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50 lines (44 loc) · 1.52 KB
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// Windows headers or third-party headers
#include <windows.h>
#include <debugapi.h>
#include <cassert>
// Xaml headers
#include "XamlWorkaround.h"
#include "App.xaml.h"
#include "MainWindow.xaml.h"
// Imports must come after includes.
using namespace winrt;
using namespace Microsoft::UI::Xaml;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace winrt::App1::implementation
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
App::App()
{
// Xaml objects should not call InitializeComponent during construction.
// See https://github.com/microsoft/cppwinrt/tree/master/nuget#initializecomponent
#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
UnhandledException([](IInspectable const&, UnhandledExceptionEventArgs const& e)
{
if (IsDebuggerPresent())
{
auto errorMessage = e.Message();
__debugbreak();
}
});
#endif
}
/// <summary>
/// Invoked when the application is launched.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched([[maybe_unused]] LaunchActivatedEventArgs const& e)
{
window = make<MainWindow>();
window.Activate();
}
}