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ThirdUnitBrain.cs
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82 lines (73 loc) · 1.68 KB
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using System.Collections.Generic;
using System.Linq;
using UnitBrains.Player;
using UnityEngine;
public class ThirdUnitBrain : DefaultPlayerUnitBrain
{
public override string TargetUnitName => "Ironclad Behemoth";
private bool attack = false;
private bool move = false;
private bool pause = false;
private float pauseLengthSec = 1f;
private float pauseTimer = 0f;
public override Vector2Int GetNextStep()
{
if (attack || (pause && !move))
{
return unit.Pos;
}
Vector2Int nextMove = base.GetNextStep();
if (nextMove.Equals(unit.Pos))
{
if (move)
{
Pause();
}
move = false;
}
else
{
move = true;
}
return nextMove;
}
public override void Update(float deltaTime, float time)
{
if (pause)
{
if (Time.time - pauseTimer >= pauseLengthSec)
{
pause = false;
}
else
{
return;
}
}
base.Update(deltaTime, time);
}
protected override List<Vector2Int> SelectTargets()
{
if (move || (pause && !attack))
{
return new();
}
List<Vector2Int> nextTarget = base.SelectTargets();
if (!nextTarget.Any())
{
if (attack)
{
Pause();
}
attack = false;
return nextTarget;
}
attack = true;
return nextTarget;
}
private void Pause()
{
pause = true;
pauseTimer = Time.time;
}
}