diff --git a/src/components/hand-controls.js b/src/components/hand-controls.js index 5c813ba2749..99ecd8e832b 100644 --- a/src/components/hand-controls.js +++ b/src/components/hand-controls.js @@ -123,17 +123,9 @@ export var Component = registerComponent('hand-controls', { var handModelOrientationZ = hand === 'left' ? Math.PI / 2 : -Math.PI / 2; // The WebXR standard defines the grip space such that a cylinder held in a closed hand points // along the Z axis. The models currently have such a cylinder point along the X-Axis. - var handModelOrientationX = el.sceneEl.hasWebXR ? -Math.PI / 2 : 0; - - // Pico4, at least on Wolvic, needs a different rotation offset - // for the hand model. Pico Browser claims to use oculus - // controllers instead; will load meta-touch-controls and does - // not require this adjustment. - if (evt.detail.name === 'pico-controls') { - handModelOrientationX += Math.PI / 4; - } + var handModelOrientationX = el.sceneEl.hasWebXR ? -Math.PI / 4 : 0; - mesh.position.set(0, 0, 0); + mesh.position.set(0, 0, 0.02); mesh.rotation.set(handModelOrientationX, 0, handModelOrientationZ); },