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András Kurai
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dd more audio, sprites
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UnityResourceGenerator/Assets/AutSoft.UnityResourceGenerator/Editor/ResourceGeneratorSettings.cs

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@@ -76,7 +76,10 @@ public static ResourceGeneratorSettings GetOrCreateSettings
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new ResourceData("Scenes", new[]{"*.unity"}, false),
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new ResourceData("Prefabs", new[]{"*.prefab"}, true),
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new ResourceData("Materials", new[]{"*.mat"}, true),
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new ResourceData("AudioClips", new[]{"*.aif", "*.wav", "*.mp3", "*.ogg"}, true)
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// https://docs.unity3d.com/Manual/AudioFiles.html
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new ResourceData("AudioClips", new[]{"*.mp3", "*.ogg", "*.wav", "*.aiff", "*.aif", "*.mod", "*.it", "*.s3m", "*.xm"}, true),
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// https://docs.unity3d.com/Manual/ImportingTextures.html
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new ResourceData("Sprites", new[]{"*.bmp", "*.exr", "*.gif", "*.hdr", "*.iff", "*.jpg", "*.pict", "*.png", "*.psd", "*.tga", "*.tiff"}, true)
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};
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AssetDatabase.CreateAsset(settings, SettingsPath);

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