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VectorGraphics.py
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152 lines (125 loc) · 6.76 KB
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from pygame.draw import rect, circle
from pygame import Surface, SRCALPHA
from config import BLACK
from pygame import transform
class VectorGraphics:
def __init__(self, size, circle_radius):
self.surfaces = {
0: self.surface0_road(size),
1: self.surface1_break_wall(size),
2: self.surface2_wall(size),
3: self.surface3_start(size, circle_radius),
4: self.surface4_finish(size, circle_radius),
5: self.surface5_trace(size),
6: self.surface6_trace2(size),
7: self.surface7_player(size),
8: self.surface8_player(size)
}
@staticmethod
def surface0_road(size):
surface = Surface((size, size))
rect(surface, (107, 132, 175), (0, 0, size, size))
rect(surface, (126, 163, 191), (0, 0, size * 7 // 20, size * 14 // 20), size // 20)
rect(surface, (126, 163, 191), (size * 6 // 20, 0, size * 14 // 20, size * 7 // 20), size // 20)
rect(surface, (126, 163, 191), (size * 6 // 20, size * 6 // 20, size * 14 // 20, size * 8 // 20),
size // 20)
rect(surface, (126, 163, 191), (0, size * 13 // 20, size * 13 // 20, size * 8 // 20), size // 20)
return surface
@staticmethod
def surface1_break_wall(size):
surface = Surface((size, size))
rect(surface, (44, 35, 59), (0, 0, size, size), size // 10)
rect(surface, (226, 180, 126), (size // 10, size // 10, size * 16 // 20, size * 8 // 20))
rect(surface, (218, 148, 109), (size // 10, size * 8 // 20, size * 16 // 20, size * 4 // 20))
rect(surface, (196, 113, 95), (size // 10, size * 11 // 20, size * 16 // 20, size * 4 // 20))
rect(surface, (161, 82, 88), (size // 10, size * 14 // 20, size * 16 // 20, size * 4 // 20))
return surface
@staticmethod
def surface2_wall(size):
surface = Surface((size, size))
rect(surface, (44, 35, 59), (0, 0, size, size), size // 10)
rect(surface, (69, 62, 73), (size // 10, size // 10, size * 16 // 20, size * 6 // 20))
rect(surface, (77, 76, 131), (size // 10, size * 7 // 20, size * 16 // 20, size * 7 // 20))
rect(surface, (107, 132, 175), (size // 10, size * 13 // 20, size * 16 // 20, size * 5 // 20))
return surface
def surface3_start(self, size, circle_radius):
surface = self.surface0_road(size)
circle(surface, (14, 245, 73), (size // 2, size // 2), circle_radius)
return surface
def surface4_finish(self, size, circle_radius):
surface = self.surface0_road(size)
circle(surface, (245, 28, 12), (size // 2, size // 2), circle_radius)
return surface
@staticmethod
def surface_trace(size, main_color, darc_color):
surface = Surface((size, size))
rect(surface, darc_color, (0, 0, size, size))
rect(surface, main_color, (0, 0, size * 7 // 20, size * 14 // 20), size // 20)
rect(surface, main_color, (size * 6 // 20, 0, size * 14 // 20, size * 7 // 20), size // 20)
rect(surface, main_color, (size * 6 // 20, size * 6 // 20, size * 14 // 20, size * 8 // 20), size // 20)
rect(surface, main_color, (0, size * 13 // 20, size * 13 // 20, size * 8 // 20), size // 20)
return surface
def surface5_trace(self, size):
dark_green = (36, 168, 69)
green = (43, 214, 88)
return self.surface_trace(size, green, dark_green)
def surface6_trace2(self, size):
d_red = (179, 51, 51)
red = (212, 60, 60)
return self.surface_trace(size, red, d_red)
def surface7_player(self, size):
surface_main = self.surface0_road(size)
red = (212, 15, 28)
l_red = (237, 28, 35)
blue = (153, 217, 234)
d_blue = (0, 183, 239)
surface = Surface((size, size), SRCALPHA)
one = size // 20
# backpack
rect(surface, BLACK, (one * 2, one * 4, one * 4, one * 12))
rect(surface, l_red, (one * 3, one * 5, one * 3, one * 10))
rect(surface, red, (one * 3, one * 5, one * 1, one * 6))
# head
rect(surface, BLACK, (one * 6, one * 0, one * 12, one * 6))
rect(surface, l_red, (one * 7, one * 1, one * 10, one * 5))
rect(surface, red, (one * 7, one * 1, one * 1, one * 3))
rect(surface, BLACK, (one * 9, one * 2, one * 8, one * 4))
rect(surface, d_blue, (one * 10, one * 3, one * 7, one * 3))
rect(surface, blue, (one * 11, one * 3, one * 6, one * 2))
# body
rect(surface, BLACK, (one * 6, one * 6, one * 12, one * 10))
rect(surface, l_red, (one * 7, one * 7, one * 10, one * 8))
rect(surface, red, (one * 9, one * 11, one * 8, one * 4))
# leg1
rect(surface, BLACK, (one * 6, one * 16, one * 5, one * 4))
rect(surface, red, (one * 7, one * 16, one * 3, one * 3))
# leg2
rect(surface, BLACK, (one * 13, one * 16, one * 5, one * 4))
rect(surface, red, (one * 14, one * 16, one * 3, one * 3))
surface_main.blit(surface, (int(size % 20 / 2), int(size % 20 / 2)))
return surface_main
def surface8_player(self, size):
surface_main = self.surface7_player(size)
flipped_surface = transform.flip(surface_main, True, False) # Відображення по вертикалі
surface_main.blit(flipped_surface, (int(size % 20 / 2), int(size % 20 / 2)))
return surface_main
@staticmethod
def surface_button(button_width, button_height, on_button=False):
surface = Surface((button_width, button_height), SRCALPHA)
border_radius = int(button_height * 0.3)
width_stroke = int(border_radius * (0.4 if on_button else 0.3))
circle(surface, (226, 180, 126),
(border_radius, border_radius), border_radius, draw_top_left=True)
circle(surface, (226, 180, 126),
(button_width - border_radius, border_radius), border_radius, draw_top_right=True)
rect(surface, (226, 180, 126), (border_radius, 0, button_width - 2 * border_radius, border_radius))
rect(surface, (218, 148, 109), (0, border_radius, button_width, button_height / 2 - border_radius))
rect(surface, (196, 113, 95), (0, button_height / 2, button_width, button_height / 2 - border_radius + 1))
rect(surface, (161, 82, 88),
(border_radius, button_height - border_radius, button_width - 2 * border_radius, border_radius))
circle(surface, (161, 82, 88),
(border_radius, button_height - border_radius), border_radius, draw_bottom_left=True)
circle(surface, (161, 82, 88),
(button_width - border_radius, button_height - border_radius), border_radius, draw_bottom_right=True)
rect(surface, (44, 35, 59), (0, 0, button_width, button_height), width_stroke, border_radius)
return surface