Context
From DAW tech stack research: Bitwig Studio 5.2+ uses GPU-accelerated rendering for smooth UI. Our Piano Roll already uses 2D Canvas, but Timeline waveforms still use SVG paths which can be a performance bottleneck with many tracks/clips.
All major DAWs use hardware-accelerated rendering for their arrangement views. Web DAWs that feel "pro" need Canvas/WebGL for waveform-heavy views.
Goal
Migrate Timeline waveform rendering and arrangement view from SVG to Canvas (or WebGL where beneficial) for better performance with large projects.
Acceptance Criteria
Strategic Context
Industry benchmark: Bitwig GPU-accelerated UI, Ableton's custom OpenGL renderer
Our current state: Piano Roll ✅ Canvas, Timeline ❌ SVG
Reference: .claude/references/interaction-design.md for interaction patterns
Part of: DAW Best Practices Research Series
Context
From DAW tech stack research: Bitwig Studio 5.2+ uses GPU-accelerated rendering for smooth UI. Our Piano Roll already uses 2D Canvas, but Timeline waveforms still use SVG paths which can be a performance bottleneck with many tracks/clips.
All major DAWs use hardware-accelerated rendering for their arrangement views. Web DAWs that feel "pro" need Canvas/WebGL for waveform-heavy views.
Goal
Migrate Timeline waveform rendering and arrangement view from SVG to Canvas (or WebGL where beneficial) for better performance with large projects.
Acceptance Criteria
Strategic Context
Industry benchmark: Bitwig GPU-accelerated UI, Ableton's custom OpenGL renderer
Our current state: Piano Roll ✅ Canvas, Timeline ❌ SVG
Reference:
.claude/references/interaction-design.mdfor interaction patternsPart of: DAW Best Practices Research Series