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<div class="wrapper overlay coloured" >
<section class="hoc container clear">
<div class="sectiontitle">
<h6 class="heading">Varius tristique</h6>
<p>Luctus et ultrices posuere cubilia curae maecenas.</p>
</div>
<ul id="stats" class="nospace group">
<li class="one_quarter first"><a href="#"><i class="fa fa-3x fa-cogs"></i></a>
<p>Faucibus</p>
<p>12345</p>
<li class="one_quarter"><a href="#"><i class="fa fa-3x fa-comments-o"></i></a>
<p>Pellentesque</p>
<p>12345</p>
</li>
<li class="one_quarter"><a href="#"><i class="fa fa-3x fa-connectdevelop"></i></a>
<p>Hendrerit</p>
<p>12345</p>
</li>
<li class="one_quarter"><a href="#"><i class="fa fa-3x fa-sliders"></i></a>
<p>Venenatis</p>
<p>12345</p>
</li>
</ul>
<div class="clear"></div>
</section>
</div>
<ul id="stats" class="nospace group ">
<li class="one_half first" data-aos="fade-up"
data-aos-duration="300" data-aos-delay="0"><a href="#"><i class="fa fa-3x fa-cogs join-symbol"></i></a>
<p>Members</p>
<p>12345</p>
<li class="one_half" data-aos="fade-up"
data-aos-duration="300" data-aos-delay="100"><a href="#"><i class="fa fa-3x fa-connectdevelop join-symbol"></i></a>
<p>Discussions</p>
<p>12345</p>
</li>
</ul>
<div class="col py-3">
<div class="container-fluid test">
<br>
<p class="text-center lead">30 APR 2020</p>
<h2 class="text-center">Import glTF 2.0 and GLB format Models in Unity</h2>
<p class="text-center lead">Author: Praddyum Verma</p>
<hr>
<img src="Images/Unity_gltf/Unity_gltf.jpg" class="img-fluid mx-auto d-block" style="width: 50rem;" alt="Responsive image">
<br>
<div class="container Dark-color">
<p class="lead">Being a 3D Modeling guy I always get frustrated with the textures. Like why on earth we have to
follow a completely tedious and tyring workflow to make good looking Models. I know you must be confused like what I'm
talking about? OK, let me tell you the basic workflow of assigning textures to 3D models. Let's assume you have a model with good UV
unwrapping then you assign a material to it and then export your model to any texturing software(I prefer Substance painter), after hours of
tweaks you create a good looking textured 3d model. Now you export texture from here and come back to your CAD software to assign those texture back
to model and then export it. Sounds Easy Enough?
</p>
<p class=" lead">
But with the announcement of <a href="https://www.khronos.org/gltf/" target="_blank">glTF 2.0 by Khronos group</a> problem is solved and I'm really relaxed now
as you just need to assign the textures to your model and export it as glTF. i.e. no need to again go back to Maya and reassign the material.
</p>
<hr>
<h3>How to Import?</h3>
<br>
<h6>Step 1: Download latest Release of UniGLTF <a href="https://github.com/ousttrue/UniGLTF/releases" target="_blank">Click Here!</a></h6>
<img src="Images\Unity_gltf\UniGLTF.png" class="img-fluid mx-auto d-block" style="width: 50rem;" alt="Responsive image">
<br>
<h6>Step 2: Import it as a package in Unity</h6>
<img src="Images\Unity_gltf\ezgif.com-video-to-gif.gif" class="img-fluid mx-auto d-block" style="width: 50rem;" alt="Responsive image">
<br>
<p class="lead">Now after importing package a new menu option of UniGlTF will appaer beside component option</p>
<h6>Step 3: Click the UniGlTF option in Menu bar and select import and then import your Model</h6>
<img src="Images\Unity_gltf\Import.gif" class="img-fluid mx-auto d-block" style="width: 50rem;" alt="Responsive image">
<br>
<p class="lead">It will ask to create a prefab . Create it.</p>
<h5>Congratulation! Now you must be able to see 3D Model in your Project panel</h5>
<img src="Images\Unity_gltf\imported.gif" class="img-fluid mx-auto d-block" style="width: 50rem;" alt="Responsive image">
<br>
<p class="lead">Feel free to reach me for doubts <a href="../Contact/Contact.html" target="_blank">Contact</a></p>
<hr>
<div class="video-responsive">
<center><iframe width="420" height="315" src="https://www.youtube.com/embed/FbwZAyzo6Kc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""></iframe></center>
</div>
<hr>
<p class="text-center lead"><b>Thanks for Visiting. Have a nice day.</b> </p>
</div>
</div>
- [x] S capital in Showcase
- [ ] Workshop Title : - Workshop coming soon
- [x] Engagement subtitle no need
- [x] Blog post subtitle no need
- [ ] Images and link not added correctly
- [ ] Rahul image and praddy des
- [x] Change title image fevicon