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Auto-explore should allow player pathfinding through closed doors #67

@aebrer

Description

@aebrer

Current behavior

During auto-explore, the player's pathfinding treats closed doors as impassable, causing the pathfinder to route around them or fail to find a path.

Expected behavior

Since the player can move through (open) closed doors during normal movement, auto-explore pathfinding should treat closed doors as passable tiles and route through them.

Context

This would make auto-explore significantly more useful in areas with many doors, as the player wouldn't need to manually navigate through each door before resuming auto-explore.

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    enhancementNew feature or requestgameplayGameplay mechanics and design

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