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Team.cpp
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198 lines (178 loc) · 4.77 KB
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#include "Team.h"
#include <iostream>
#include <algorithm>
using namespace std;
Team::Team(const string tname, const string tColor, const int tYear) {
teamName = tname;
teamColor = tColor;
teamYear = tYear;
head = NULL;
}
Team::~Team() {
if (head != NULL) {
PlayerNode* current = head;
PlayerNode* next;
while (current != NULL) {
next = current->next;
delete current;
current = next;
}
}
}
Team::Team(const Team& teamToCopy)
{
teamName = teamToCopy.teamName;
teamColor = teamToCopy.teamColor;
teamYear = teamToCopy.teamYear;
if (teamToCopy.head == NULL) {
head = NULL;
}
else {
head = new PlayerNode;
head->p.setPlayerName(teamToCopy.head->p.getPlayerName());
head->p.setPlayerPosition(teamToCopy.head->p.getPlayerPosition());
PlayerNode* newPtr = head;
for (PlayerNode* origPtr = teamToCopy.head->next; origPtr != NULL; origPtr = origPtr->next) {
newPtr->next = new PlayerNode;
newPtr = newPtr->next;
newPtr->p.setPlayerName(origPtr->p.getPlayerName());
newPtr->p.setPlayerPosition(origPtr->p.getPlayerPosition());
}
newPtr->next = NULL;
}
}
void Team::operator=(const Team& right) {
teamName = right.teamName;
if (right.head == NULL) {
head = NULL;
}
else {
head = new PlayerNode;
head->p.setPlayerName(right.head->p.getPlayerName());
head->p.setPlayerPosition(right.head->p.getPlayerPosition());
PlayerNode* newPtr = head;
for (PlayerNode* origPtr = right.head->next; origPtr != NULL; origPtr = origPtr->next) {
newPtr->next = new PlayerNode;
newPtr = newPtr->next;
newPtr->p.setPlayerName(origPtr->p.getPlayerName());
newPtr->p.setPlayerPosition(origPtr->p.getPlayerPosition());
}
newPtr->next = NULL;
}
}
string Team::getTeamName() const {
return teamName;
}
int Team::getTeamYear() const {
return teamYear;
}
string Team::getTeamColor() const {
return teamColor;
}
void Team::setTeamName(const string tName) {
teamName = tName;
}
void Team::setTeamColor(const string tColor) {
teamColor = tColor;
}
void Team::setTeamYear(const int tYear) {
teamYear = tYear;
}
bool Team::addPlayer(const string pName, const string pPosition)
{
if (findPlayer(pName) != NULL) {
cout << "" << pName << " already exists." << endl;
return false;
}
if (head == NULL) {
head = new PlayerNode;
head->p.setPlayerName(pName);
head->p.setPlayerPosition(pPosition);
head->next = NULL;
return true;
}
else {
PlayerNode* curr = head;
while (curr->next != NULL) {
curr = curr->next;
}
curr->next = new PlayerNode;
curr = curr->next;
curr->p.setPlayerName(pName);
curr->p.setPlayerPosition(pPosition);
curr->next = NULL;
return true;
}
}
bool Team::removePlayer(const string tName, const string pName)
{
PlayerNode* playerToRemove = findPlayer(pName);
if (playerToRemove == NULL) {
cout << "Player " << pName << " does not exist." << endl;
return false;
}
PlayerNode* prev = head;
if ((prev->next == NULL) && (prev == playerToRemove)) {
delete prev;
head = NULL;
return true;
}
for (PlayerNode* curr = head->next; curr != NULL; curr = curr->next) {
if (curr == playerToRemove) {
prev->next = curr->next;
delete curr;
return true;
}
else if (prev == playerToRemove) {
head = prev->next;
delete prev;
return true;
}
prev = prev->next;
}
}
void Team::displayPlayers() const
{
if (head == NULL) {
cout << "--EMPTY--" << endl;
return;
}
for (PlayerNode* curr = head; curr != NULL; curr = curr->next) {
cout << "\t" << curr->p.getPlayerName() << ", " << curr->p.getPlayerPosition() << endl;
}
}
bool Team::playerInTeam(string pName, string &pPosition, string& teamName)
{
PlayerNode* ptrOfPlayer = findPlayer(pName);
if (ptrOfPlayer == NULL) {
return false;
}
else {
pName = ptrOfPlayer->p.getPlayerName();
pPosition = ptrOfPlayer->p.getPlayerPosition();
teamName = this->getTeamName();
return true;
}
}
void Team::printPlayer(const string playerName)
{
PlayerNode* tempNode = findPlayer(playerName);
if (tempNode != NULL) {
cout << tempNode->p.getPlayerPosition() << ", " <<
this->getTeamName() << ", " << this->getTeamColor() << ", " << this->getTeamYear() << endl;
}
}
Team::PlayerNode* Team::findPlayer(const string pName) const
{
string playerToFind = pName;
string currentPlayerName = "";
transform(playerToFind.begin(), playerToFind.end(), playerToFind.begin(), ::tolower);
for (PlayerNode* curr = head; curr != NULL; curr = curr->next) {
currentPlayerName = curr->p.getPlayerName();
transform(currentPlayerName.begin(), currentPlayerName.end(), currentPlayerName.begin(), ::tolower);
if (currentPlayerName == playerToFind) {
return curr;
}
}
return NULL;
}