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game.s
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724 lines (724 loc) · 11.2 KB
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.cpu arm7tdmi
.eabi_attribute 20, 1
.eabi_attribute 21, 1
.eabi_attribute 23, 3
.eabi_attribute 24, 1
.eabi_attribute 25, 1
.eabi_attribute 26, 1
.eabi_attribute 30, 2
.eabi_attribute 34, 0
.eabi_attribute 18, 4
.file "game.c"
.text
.align 2
.global initGame
.arch armv4t
.syntax unified
.arm
.fpu softvfp
.type initGame, %function
initGame:
@ Function supports interworking.
@ args = 0, pretend = 0, frame = 0
@ frame_needed = 0, uses_anonymous_args = 0
mov r3, #0
push {r4, r5, r6, lr}
mov r5, #32
mov ip, #1
mov r4, #104
mov lr, #64
mov r6, #7
mov r2, #16
ldr r1, .L8
str r3, [r1]
ldr r1, .L8+4
str r3, [r1]
ldr r1, .L8+8
str r3, [r1]
ldr r1, .L8+12
str r3, [r1]
ldr r1, .L8+16
str r5, [r1, #24]
str r5, [r1, #28]
ldr r5, .L8+20
str r3, [r1, #36]
str r3, [r1, #44]
mov r0, r3
ldr r3, .L8+24
str ip, [r5]
str r6, [r1, #48]
str r4, [r1, #8]
str r4, [r1]
str lr, [r1, #12]
str lr, [r1, #4]
str ip, [r1, #16]
str ip, [r1, #20]
add r1, r3, #280
.L2:
str r2, [r3, #28]
str r2, [r3, #24]
str r0, [r3, #36]
str r0, [r3, #52]
add r3, r3, #56
cmp r3, r1
bne .L2
ldr r4, .L8+28
ldr r5, .L8+32
str r2, [r4, #28]
str r2, [r4, #24]
mov lr, pc
bx r5
rsbs r2, r0, #0
and r2, r2, #15
and r3, r0, #15
rsbpl r3, r2, #0
lsl r3, r3, #4
str r3, [r4]
mov lr, pc
bx r5
mov ip, #0
mov r2, #16
subs r1, ip, r0
and r1, r1, #15
and r3, r0, #15
rsbpl r3, r1, #0
lsl r1, r3, #4
ldr r3, .L8+36
str r1, [r4, #4]
add r1, r3, #1680
.L3:
str r2, [r3, #28]
str r2, [r3, #24]
str ip, [r3, #52]
add r3, r3, #56
cmp r3, r1
bne .L3
ldr r4, .L8+40
mov r3, #256
mov r0, #3
ldr r2, .L8+44
ldr r1, .L8+48
mov lr, pc
bx r4
mov r3, #16384
mov r0, #3
ldr r2, .L8+52
ldr r1, .L8+56
mov lr, pc
bx r4
pop {r4, r5, r6, lr}
bx lr
.L9:
.align 2
.L8:
.word hOff
.word vOff
.word gmState
.word loseCount
.word tank
.word canMove
.word beacons
.word target
.word rand
.word traps
.word DMANow
.word 83886592
.word spritesheetPal
.word 100728832
.word spritesheetTiles
.size initGame, .-initGame
.global __aeabi_idivmod
.align 2
.global updateGame
.syntax unified
.arm
.fpu softvfp
.type updateGame, %function
updateGame:
@ Function supports interworking.
@ args = 0, pretend = 0, frame = 8
@ frame_needed = 0, uses_anonymous_args = 0
push {r4, r5, r6, r7, r8, r9, r10, fp, lr}
ldr r3, .L115
ldrh r3, [r3]
tst r3, #4
sub sp, sp, #28
bne .L86
ldr r10, .L115+4
ldr r3, [r10]
cmp r3, #1
ldr r5, .L115+8
beq .L12
.L107:
ldr r6, .L115+12
ldr r7, .L115+16
.L13:
ldr r4, [r5, #32]
ldr r9, .L115+20
smull r2, r3, r9, r4
asr r2, r4, #31
rsb r2, r2, r3, asr #2
add r2, r2, r2, lsl #2
cmp r4, r2, lsl #1
bne .L24
ldr r0, [r5, #44]
ldr r3, .L115+24
ldr r1, [r5, #48]
add r0, r0, #1
mov lr, pc
bx r3
ldr r8, .L115+28
ldr r0, [r8]
add r0, r0, #1
smull r3, r9, r0, r9
asr r3, r0, #31
rsb r3, r3, r9, asr #4
add r3, r3, r3, lsl #2
subs r3, r0, r3, lsl #3
str r1, [r5, #44]
str r0, [r8]
beq .L104
.L25:
cmp r0, #720
mvngt r2, #0
ldrgt r3, .L115+32
strgt r2, [r3]
.L24:
ldr r2, [r5, #8]
ldr r0, [r6]
ldr r3, [r5, #12]
ldr r1, [r7]
add ip, r4, #1
sub r0, r2, r0
ldr r4, .L115+36
sub r1, r3, r1
stm r5, {r0, r1}
add r0, r5, #24
str ip, [r5, #32]
mov r9, #0
ldm r0, {r0, ip}
ldr fp, .L115+40
add r8, r4, #1680
b .L32
.L30:
add r4, r4, #56
cmp r4, r8
beq .L105
.L32:
ldr r1, [r4, #52]
cmp r1, #1
bne .L30
str ip, [sp, #12]
str r0, [sp, #8]
str r2, [sp, #4]
str r3, [sp]
ldr r3, [r4, #24]
ldr r2, [r4, #28]
ldr r1, [r4]
ldr r0, [r4, #4]
mov lr, pc
bx fp
ldr r2, [r4]
cmp r0, #0
ldr r3, [r4, #4]
ldr r0, [r6]
ldr r1, [r7]
sub r2, r2, r0
sub r3, r3, r1
str r2, [r4, #8]
str r3, [r4, #12]
strne r9, [r4, #52]
add r4, r4, #56
strne r9, [r10]
add r2, r5, #8
add r0, r5, #24
cmp r4, r8
ldm r2, {r2, r3}
ldm r0, {r0, ip}
bne .L32
.L105:
ldr r1, .L115
ldrh r1, [r1]
tst r1, #1
beq .L102
ldr lr, .L115+44
ldrh lr, [lr]
ands lr, lr, #1
beq .L92
.L102:
ldr r9, .L115+48
.L41:
ldr r4, .L115+52
tst r1, #2
add r10, r4, #280
ldr r1, [r4]
beq .L42
ldr lr, .L115+44
ldrh r8, [lr]
ands r8, r8, #2
beq .L106
.L42:
ldr r8, [r6]
ldr lr, [r4, #4]
sub r1, r1, r8
ldr r8, [r7]
sub lr, lr, r8
str r1, [r4, #8]
str lr, [r4, #12]
add r4, r4, #56
cmp r10, r4
beq .L44
ldr r1, .L115
ldrh r1, [r1]
tst r1, #2
ldr r1, [r4]
beq .L42
ldr lr, .L115+44
ldrh r8, [lr]
ands r8, r8, #2
bne .L42
.L106:
str ip, [sp, #12]
str r0, [sp, #8]
str r2, [sp, #4]
str r3, [sp]
ldr r3, [r4, #24]
ldr r2, [r4, #28]
ldr r0, [r4, #4]
mov lr, pc
bx fp
add r2, r5, #8
cmp r0, #0
add r0, r5, #24
strne r8, [r4, #52]
ldm r2, {r2, r3}
ldm r0, {r0, ip}
ldr r1, [r4]
b .L42
.L44:
str ip, [sp, #12]
str r0, [sp, #8]
str r2, [sp, #4]
str r3, [sp]
ldr r3, [r9, #24]
ldr r2, [r9, #28]
ldr r1, [r9]
ldr r0, [r9, #4]
mov lr, pc
bx fp
cmp r0, #0
movne r2, #1
ldrne r3, .L115+32
ldr r0, [r6]
strne r2, [r3]
ldr r1, [r7]
ldm r9, {r2, r3}
sub r2, r2, r0
sub r3, r3, r1
str r2, [r9, #8]
str r3, [r9, #12]
add sp, sp, #28
@ sp needed
pop {r4, r5, r6, r7, r8, r9, r10, fp, lr}
bx lr
.L86:
ldr r3, .L115+44
ldrh r3, [r3]
ldr r5, .L115+8
tst r3, #4
ldreq r3, [r5, #52]
ldr r10, .L115+4
rsbeq r3, r3, #1
streq r3, [r5, #52]
ldr r3, [r10]
cmp r3, #1
bne .L107
.L12:
ldr r3, .L115+56
ldrh r3, [r3, #48]
ands r3, r3, #64
beq .L14
ldr r6, .L115+12
.L15:
ldr r3, .L115+56
ldrh r3, [r3, #48]
tst r3, #128
bne .L18
mov r1, #2
ldr r2, [r5, #8]
ldr r3, [r5, #28]
add r3, r2, r3
cmp r3, #255
str r1, [r5, #36]
bgt .L18
ldr r3, [r5, #16]
ldr r1, [r6]
add r2, r3, r2
cmp r1, #95
str r2, [r5, #8]
ble .L108
.L18:
ldr r3, .L115+56
ldrh r3, [r3, #48]
tst r3, #32
beq .L20
ldr r7, .L115+16
.L21:
ldr r3, .L115+56
ldrh r3, [r3, #48]
tst r3, #16
bne .L13
mov r1, #1
ldr r2, [r5, #12]
ldr r3, [r5, #24]
add r3, r2, r3
cmp r3, #255
str r1, [r5, #36]
bgt .L13
ldr r3, [r5, #20]
ldr r1, [r7]
add r2, r3, r2
cmp r1, #15
str r2, [r5, #12]
bgt .L13
ldr r3, [r5, #4]
cmp r3, #119
addgt r1, r1, #1
strgt r1, [r7]
b .L13
.L92:
ldr r4, .L115+52
.L34:
ldr r8, [r4, #52]
cmp r8, #1
bne .L109
add lr, lr, #1
cmp lr, #5
add r4, r4, #56
bne .L34
b .L102
.L104:
ldr r9, .L115+36
mov r2, r9
b .L26
.L28:
add r3, r3, #1
cmp r3, #30
add r2, r2, #56
beq .L27
.L26:
ldr r1, [r2, #52]
cmp r1, #1
beq .L28
mov r1, #1
rsb r3, r3, r3, lsl #3
add fp, r9, r3, lsl #3
ldr r2, .L115+60
str r1, [fp, #52]
lsl r4, r3, #3
mov lr, pc
bx r2
rsbs r1, r0, #0
and r1, r1, #15
and r3, r0, #15
rsbpl r3, r1, #0
lsl r3, r3, #4
str r3, [r9, r4]
ldr r2, .L115+60
mov lr, pc
bx r2
rsbs r2, r0, #0
and r2, r2, #15
and r3, r0, #15
rsbpl r3, r2, #0
lsl r3, r3, #4
ldr r0, [r8]
str r3, [fp, #4]
ldr r4, [r5, #32]
.L27:
mov r3, #1
str r3, [r10]
b .L25
.L14:
ldr r2, [r5, #8]
cmp r2, #0
ldr r6, .L115+12
str r3, [r5, #36]
ble .L15
ldr r1, [r5, #16]
ldr r3, [r6]
sub r2, r2, r1
cmp r3, #0
str r2, [r5, #8]
ble .L15
ldr r2, [r5]
cmp r2, #80
suble r3, r3, #1
strle r3, [r6]
b .L15
.L20:
mov r2, #3
ldr r3, [r5, #12]
cmp r3, #0
ldr r7, .L115+16
str r2, [r5, #36]
ble .L21
ldr r1, [r5, #20]
ldr r2, [r7]
sub r3, r3, r1
cmp r2, #0
str r3, [r5, #12]
ble .L21
ldr r3, [r5, #4]
cmp r3, #120
suble r2, r2, #1
strle r2, [r7]
b .L21
.L109:
adds r4, r2, #16
addmi r4, r2, #31
adds r10, r3, #16
addmi r10, r3, #31
ldr r9, .L115+48
bic r10, r10, #15
str r10, [sp, #20]
ldr r10, [r9]
bic r4, r4, #15
cmp r4, r10
ldr r10, .L115+52
rsb r8, lr, lr, lsl #3
add r10, r10, r8, lsl #3
str r10, [sp, #16]
ldr r10, .L115+52
str r4, [r10, r8, lsl #3]
ldr r8, [sp, #16]
ldr r4, [sp, #20]
str r4, [r8, #4]
mov r4, #1
str r4, [r8, #52]
lsl r8, lr, #3
beq .L110
bge .L38
ldr lr, [r9, #4]
ldr r4, [sp, #20]
cmp r4, lr
blt .L111
bgt .L112
moveq lr, #7
ldreq r4, [sp, #16]
streq lr, [r4, #36]
b .L41
.L110:
ldr r4, [r9, #4]
ldr r10, [sp, #20]
cmp r10, r4
beq .L113
.L37:
ldr r4, [r9, #4]
ldr r10, [sp, #20]
cmp r10, r4
blt .L57
ble .L41
mov r4, #8
sub lr, r8, lr
ldr r8, .L115+52
add lr, r8, lr, lsl #3
str r4, [lr, #36]
b .L41
.L108:
ldr r3, [r5]
cmp r3, #79
addgt r1, r1, #1
strgt r1, [r6]
b .L18
.L111:
mov lr, #1
ldr r4, [sp, #16]
str lr, [r4, #36]
b .L41
.L57:
mov r4, #6
sub lr, r8, lr
ldr r8, .L115+52
add lr, r8, lr, lsl #3
str r4, [lr, #36]
b .L41
.L113:
mov r4, #0
ldr r10, [sp, #16]
str r4, [r10, #36]
b .L37
.L112:
mov lr, #2
ldr r4, [sp, #16]
str lr, [r4, #36]
b .L41
.L38:
ble .L41
ldr lr, [r9, #4]
ldr r4, [sp, #20]
cmp r4, lr
movgt lr, #3
ldrgt r4, [sp, #16]
strgt lr, [r4, #36]
bgt .L41
.L40:
blt .L114
moveq lr, #5
ldreq r4, [sp, #16]
streq lr, [r4, #36]
b .L41
.L114:
mov lr, #4
ldr r4, [sp, #16]
str lr, [r4, #36]
b .L41
.L116:
.align 2
.L115:
.word oldButtons
.word canMove
.word tank
.word vOff
.word hOff
.word 1717986919
.word __aeabi_idivmod
.word loseCount
.word gmState
.word traps
.word collision
.word buttons
.word target
.word beacons
.word 67109120
.word rand
.size updateGame, .-updateGame
.align 2
.global drawGame
.syntax unified
.arm
.fpu softvfp
.type drawGame, %function
drawGame:
@ Function supports interworking.
@ args = 0, pretend = 0, frame = 0
@ frame_needed = 0, uses_anonymous_args = 0
push {r4, r5, r6, r7, r8, lr}
ldr r4, .L130
ldr r0, [r4, #4]
mvn r0, r0, lsl #17
mvn r0, r0, lsr #17
ldr ip, .L130+4
mov r6, #512
mov r2, ip
mov r5, ip
mov r1, ip
ldr lr, [r4, #44]
ldr r3, [r4, #36]
add r3, r3, lr, lsl #5
lsl r3, r3, #2
strh r0, [ip, #2] @ movhi
ldr r0, [r4]
strh r3, [ip, #4] @ movhi
ldr r3, .L130+8
strh r0, [ip] @ movhi
add lr, r3, #280
.L120:
ldr r0, [r3, #52]
cmp r0, #1
ldreq r0, [r3, #36]
ldreq ip, [r3, #12]
ldreq r7, [r3, #8]
lsleq r0, r0, #6
addeq r0, r0, #16
orreq ip, ip, #16384
add r3, r3, #56
strheq r0, [r1, #20] @ movhi
strheq ip, [r1, #18] @ movhi
strheq r7, [r1, #16] @ movhi
strhne r6, [r1, #16] @ movhi
cmp r3, lr
add r1, r1, #8
bne .L120
ldr lr, [r4, #52]
cmp lr, #1
movne r3, #512
strhne r3, [r5, #8] @ movhi
bne .L123
mov r0, #18
ldr r1, .L130+12
add r1, r1, #8
ldm r1, {r1, r3}
orr r3, r3, #16384
strh r3, [r5, #10] @ movhi
strh r1, [r5, #8] @ movhi
strh r0, [r5, #12] @ movhi
.L123:
ldr r3, .L130+16
mov ip, #512
mov r5, #20
add r0, r3, #1680
b .L122
.L124:
add r3, r3, #56
cmp r3, r0
strh ip, [r2, #56] @ movhi
add r2, r2, #8
beq .L129
.L122:
ldr r1, [r3, #44]
cmp r1, #1
bne .L124
cmp lr, #1
bne .L124
ldr r1, [r3, #4]
ldr r4, [r3]
add r3, r3, #56
orr r1, r1, #16384
cmp r3, r0
strh r5, [r2, #60] @ movhi
strh r1, [r2, #58] @ movhi
strh r4, [r2, #56] @ movhi
add r2, r2, #8
bne .L122
.L129:
ldr r3, .L130+20
mov lr, pc
bx r3
ldr r4, .L130+24
mov r3, #512
mov r2, #117440512
ldr r1, .L130+4
mov r0, #3
mov lr, pc
bx r4
mov r3, #67108864
ldr r2, .L130+28
ldrh r1, [r2]
ldr r2, .L130+32
ldrh r2, [r2]
strh r1, [r3, #16] @ movhi
pop {r4, r5, r6, r7, r8, lr}
strh r2, [r3, #18] @ movhi
bx lr
.L131:
.align 2
.L130:
.word tank
.word shadowOAM
.word beacons
.word target
.word traps+8
.word waitForVBlank
.word DMANow
.word hOff
.word vOff
.size drawGame, .-drawGame
.comm canMove,4,4
.comm loseCount,4,4
.comm gmState,4,4
.comm traps,1680,4
.comm target,56,4
.comm beacons,280,4
.comm tank,56,4
.ident "GCC: (devkitARM release 53) 9.1.0"