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When exiting between floors, exit location should be unique per-stairwell #78

@aebrer

Description

@aebrer

Currently:

  • Player goes from lvl 0 -> lvl 1
  • Player appears in a fixed position
  • staircase is gone
  • find a new staircase back to lvl 0
  • appear in the same initial starting position as when moving from lvl -1 -> lvl 0

Intended:

  • Player goes from lvl 0 -> lvl 1
  • stairs remain behind player
  • player can go up the stairs again and return to the same position in lvl 0
  • player finds new stairs up in lvl 1
  • goes up
  • player is in a new location in lvl 0
  • corruption is tracked PER LEVEL, and only sums for final score calculation
  • corruption persists, when coming back it will still be what it was when the player left
  • this design is more interesting and makes multi-level exploration much more meaningful and strategic

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