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PlayerSpawner.cs
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83 lines (65 loc) · 2.27 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using UnityEngine.UI;
using TMPro;
public class PlayerSpawner : MonoBehaviour
{
public static PlayerSpawner instance ;
public Health healthUI;
public TextMeshProUGUI scoreUI;
public CinemachineVirtualCamera VCam;
public Vector3 spawnPositionOffset = Vector3.zero;
public int gemsCollected = 0;
void Awake()
{
if (instance == null)
{
instance = this;
}
else if (instance != this)
{
Debug.LogWarning("Another instance of PlayerSpawner found! Destroying duplicate.");
Destroy(gameObject);
}
}
// Start is called before the first frame update
void Start()
{
// Calculate the spawn position based on an offset from the current transform position
Vector3 finalSpawnPosition = spawnPositionOffset;
// Instantiate at the final spawn position with no rotation
GameObject player = Instantiate(GameManager.instance.currentCharacter.characterPrefab, finalSpawnPosition, Quaternion.identity);
PlayerLife playerHealth = player.GetComponent<PlayerLife>();
if (playerHealth != null && healthUI != null) {
Debug.Log("setting up healthUI");
playerHealth.SetupHealthUI(healthUI);
}else if(playerHealth == null ){
Debug.LogError("Player health is null");
}else if(healthUI == null){
Debug.LogError("healthUI is null");
}
//setting the vcam to follow the player
VCam.m_Follow = player.transform;
// notify the flying AI to follow the player
NotifyFlyingAi(player.transform);
}
private void NotifyFlyingAi(Transform playerTransform)
{
FlyingAI[] eagles = FindObjectsOfType<FlyingAI>();
foreach(var eagle in eagles){
eagle.SetTarget(playerTransform);
}
}
public void AddGem(int amount){
gemsCollected += amount;
UpdateScoreUI();
}
public int GetGemsCollected(){
return gemsCollected;
}
private void UpdateScoreUI(){
scoreUI.text = gemsCollected.ToString();
}
}