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Stack.cpp
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109 lines (78 loc) · 1.78 KB
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#include "Stack.h"
Stack::Stack() : topPtr(NULL) {
}
// copy constructor
Stack::Stack(const Stack& aStack) {
if (aStack.topPtr == NULL)
topPtr = NULL; // original stack is empty
else {
// copy first node
topPtr = new StackNode;
topPtr->item = aStack.topPtr->item;
// copy rest of stack
StackNode* newPtr = topPtr;
for (StackNode* origPtr = aStack.topPtr->next;
origPtr != NULL;
origPtr = origPtr->next) {
newPtr->next = new StackNode;
newPtr = newPtr->next;
newPtr->item = origPtr->item;
}
newPtr->next = NULL;
}
}
// destructor
Stack::~Stack() {
// pop until stack is empty
while (!isEmpty())
pop();
}
bool Stack::isEmpty() const {
return topPtr == NULL;
}
bool Stack::pop() {
if (isEmpty())
return false;
// stack is not empty; delete top
else {
StackNode* temp = topPtr;
topPtr = topPtr->next;
// return deleted node to system
temp->next = NULL; // safeguard
delete temp;
return true;
}
}
bool Stack::pop(StackItemType& stackTop) {
if (isEmpty())
return false;
// not empty; retrieve and delete top
else {
stackTop = topPtr->item;
StackNode* temp = topPtr;
topPtr = topPtr->next;
// return deleted node to system
temp->next = NULL; // safeguard
delete temp;
return true;
}
}
bool Stack::push(const StackItemType newItem) {
// create a new node
StackNode* newPtr = new StackNode;
// set data portion of new node
newPtr->item = newItem;
// insert the new node
newPtr->next = topPtr;
topPtr = newPtr;
return true;
}
bool Stack::getTop(StackItemType& stackTop) const {
if (isEmpty())
return false;
// stack is not empty; retrieve top
else {
stackTop = topPtr->item;
return true;
}
}