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traditionalControls.js
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274 lines (225 loc) · 9.62 KB
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import * as THREE from 'three';
import { PointerLockControls } from 'three/examples/jsm/controls/PointerLockControls.js';
import { highlightCubeByPmid } from './cubeManager.js';
import { updateTextZone } from './dataManager.js';
export function setupTraditionalControls(camera, renderer, scene, onSelectCallback) {
// Initialize PointerLockControls
const controls = new PointerLockControls(camera, renderer.domElement);
const velocity = new THREE.Vector3();
const speed = 5;
const altitudeSpeed = 3;
// Track all active projectiles
const activeProjectiles = new Set();
// Keyboard state tracking
const keysPressed = {};
// Pointer lock state management
let isPointerLockEnabled = false;
// Setup pointer lock
const setupPointerLock = () => {
const canvas = renderer.domElement;
const hintElement = document.getElementById('pointer-lock-hint');
const onPointerLockChange = () => {
isPointerLockEnabled = (document.pointerLockElement === canvas);
if (hintElement) {
hintElement.style.display = isPointerLockEnabled ? 'none' : 'block';
}
};
// Request pointer lock on click
canvas.addEventListener('click', () => {
if (!isPointerLockEnabled && document.pointerLockElement !== canvas) {
canvas.requestPointerLock = canvas.requestPointerLock ||
canvas.mozRequestPointerLock ||
canvas.webkitRequestPointerLock;
canvas.requestPointerLock();
}
});
// Pointer lock change event handlers
document.addEventListener('pointerlockchange', onPointerLockChange);
document.addEventListener('mozpointerlockchange', onPointerLockChange);
document.addEventListener('webkitpointerlockchange', onPointerLockChange);
// Initial state
onPointerLockChange();
};
const onPointerLockChange = () => {
isPointerLockEnabled = (document.pointerLockElement === renderer.domElement);
console.log(`Pointer lock ${isPointerLockEnabled ? 'acquired' : 'released'}`);
if (!isPointerLockEnabled) {
console.log('Current keys state cleared');
// Clear all key states when losing pointer lock
Object.keys(keysPressed).forEach(key => {
keysPressed[key] = false;
});
}
};
// Keyboard event handlers with logging
const onKeyDown = (e) => {
const key = e.key.toLowerCase();
// Ignore if focused on input elements
if (['INPUT', 'TEXTAREA', 'SELECT'].includes(document.activeElement.tagName)) {
console.log(`Key ${key} ignored (input element focused)`);
return;
}
console.groupCollapsed(`Key DOWN: ${key}`);
console.log('Key pressed:', key);
console.log('Pointer lock active:', isPointerLockEnabled);
console.log('Current keys pressed:', Object.keys(keysPressed).filter(k => keysPressed[k]));
keysPressed[key] = true;
// Prevent default for control keys
if ([' ', 'control', 'shift'].includes(key)) {
e.preventDefault();
console.log('Prevented default for control key');
}
// Generate projectile on 'g' key
if (key === 'g' && isPointerLockEnabled) {
console.log('Triggering projectile generation');
generateProjectile();
}
console.groupEnd();
};
const onKeyUp = (e) => {
const key = e.key.toLowerCase();
console.groupCollapsed(`Key UP: ${key}`);
console.log('Key released:', key);
console.log('Current keys pressed before release:', Object.keys(keysPressed).filter(k => keysPressed[k]));
keysPressed[key] = false;
console.groupEnd();
};
// Movement update function with logging
const update = (delta) => {
if (!isPointerLockEnabled) {
return;
}
// Calculate movement direction with logging
const forward = (keysPressed['w'] ? -1 : 0) + (keysPressed['s'] ? 1 : 0);
const right = (keysPressed['d'] ? 1 : 0) + (keysPressed['a'] ? -1 : 0);
const up = (keysPressed[' '] ? 1 : 0) + (keysPressed['control'] ? -1 : 0);
// Update velocity
velocity.set(
right * speed * delta,
up * altitudeSpeed * delta,
forward * speed * delta
);
// Apply movement
if (velocity.x !== 0) {
controls.moveRight(velocity.x);
}
if (velocity.z !== 0) {
controls.moveForward(velocity.z);
}
if (velocity.y !== 0) {
camera.position.y = Math.max(0.5, camera.position.y + velocity.y);
}
console.groupEnd();
};
// Projectile system
const generateProjectile = () => {
console.groupCollapsed('[Projectile] New projectile created');
const geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const projectile = new THREE.Mesh(geometry, material);
// Position at camera with small forward offset
projectile.position.copy(camera.position);
const direction = new THREE.Vector3();
camera.getWorldDirection(direction);
projectile.position.add(direction.multiplyScalar(1));
scene.add(projectile);
activeProjectiles.add(projectile);
console.log('Projectile added to scene', {
position: projectile.position.clone(),
direction: direction.clone()
});
// Movement parameters
const maxDistance = 20;
const projectileSpeed = 0.2;
let distanceTraveled = 0;
// Auto-remove after 5 seconds
const timeoutId = setTimeout(() => {
console.log('Projectile timeout reached - removing');
removeProjectile(projectile);
}, 5000);
// Animation loop
const animateProjectile = () => {
if (distanceTraveled >= maxDistance || !scene.children.includes(projectile)) {
removeProjectile(projectile);
console.log('Projectile reached max distance - removing');
return;
}
// Move projectile
const moveDirection = new THREE.Vector3();
camera.getWorldDirection(moveDirection);
projectile.position.add(moveDirection.multiplyScalar(projectileSpeed));
distanceTraveled += projectileSpeed;
// Check collisions
if (checkCollision(projectile)) {
removeProjectile(projectile);
console.log('Projectile reached a target - removing');
return;
}
requestAnimationFrame(animateProjectile);
};
animateProjectile();
// Cleanup function
const removeProjectile = (proj) => {
console.log('Removing projectile');
if (scene.children.includes(proj)) {
scene.remove(proj);
}
activeProjectiles.delete(proj);
clearTimeout(timeoutId);
};
};
// Collision detection
const checkCollision = (projectile) => {
let hitDetected = false;
scene.children.forEach(object => {
if (object !== projectile && object.userData?.pmid &&
projectile.position.distanceTo(object.position) < 1) {
// Find the corresponding table row
const row = document.querySelector(`tr[data-pmid="${object.userData.pmid}"]`);
if (row) {
const checkbox = row.querySelector('.select-checkbox');
if (checkbox) {
// Toggle the checkbox state
checkbox.checked = !checkbox.checked;
// Trigger the change event to use the existing selection logic
const event = new Event('change');
checkbox.dispatchEvent(event);
hitDetected = true;
}
}
}
});
return hitDetected;
};
// Cleanup function
const dispose = () => {
// Remove event listeners
document.removeEventListener('keydown', onKeyDown);
document.removeEventListener('keyup', onKeyUp);
document.removeEventListener('pointerlockchange', onPointerLockChange);
document.removeEventListener('mozpointerlockchange', onPointerLockChange);
document.removeEventListener('webkitpointerlockchange', onPointerLockChange);
// Clean up projectiles
activeProjectiles.forEach(projectile => {
if (scene.children.includes(projectile)) {
scene.remove(projectile);
}
});
activeProjectiles.clear();
// Exit pointer lock if active
if (isPointerLockEnabled) {
document.exitPointerLock();
}
};
// Initialize everything
setupPointerLock();
document.addEventListener('keydown', onKeyDown);
document.addEventListener('keyup', onKeyUp);
return {
controls,
update,
dispose,
_keysPressed: keysPressed,
_isPointerLockEnabled: () => isPointerLockEnabled
};
}