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KnowledgeState.cs
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34 lines (30 loc) · 1.12 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class KnowledgeState
{
public float masteryPropability;
public float learningRate;
public float guessRate;
public float slipRate;
//constructor
public KnowledgeState(float initialKnowledgeProbability)
{
masteryPropability = initialKnowledgeProbability;
}
public void UpdateMasteryProbability(bool isCorrect, float learningRate, float guessRate, float slipRate)
{
float oldMasteryProbability = masteryPropability;
float newMasteryProbability;
if(isCorrect)
{
newMasteryProbability = (oldMasteryProbability * (1 - slipRate)) / ((oldMasteryProbability * slipRate) + ((1- oldMasteryProbability) * guessRate));
}
else
{
newMasteryProbability = (oldMasteryProbability * slipRate) / ((oldMasteryProbability * slipRate) + (( 1 - oldMasteryProbability) * ( 1 - guessRate)));
}
masteryPropability = oldMasteryProbability + (newMasteryProbability - oldMasteryProbability) * learningRate;
}
}