += (Scores.TotalScore-ActualScore)*Scores.MaterialScore;
}
matwtDiffError = matwtDiffError/PositionDatabase.size();
matwt -= GradientDescentConstant*matwtDiffError;
}
void FitWeights(){
FitHanging();
FitMaterial();
FitMobility();
FitOutPost();
FitPawns();
FitPiecesEval();
FitTrapped();
FitWeaker();
FitKingSafety();
}
int main(){
// Opening is material > 74
// Endgame is material <= 20
// Middlegame is anything in between
int number_of_iterations = 1000;
for(int i=0; i<number_of_iterations; i++){
FitWeights();
}
/*
Based on the testing scenario
store results in
./openingTraining/ow.txt
./middlegameTraining/mw.txt
./endgameTraining/ew.txt
in this ORDER:
matwt
pawnwt
outpostwt
hangingwt
weakerattacwt
pieceswt
pstwt
trappedwt
kingwt
mobilitywt
*/
}