Current behavior
During auto-explore, the player's pathfinding treats closed doors as impassable, causing the pathfinder to route around them or fail to find a path.
Expected behavior
Since the player can move through (open) closed doors during normal movement, auto-explore pathfinding should treat closed doors as passable tiles and route through them.
Context
This would make auto-explore significantly more useful in areas with many doors, as the player wouldn't need to manually navigate through each door before resuming auto-explore.
Current behavior
During auto-explore, the player's pathfinding treats closed doors as impassable, causing the pathfinder to route around them or fail to find a path.
Expected behavior
Since the player can move through (open) closed doors during normal movement, auto-explore pathfinding should treat closed doors as passable tiles and route through them.
Context
This would make auto-explore significantly more useful in areas with many doors, as the player wouldn't need to manually navigate through each door before resuming auto-explore.