Currently: - Player goes from lvl 0 -> lvl 1 - Player appears in a fixed position - staircase is gone - find a new staircase back to lvl 0 - appear in the same initial starting position as when moving from lvl -1 -> lvl 0 Intended: - Player goes from lvl 0 -> lvl 1 - stairs remain behind player - player can go up the stairs again and return to the same position in lvl 0 - player finds new stairs up in lvl 1 - goes up - player is in a new location in lvl 0 - corruption is tracked PER LEVEL, and only sums for final score calculation - corruption persists, when coming back it will still be what it was when the player left - this design is more interesting and makes multi-level exploration much more meaningful and strategic
Currently:
Intended: